+
+ // Check for NUMPAD keys. For KEY_UP/DOWN events we need to use the
+ // WXK_NUMPAD constants, but for the CHAR event we want to use the
+ // standard ascii values
+ if ( eventType != wxEVT_CHAR )
+ {
+ switch( [event keyCode] )
+ {
+ case 75: // /
+ retval = WXK_NUMPAD_DIVIDE;
+ break;
+ case 67: // *
+ retval = WXK_NUMPAD_MULTIPLY;
+ break;
+ case 78: // -
+ retval = WXK_NUMPAD_SUBTRACT;
+ break;
+ case 69: // +
+ retval = WXK_NUMPAD_ADD;
+ break;
+ case 76: // Enter
+ retval = WXK_NUMPAD_ENTER;
+ break;
+ case 65: // .
+ retval = WXK_NUMPAD_DECIMAL;
+ break;
+ case 82: // 0
+ retval = WXK_NUMPAD0;
+ break;
+ case 83: // 1
+ retval = WXK_NUMPAD1;
+ break;
+ case 84: // 2
+ retval = WXK_NUMPAD2;
+ break;
+ case 85: // 3
+ retval = WXK_NUMPAD3;
+ break;
+ case 86: // 4
+ retval = WXK_NUMPAD4;
+ break;
+ case 87: // 5
+ retval = WXK_NUMPAD5;
+ break;
+ case 88: // 6
+ retval = WXK_NUMPAD6;
+ break;
+ case 89: // 7
+ retval = WXK_NUMPAD7;
+ break;
+ case 91: // 8
+ retval = WXK_NUMPAD8;
+ break;
+ case 92: // 9
+ retval = WXK_NUMPAD9;
+ break;
+ default:
+ //retval = [event keyCode];
+ break;
+ }
+ }