// FIXME: right now only wxMSW and wxGTK implement bitmap support in wxButton
// itself, this shouldn't be used for the other platforms neither
// when all of them do it
-#if (defined(__WXMSW__) || defined(__WXGTK__)) && !defined(__WXUNIVERSAL__)
+#if (defined(__WXMSW__) || defined(__WXGTK20__)) && !defined(__WXUNIVERSAL__)
#define wxHAS_BUTTON_BITMAP
#endif
#endif // wxHAS_BUTTON_BITMAP
}
+ bool Create(wxWindow *parent,
+ wxWindowID winid,
+ const wxPoint& pos,
+ const wxSize& size,
+ long style,
+ const wxValidator& validator,
+ const wxString& name)
+ {
+ // We use wxBU_NOTEXT to let the base class Create() know that we are
+ // not going to show the label: this is a hack needed for wxGTK where
+ // we can show both label and bitmap only with GTK 2.6+ but we always
+ // can show just one of them and this style allows us to choose which
+ // one we need.
+ //
+ // And we also use wxBU_EXACTFIT to avoid being resized up to the
+ // standard button size as this doesn't make sense for bitmap buttons
+ // which are not standard anyhow and should fit their bitmap size.
+ return wxButton::Create(parent, winid, "",
+ pos, size,
+ style | wxBU_NOTEXT | wxBU_EXACTFIT,
+ validator, name);
+ }
+
// set/get the margins around the button
virtual void SetMargins(int x, int y)
{