+
+ return maxOfMin;
+}
+
+int wxWizardSizer::Border() const
+{
+ if ( m_owner->m_calledSetBorder )
+ return m_owner->m_border;
+
+ return m_children.IsEmpty() ? 5 : 0;
+}
+
+wxSize wxWizardSizer::SiblingSize(wxSizerItem *child)
+{
+ wxSize maxSibling;
+
+ if ( child->IsWindow() )
+ {
+ wxWizardPage *page = wxDynamicCast(child->GetWindow(), wxWizardPage);
+ if ( page )
+ {
+ for ( wxWizardPage *sibling = page->GetNext();
+ sibling;
+ sibling = sibling->GetNext() )
+ {
+ if ( sibling->GetSizer() )
+ {
+ maxSibling.IncTo(sibling->GetSizer()->CalcMin());
+ }
+ }
+ }
+ }
+
+ return maxSibling;
+}
+
+// ----------------------------------------------------------------------------
+// generic wxWizard implementation
+// ----------------------------------------------------------------------------
+
+#if wxCHECK_VERSION(2, 7, 0)
+ #error "Fix wxGTK vs. wxMSW difference other way"
+#else
+ WX_DEFINE_ARRAY_PTR(wxWizard *, wxModelessWizards);
+ wxModelessWizards modelessWizards;
+#endif
+
+void wxWizard::Init()
+{
+ m_posWizard = wxDefaultPosition;
+ m_page = (wxWizardPage *)NULL;
+ m_btnPrev = m_btnNext = NULL;
+ m_statbmp = NULL;
+ m_sizerBmpAndPage = NULL;
+ m_sizerPage = NULL;
+ m_calledSetBorder = false;
+ m_border = 0;
+ m_started = false;
+ modelessWizards.Add(this);
+}
+
+bool wxWizard::Create(wxWindow *parent,
+ int id,
+ const wxString& title,
+ const wxBitmap& bitmap,
+ const wxPoint& pos,
+ long style)
+{
+ bool result = wxDialog::Create(parent,id,title,pos,wxDefaultSize,style);
+
+ m_posWizard = pos;
+ m_bitmap = bitmap ;
+
+ DoCreateControls();
+
+ return result;
+}
+
+void wxWizard::AddBitmapRow(wxBoxSizer *mainColumn)
+{
+ m_sizerBmpAndPage = new wxBoxSizer(wxHORIZONTAL);
+ mainColumn->Add(
+ m_sizerBmpAndPage,
+ 1, // Vertically stretchable
+ wxEXPAND // Horizonal stretching, no border
+ );
+ mainColumn->Add(0,5,
+ 0, // No vertical stretching
+ wxEXPAND // No border, (mostly useless) horizontal stretching
+ );
+
+#if wxUSE_STATBMP
+ if ( m_bitmap.Ok() )
+ {
+ m_statbmp = new wxStaticBitmap(this, wxID_ANY, m_bitmap);
+ m_sizerBmpAndPage->Add(
+ m_statbmp,
+ 0, // No horizontal stretching
+ wxALL, // Border all around, top alignment
+ 5 // Border width
+ );
+ m_sizerBmpAndPage->Add(
+ 5,0,
+ 0, // No horizontal stretching
+ wxEXPAND // No border, (mostly useless) vertical stretching
+ );
+ }
+#endif
+
+ // Added to m_sizerBmpAndPage in FinishLayout
+ m_sizerPage = new wxWizardSizer(this);
+}
+
+void wxWizard::AddStaticLine(wxBoxSizer *mainColumn)
+{
+#if wxUSE_STATLINE
+ mainColumn->Add(
+ new wxStaticLine(this, wxID_ANY),
+ 0, // Vertically unstretchable
+ wxEXPAND | wxALL, // Border all around, horizontally stretchable
+ 5 // Border width
+ );
+ mainColumn->Add(0,5,
+ 0, // No vertical stretching
+ wxEXPAND // No border, (mostly useless) horizontal stretching
+ );
+#else
+ (void)mainColumn;
+#endif // wxUSE_STATLINE
+}
+
+void wxWizard::AddBackNextPair(wxBoxSizer *buttonRow)
+{
+ wxASSERT_MSG( m_btnNext && m_btnPrev,
+ _T("You must create the buttons before calling ")
+ _T("wxWizard::AddBackNextPair") );
+
+ // margin between Back and Next buttons
+#ifdef __WXMAC__
+ static const int BACKNEXT_MARGIN = 10;
+#else
+ static const int BACKNEXT_MARGIN = 0;
+#endif
+
+ wxBoxSizer *backNextPair = new wxBoxSizer(wxHORIZONTAL);
+ buttonRow->Add(
+ backNextPair,
+ 0, // No horizontal stretching
+ wxALL, // Border all around
+ 5 // Border width
+ );
+
+ backNextPair->Add(m_btnPrev);
+ backNextPair->Add(BACKNEXT_MARGIN,0,
+ 0, // No horizontal stretching
+ wxEXPAND // No border, (mostly useless) vertical stretching
+ );
+ backNextPair->Add(m_btnNext);
+}
+
+void wxWizard::AddButtonRow(wxBoxSizer *mainColumn)
+{
+ // the order in which the buttons are created determines the TAB order - at least under MSWindows...
+ // although the 'back' button appears before the 'next' button, a more userfriendly tab order is
+ // to activate the 'next' button first (create the next button before the back button).
+ // The reason is: The user will repeatedly enter information in the wizard pages and then wants to
+ // press 'next'. If a user uses mostly the keyboard, he would have to skip the 'back' button
+ // everytime. This is annoying. There is a second reason: RETURN acts as TAB. If the 'next'
+ // button comes first in the TAB order, the user can enter information very fast using the RETURN
+ // key to TAB to the next entry field and page. This would not be possible, if the 'back' button
+ // was created before the 'next' button.
+
+ bool isPda = (wxSystemSettings::GetScreenType() <= wxSYS_SCREEN_PDA);
+ int buttonStyle = isPda ? wxBU_EXACTFIT : 0;
+
+ wxBoxSizer *buttonRow = new wxBoxSizer(wxHORIZONTAL);
+#ifdef __WXMAC__
+ if (GetExtraStyle() & wxWIZARD_EX_HELPBUTTON)
+ mainColumn->Add(
+ buttonRow,
+ 0, // Vertically unstretchable
+ wxGROW|wxALIGN_CENTRE
+ );