+!if "$(DEBUG_FLAG)" == "1"
+__DEBUG_DEFINE_p = -D__WXDEBUG__
+!endif
+!if "$(BUILD)" == "debug" && "$(DEBUG_FLAG)" == "default"
+__DEBUG_DEFINE_p_1 = -d__WXDEBUG__
+!endif
+!if "$(DEBUG_FLAG)" == "1"
+__DEBUG_DEFINE_p_1 = -d__WXDEBUG__
+!endif
+!if "$(UNICODE)" == "1"
+__UNICODE_DEFINE_p = -D_UNICODE
+!endif
+!if "$(UNICODE)" == "1"
+__UNICODE_DEFINE_p_1 = -d_UNICODE
+!endif
+!if "$(SHARED)" == "1"
+__DLLFLAG_p = -DWXUSINGDLL
+!endif
+!if "$(SHARED)" == "1"
+__DLLFLAG_p_1 = -dWXUSINGDLL
+!endif
+!if "$(MONOLITHIC)" == "0"
+__WXLIB_CORE_p = \
+ wx$(PORTNAME)$(WXUNIVNAME)$(WX_RELEASE_NODOT)$(WXUNICODEFLAG)$(WXDEBUGFLAG)$(WX_LIB_FLAVOUR)_core.lib
+!endif
+!if "$(MONOLITHIC)" == "0"
+__WXLIB_BASE_p = \
+ wxbase$(WX_RELEASE_NODOT)$(WXUNICODEFLAG)$(WXDEBUGFLAG)$(WX_LIB_FLAVOUR).lib
+!endif
+!if "$(MONOLITHIC)" == "1"
+__WXLIB_MONO_p = \
+ wx$(PORTNAME)$(WXUNIVNAME)$(WX_RELEASE_NODOT)$(WXUNICODEFLAG)$(WXDEBUGFLAG)$(WX_LIB_FLAVOUR).lib
+!endif
+!if "$(USE_GUI)" == "1"
+__LIB_TIFF_p = wxtiff$(WXDEBUGFLAG).lib
+!endif
+!if "$(USE_GUI)" == "1"
+__LIB_JPEG_p = wxjpeg$(WXDEBUGFLAG).lib
+!endif
+!if "$(USE_GUI)" == "1"
+__LIB_PNG_p = wxpng$(WXDEBUGFLAG).lib
+!endif
+!if "$(MSLU)" == "1"
+__UNICOWS_LIB_p = unicows.lib
+!endif
+!if "$(SHARED)" == "0"
+LIBDIRNAME = .\..\..\lib\bcc_lib$(CFG)
+!endif
+!if "$(SHARED)" == "1"
+LIBDIRNAME = .\..\..\lib\bcc_dll$(CFG)
+!endif
+!if "$(BUILD)" == "debug" && "$(DEBUG_INFO)" == "default"
+__DEBUGINFO = -v
+!endif
+!if "$(BUILD)" == "release" && "$(DEBUG_INFO)" == "default"
+__DEBUGINFO = -v-
+!endif
+!if "$(DEBUG_INFO)" == "0"
+__DEBUGINFO = -v-
+!endif
+!if "$(DEBUG_INFO)" == "1"
+__DEBUGINFO = -v
+!endif
+
+
+all: $(OBJS)
+$(OBJS):
+ -if not exist $(OBJS) mkdir $(OBJS)
+
+### Targets: ###
+
+all: $(OBJS)\drawing.exe data
+
+clean:
+ -if exist $(OBJS)\*.obj del $(OBJS)\*.obj
+ -if exist $(OBJS)\*.res del $(OBJS)\*.res
+ -if exist $(OBJS)\drawing.exe del $(OBJS)\drawing.exe
+ -if exist $(OBJS)\drawing.tds del $(OBJS)\drawing.tds
+ -if exist $(OBJS)\drawing.ilc del $(OBJS)\drawing.ilc
+ -if exist $(OBJS)\drawing.ild del $(OBJS)\drawing.ild
+ -if exist $(OBJS)\drawing.ilf del $(OBJS)\drawing.ilf
+ -if exist $(OBJS)\drawing.ils del $(OBJS)\drawing.ils