#endif
#ifndef WX_PRECOMP
-# include "wx/wx.h"
+ #include "wx/intl.h"
+ #include "wx/app.h"
#endif
#if wxUSE_THREADS
+#include "wx/apptrait.h"
+
#include "wx/msw/private.h"
#include "wx/msw/missing.h"
bool wxThreadInternal::Create(wxThread *thread, unsigned int stackSize)
{
+ wxASSERT_MSG( m_state == STATE_NEW && !m_hThread,
+ _T("Create()ing thread twice?") );
+
// for compilers which have it, we should use C RTL function for thread
// creation instead of Win32 API one because otherwise we will have memory
// leaks if the thread uses C RTL (and most threads do)
SetPriority(m_priority);
}
- m_state = STATE_NEW;
-
return TRUE;
}
m_internal->Cancel();
}
-#if wxUSE_GUI
// we can't just wait for the thread to terminate because it might be
// calling some GUI functions and so it will never terminate before we
// process the Windows messages that result from these functions
+ // (note that even in console applications we might have to process
+ // messages if we use wxExecute() or timers or ...)
DWORD result = 0; // suppress warnings from broken compilers
do
{
case WAIT_OBJECT_0 + 1:
// new message arrived, process it
- if ( !wxTheApp->DoMessage() )
{
- // WM_QUIT received: kill the thread
- Kill();
+ wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits()
+ : NULL;
+
+ if ( traits && !traits->DoMessageFromThreadWait() )
+ {
+ // WM_QUIT received: kill the thread
+ Kill();
- return wxTHREAD_KILLED;
+ return wxTHREAD_KILLED;
+ }
}
break;
wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
}
} while ( result != WAIT_OBJECT_0 );
-#else // !wxUSE_GUI
- // simply wait for the thread to terminate
- //
- // OTOH, even console apps create windows (in wxExecute, for WinSock
- // &c), so may be use MsgWaitForMultipleObject() too here?
- if ( WaitForSingleObject(hThread, INFINITE) != WAIT_OBJECT_0 )
- {
- wxFAIL_MSG(wxT("unexpected result of WaitForSingleObject"));
- }
-#endif // wxUSE_GUI/!wxUSE_GUI
if ( IsMain() )
{
// not a mutex, so the names are a bit confusing
// ----------------------------------------------------------------------------
-void WXDLLEXPORT wxMutexGuiEnter()
+void WXDLLIMPEXP_BASE wxMutexGuiEnter()
{
// this would dead lock everything...
wxASSERT_MSG( !wxThread::IsMain(),
gs_critsectGui->Enter();
}
-void WXDLLEXPORT wxMutexGuiLeave()
+void WXDLLIMPEXP_BASE wxMutexGuiLeave()
{
wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
gs_critsectGui->Leave();
}
-void WXDLLEXPORT wxMutexGuiLeaveOrEnter()
+void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter()
{
wxASSERT_MSG( wxThread::IsMain(),
wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
}
}
-bool WXDLLEXPORT wxGuiOwnedByMainThread()
+bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread()
{
return gs_bGuiOwnedByMainThread;
}
// wake up the main thread if it's in ::GetMessage()
-void WXDLLEXPORT wxWakeUpMainThread()
+void WXDLLIMPEXP_BASE wxWakeUpMainThread()
{
// sending any message would do - hopefully WM_NULL is harmless enough
if ( !::PostThreadMessage(gs_idMainThread, WM_NULL, 0, 0) )
}
}
-bool WXDLLEXPORT wxIsWaitingForThread()
+bool WXDLLIMPEXP_BASE wxIsWaitingForThread()
{
return gs_waitingForThread;
}