// Construct a mask from a mono bitmap (copies the bitmap).
wxMask(const wxBitmap& bitmap);
- ~wxMask();
+ virtual ~wxMask();
bool Create(const wxBitmap& bitmap, const wxColour& colour);
bool Create(const wxBitmap& bitmap, int paletteIndex);
public:
// Platform-specific default constructor
wxBitmap();
- // Copy constructors
- wxBitmap(const wxBitmap& bitmap)
- : wxGDIObject()
- { Ref(bitmap); }
// Initialize with raw data.
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Initialize with XPM data
wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }
// destructor
- ~wxBitmap();
+ virtual ~wxBitmap();
// ------------------------------------------------------------------------
// Implementation
int GetBitmapType() const;
- inline wxBitmap& operator = (const wxBitmap& bitmap)
- { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
inline bool operator == (const wxBitmap& bitmap) const
{ return m_refData == bitmap.m_refData; }
inline bool operator != (const wxBitmap& bitmap) const