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-<title>Building wxPython 2.5 for Development and Testing</title>
+<meta name="generator" content="Docutils 0.3.7: http://docutils.sourceforge.net/" />
+<title>Building wxPython 2.6 for Development and Testing</title>
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-<div class="document" id="building-wxpython-2-5-for-development-and-testing">
-<h1 class="title">Building wxPython 2.5 for Development and Testing</h1>
+<div class="document" id="building-wxpython-2-6-for-development-and-testing">
+<h1 class="title">Building wxPython 2.6 for Development and Testing</h1>
<p>This file describes how I build wxWidgets and wxPython while doing
development and testing, and is meant to help other people that want
to do the same thing. I'll assume that you are using either a CVS
snapshot from <a class="reference" href="http://wxWidgets.org/snapshots/">http://wxWidgets.org/snapshots/</a>, a checkout from CVS, or
-one of the released wxPythonSrc-2.5.* tarballs. I'll also assume that
+one of the released wxPython-src-2.6.* tarballs. I'll also assume that
you know your way around your system, the compiler, etc. and most
importantly, that you know what you are doing! ;-)</p>
<p>If you want to also install the version of wxPython you build to be in
will end up with a separate installation of wxPython and you can
switch back and forth between this and the release version that you
may already have installed.</p>
-<p>If you want to make changes to any of the <tt class="literal"><span class="pre">*.i</span></tt> files, (SWIG interface
-definition files,) or to regenerate the extension sources or renamer
-modules, then you will need an up to date version of SWIG. Either get
-and build the current CVS version, or version 1.3.20, and then apply
-the patches in wxPython/SWIG. See the README.txt in that dir for
-details about each patch and also info about those that may already
-have been applied to the SWIG sources. If you install this build of
-SWIG to a location that is not on the PATH (so it doesn't interfere
-with an existing SWIG install for example) then you can set a setup.py
-command-line variable named SWIG to be the full path name of the
-executable and the wxPython build will use it. See below for an
-example.</p>
+<p>If you want to make changes to any of the <tt class="docutils literal"><span class="pre">*.i</span></tt> files, (SWIG
+interface definition files,) or to regenerate the extension sources or
+renamer modules, then you will need an up to date version of SWIG,
+plus some patches. Get the sources for version 1.3.24, and then apply
+the patches in wxPython/SWIG and then build SWIG like normal. See the
+README.txt in the wxPython/SWIG dir for details about each patch and
+also info about those that may already have been applied to the SWIG
+sources. If you install this build of SWIG to a location that is not
+on the PATH (so it doesn't interfere with an existing SWIG install for
+example) then you can set a setup.py command-line variable named SWIG
+to be the full path name of the executable and the wxPython build will
+use it. See below for an example.</p>
<p>In the text below I'll use WXDIR with environment variable syntax
-(either $WXDIR or %WXDIR%) to refer to the top level directory were
-your wxWidgerts and wxPython sources are located. It will equate to
+(either $WXDIR or %WXDIR%) to refer to the top level directory where
+your wxWidgets and wxPython sources are located. It will equate to
whereever you checked out the wxWidgets module from CVS, or untarred
-the wxPythonSrc tarball to. You can either substitute the $WXDIR text
+the wxPython-src tarball to. You can either substitute the $WXDIR text
below with your actual dir, or set the value in the environment and
use it just like you see it below.</p>
<p>If you run into what appears to be compatibility issues between
wxWidgets and wxPython while building wxPython, be sure you are using
-the wxWidgets sources included with the wxPythonSrc tarball or the CVS
-snapshot, and not a previously installed version or a version
+the wxWidgets sources included with the wxPython-src tarball or the
+CVS snapshot, and not a previously installed version or a version
installed from one of the standard wxWidgets installers. With the
"unstable" releases (have a odd-numbered minor release value, where
the APIs are allowed to change) there are often significant
cd $WXDIR
mkdir bld
cd bld
-../configure --prefix=/opt/wx/2.5 \
+../configure --prefix=/opt/wx/2.6 \
--with-gtk \
+ --with-gnomeprint \
--with-opengl \
- --disable-monolithic \
--enable-debug \
--enable-geometry \
--enable-sound --with-sdl \
+ --enable-mediactrl \
--enable-display \
+ --disable-debugreport \
</pre>
<p>On OS X of course you'll want to use --with-mac instead of
---with-gtk. For GTK2 and unicode add:</p>
+--with-gtk and --with-gnomeprint.</p>
+<p><strong>NOTE</strong>: Due to a recent change there is currently a dependency
+problem in the multilib builds of wxWidgets on OSX, so I have
+switched to using a monolithic build. That means that all of the
+core wxWidgets code is placed in in one shared library instead of
+several. wxPython can be used with either mode, so use whatever
+suits you on Linux and etc. but use monolithic on OSX. To switch
+to the monolithic build of wxWidgets just add this configure flag:</p>
+<pre class="literal-block">
+--enable-monolithic \
+</pre>
+<p>By default GTK 2.x will be used for the build. If you would rather
+use GTK 1.2.x for some reason then you can force configure to use
+it by changing the --with-gtk flag to specify it like this:</p>
+<pre class="literal-block">
+--with-gtk=1 \
+</pre>
+<p>To make the wxWidgets build be unicode enabled (strongly
+recommended if you are building with GTK2) then add the following.
+When wxPython is unicode enabled then all strings that are passed
+to wx functions and methods will first be converted to unicode
+objects, and any 'strings' returned from wx functions and methods
+will actually be unicode objects.:</p>
<pre class="literal-block">
---enable-gtk2 \
--enable-unicode \
</pre>
-<p>Notice that I used a prefix of /opt/wx/2.5. You can use whatever
+<p>Notice that I used a prefix of /opt/wx/2.6. You can use whatever
path you want, such as a path in your HOME dir or even one of the
standard prefix paths such as /usr or /usr/local if you like, but
using /opt this way lets me easily have multiple versions and ports
of wxWidgets "installed" and makes it easy to switch between them,
without impacting any versions of wxWidgets that may have been
installed via an RPM or whatever. For the rest of the steps below
-be sure to also substitute "/opt/wx/2.5" with whatever prefix you
+be sure to also substitute "/opt/wx/2.6" with whatever prefix you
choose for your build.</p>
<p>If you want to use the image and zlib libraries included with
wxWidgets instead of those already installed on your system, (for
command but there are other libraries besides the main wxWidgets
libs that also need to be built so again I make a script to do it
all for me so I don't forget anything. This time it is called
-".make" (I use the leading ". so when I do <tt class="literal"><span class="pre">rm</span> <span class="pre">-r</span> <span class="pre">*</span></tt> in my build
+".make" (I use the leading "." so when I do <tt class="docutils literal"><span class="pre">rm</span> <span class="pre">-r</span> <span class="pre">*</span></tt> in my build
dir I don't lose my scripts too.) This is what it looks like:</p>
<pre class="literal-block">
make $* \
+ && make -C contrib/src/animate $* \
&& make -C contrib/src/gizmos $* \
- && make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \
- && make -C contrib/src/stc $* \
- && make -C contrib/src/xrc $*
+ && make -C contrib/src/stc $*
</pre>
<p>So you just use .make as if it where make, but don't forget to set
the execute bit on .make first!:</p>
.make install
</pre>
<p>When it's done you should have an installed set of files under
-/opt/wx/2.5 containing just wxWidgets. Now to use this version of
-wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set
-LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib.</p>
+/opt/wx/2.6 containing just wxWidgets. Now to use this version of
+wxWidgets you just need to add /opt/wx/2.6/bin to the PATH and set
+LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.6/lib.</p>
</li>
<li><p class="first">I also have a script to help me build wxPython and it is checked in
to the CVS as wxWidgets/wxPython/b, but you probably don't want to
other version of it found first, then you can add this to the
command line to ensure your new one is used instead:</p>
<pre class="literal-block">
-WX_CONFIG=/opt/wx/2.5/bin/wx-config
+WX_CONFIG=/opt/wx/2.6/bin/wx-config
+</pre>
+<p>By default setup.py will assume that you built wxWidgets to use
+GTK2. If you built wxWidgets to use GTK 1.2.x then you should add
+this flag to the command-line:</p>
+<pre class="literal-block">
+WXPORT=gtk
</pre>
-<p>If you are building with GTK2 then add the following flags to the
-command line:</p>
+<p>If you would like to do a Unicode enabled build (all strings sent
+to or retruned from wx functions are Unicode objects) and your
+wxWidgets was built with unicode enabled then add this flag:</p>
<pre class="literal-block">
-WXPORT=gtk2 UNICODE=1
+UNICODE=1
</pre>
<p>If you are wanting to have the source files regenerated with swig,
then you need to turn on the USE_SWIG flag and optionally tell it
building of the glcanvas module.</p>
<p>When the setup.py command is done you should have fully populated
wxPython and wx packages locally in $WXDIR/wxPython/wxPython and
-$WXDIR/wxPython/wx, with all the extension modules (<tt class="literal"><span class="pre">*.so</span></tt> files)
+$WXDIR/wxPython/wx, with all the extension modules (<tt class="docutils literal"><span class="pre">*.so</span></tt> files)
located in the wx package.</p>
</li>
<li><p class="first">To run code with the development version of wxPython, just set the
PYTHONPATH to the wxPython dir located in the source tree. For
example:</p>
<pre class="literal-block">
-export LD_LIBRARY_PATH=/opt/wx/2.5/lib
+export LD_LIBRARY_PATH=/opt/wx/2.6/lib
export PYTHONPATH=$WXDIR/wxPython
cd $WXDIR/wxPython/demo
python2.3 demo.py
<p>SOLARIS NOTE: If you get unresolved symbol errors when importing
wxPython and you are running on Solaris and building with gcc, then
you may be able to work around the problem by uncommenting a bit of
-code in setup.py and building again. Look for 'SunOS' in setup.py
+code in config.py and building again. Look for 'SunOS' in config.py
and uncomment the block containing it. The problem is that Sun's ld
does not automatically add libgcc to the link step.</p>
</li>
happen. If you want to try that then first you'll want to find out if
there are any tricks that have to be done to make Python extension
modules using that compiler, and then make a few changes to setup.py
-to accomodate that. (And send the patches to me.) If you plan on
+to accommodate that. (And send the patches to me.) If you plan on
using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also
have to build Python and any other extension modules that you use with
that compiler because a different version of the C runtime library is
of the code with the debugger then building the normal (or hybrid)
version is fine, and you can use the regular python executables with
it.</p>
+<p>Starting with 2.5.3.0 wxPython can be built for either the monlithic
+or the multi-lib wxWidgets builds. (Monolithic means that all the
+core wxWidgets code is in one DLL, and multi-lib means that the core
+code is divided into multiple DLLs.) To select which one to use
+specify the MONOLITHIC flag for both the wxWidgets build and the
+wxPython build as shown below, setting it to either 0 or 1.</p>
<p>Just like the unix versions I also use some scripts to help me build
wxWidgets, but I use some non-standard stuff to do it. So if you have
bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed
by hand and something doesn't seem to be working correctly please
refer to the build scripts to see what may need to be done
differently.</p>
-<p>The <a href="#id1" name="id2"><span class="problematic" id="id2">*</span></a>.btm files are for 4NT and the others are for bash. They are:</p>
-<div class="system-message" id="id1">
-<p class="system-message-title">System Message: <a name="id1">WARNING/2</a> (<tt>/home/work/projects/wx2.5/wxPython/docs/BUILD.txt</tt>, line 259); <em><a href="#id2">backlink</a></em></p>
-Inline emphasis start-string without end-string.</div>
-<blockquote>
-<p>.make/.make.btm Builds the main lib and the needed contribs
+<p>The *.btm files are for 4NT and the others are for bash. They are:</p>
+<pre class="literal-block">
+.make/.make.btm Builds the main lib and the needed contribs
.mymake/.mymake.btm Builds just one lib, use by .make
-.makesetup.mk A makefile that will copy and edit setup.h</p>
-<div class="system-message">
-<p class="system-message-title">System Message: ERROR/3 (<tt>/home/work/projects/wx2.5/wxPython/docs/BUILD.txt</tt>, line 264)</p>
-Unexpected indentation.</div>
-<blockquote>
-as needed for the different types of builds</blockquote>
-</blockquote>
+.makesetup.mk A makefile that will copy and edit setup.h
+ as needed for the different types of builds
+</pre>
<p>Okay. Here's what you've been waiting for, the instructions! Adapt
accordingly if you are using the bash shell.</p>
<ol class="arabic">
wxUSE_POSTSCRIPT 1
wxUSE_AFM_FOR_POSTSCRIPT 0
wxUSE_DISPLAY 1
+wxUSE_DEBUGREPORT 0
</pre>
<p>If you are using my build scripts then a few more settings will be
changed and then a copy of setup.h is placed in a subdir of
executing nmake with a bunch of extra command line parameters.
The base set are:</p>
<pre class="literal-block">
--f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=0 USE_OPENGL=1
+nmake -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=1 USE_OPENGL=1
</pre>
<p>If doing a debug build then add:</p>
<pre class="literal-block">
same command from the following directories in order to build the
contrib libraries:</p>
<pre class="literal-block">
+%WXDIR%\contrib\build\animate
%WXDIR%\contrib\build\gizmos
-%WXDIR%\contrib\build\xrc
%WXDIR%\contrib\build\stc
-%WXDIR%\contrib\build\ogl
</pre>
</li>
<li><p class="first">When that is all done it will have built the main wxWidgets DLLs
development version please refer to INSTALL.txt.</p>
<p>Change to the %WXDIR%\wxPython dir and run the this command,
making sure that you use the version of python that you want to
-build for (if you have more than one on your system):</p>
+build for (if you have more than one on your system) and to match
+the MONOLITHIC flag with how you built wxWidgets:</p>
<pre class="literal-block">
cd %WXDIR%\wxPython
-python setup.py build_ext --inplace
+python setup.py build_ext --inplace MONOLITHIC=1
</pre>
<p>If you are wanting to have the source files regenerated with swig,
then you need to turn on the USE_SWIG flag and optionally tell it
</pre>
<p>If you have a debug version of Python and wxWidgets and want to
build a debug version of wxPython too, add the --debug flag to the
-command line. You should then end up with a set of <tt class="literal"><span class="pre">*_d.pyd</span></tt>
-files in the wx package and you'll have to run <tt class="literal"><span class="pre">python_d.exe</span></tt> to
+command line. You should then end up with a set of <tt class="docutils literal"><span class="pre">*_d.pyd</span></tt>
+files in the wx package and you'll have to run <tt class="docutils literal"><span class="pre">python_d.exe</span></tt> to
use them. The debug and hybrid(release) versions can coexist.</p>
<p>When the setup.py command is done you should have fully populated
wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and
-%WXDIR%/wxPython/wx, with all the extension modules (<tt class="literal"><span class="pre">*.pyd</span></tt>
+%WXDIR%/wxPython/wx, with all the extension modules (<tt class="docutils literal"><span class="pre">*.pyd</span></tt>
files) located in the wx package.</p>
</li>
<li><p class="first">To run code with the development version of wxPython, just set the