#include "wx/build.h"
#include "wx/init.h" // we must declare wxEntry()
+#include "wx/intl.h"
class WXDLLIMPEXP_BASE wxAppConsole;
class WXDLLIMPEXP_BASE wxAppTraits;
// Called from wxExit() function, should terminate the application a.s.a.p.
virtual void Exit();
+ // Return the layout direction for the current locale
+ virtual wxLayoutDirection GetLayoutDirection() const;
+
// application info: name, description, vendor
// -------------------------------------------
// ------------------------------------------------------------------------
// Get display mode that is used use. This is only used in framebuffer
- // wxWin ports (such as wxMGL).
+ // wxWin ports (such as wxMGL or wxDFB).
virtual wxVideoMode GetDisplayMode() const { return wxVideoMode(); }
// Set display mode to use. This is only used in framebuffer wxWin
- // ports (such as wxMGL). This method should be called from
+ // ports (such as wxMGL or wxDFB). This method should be called from
// wxApp::OnInitGui
virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
#include "wx/motif/app.h"
#elif defined(__WXMGL__)
#include "wx/mgl/app.h"
+ #elif defined(__WXDFB__)
+ #include "wx/dfb/app.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/app.h"
#elif defined(__WXGTK__)