#include "wx/gdicmn.h" // for wxPoint
// some platforms have their own renderers, others use the generic one
-#if (defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)) && !defined(__PALMOS__)
+#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)
#define wxHAS_NATIVE_RENDERER
#else
#undef wxHAS_NATIVE_RENDERER