#pragma hdrstop
#endif
+#if wxUSE_STDPATHS
+
#ifndef WX_PRECOMP
#include "wx/app.h"
#endif //WX_PRECOMP
// used in our wxLogTrace messages
static const wxChar *TRACE_MASK = _T("stdpaths");
+#ifndef CSIDL_APPDATA
+ #define CSIDL_APPDATA 0x001a
+#endif
+
#ifndef CSIDL_LOCAL_APPDATA
#define CSIDL_LOCAL_APPDATA 0x001c
#endif
#define CSIDL_PROGRAM_FILES 0x0026
#endif
+#ifndef SHGFP_TYPE_CURRENT
+ #define SHGFP_TYPE_CURRENT 0
+#endif
+
+#ifndef SHGFP_TYPE_DEFAULT
+ #define SHGFP_TYPE_DEFAULT 1
+#endif
+
// ----------------------------------------------------------------------------
// module globals
// ----------------------------------------------------------------------------
static void ResolveShellFunctions()
{
- // don't give errors if the functions are unavailable, we're ready to deal
- // with this
- wxLogNull noLog;
+#if wxUSE_DYNLIB_CLASS
// start with the newest functions, fall back to the oldest ones
-
+#ifdef __WXWINCE__
+ wxString shellDllName(_T("coredll"));
+#else
// first check for SHGetFolderPath (shell32.dll 5.0)
- wxDynamicLibrary dllShell32(_T("shell32"));
- if ( !dllShell32.IsLoaded() )
+ wxString shellDllName(_T("shell32"));
+#endif
+
+ wxDynamicLibrary dllShellFunctions( shellDllName );
+ if ( !dllShellFunctions.IsLoaded() )
{
- wxLogTrace(TRACE_MASK, _T("Failed to load shell32.dll"));
+ wxLogTrace(TRACE_MASK, _T("Failed to load %s.dll"), shellDllName.c_str() );
}
+ // don't give errors if the functions are unavailable, we're ready to deal
+ // with this
+ wxLogNull noLog;
+
#if wxUSE_UNICODE
- static const wchar_t UNICODE_SUFFIX = L'W';
+ #ifdef __WXWINCE__
+ static const wchar_t UNICODE_SUFFIX = L''; // WinCE SH functions don't seem to have 'W'
+ #else
+ static const wchar_t UNICODE_SUFFIX = L'W';
+ #endif
#else // !Unicode
static const char UNICODE_SUFFIX = 'A';
#endif // Unicode/!Unicode
wxString funcname(_T("SHGetFolderPath"));
gs_shellFuncs.pSHGetFolderPath =
- (SHGetFolderPath_t)dllShell32.GetSymbol(funcname + UNICODE_SUFFIX);
+ (SHGetFolderPath_t)dllShellFunctions.GetSymbol(funcname + UNICODE_SUFFIX);
// then for SHGetSpecialFolderPath (shell32.dll 4.71)
if ( !gs_shellFuncs.pSHGetFolderPath )
{
funcname = _T("SHGetSpecialFolderPath");
gs_shellFuncs.pSHGetSpecialFolderPath = (SHGetSpecialFolderPath_t)
- dllShell32.GetSymbol(funcname + UNICODE_SUFFIX);
+ dllShellFunctions.GetSymbol(funcname + UNICODE_SUFFIX);
}
// finally we fall back on SHGetSpecialFolderLocation (shell32.dll 4.0),
// because we also link to it statically, so it's ok
gs_shellFuncs.initialized = true;
+#endif
}
// ============================================================================
return dir;
}
-/* static */
-wxString wxStandardPaths::AppendAppName(const wxString& dir)
-{
- wxString subdir(dir);
-
- // empty string indicates that an error has occured, don't touch it then
- if ( !subdir.empty() )
- {
- const wxString appname = wxTheApp->GetAppName();
- if ( !appname.empty() )
- subdir << _T('\\') << appname;
- }
-
- return subdir;
-}
-
// ----------------------------------------------------------------------------
// public functions
// ----------------------------------------------------------------------------
wxString wxStandardPaths::GetDataDir() const
{
- return AppendAppName(DoGetDirectory(CSIDL_PROGRAM_FILES));
+ // under Windows each program is usually installed in its own directory and
+ // so its datafiles are in the same directory as its main executable
+ return wxFileName(wxGetFullModuleName()).GetPath();
}
wxString wxStandardPaths::GetUserDataDir() const
// this is for compatibility with earlier wxFileConfig versions
// which used the Windows directory for the global files
wxString dir;
+#ifndef __WXWINCE__
if ( !::GetWindowsDirectory(wxStringBuffer(dir, MAX_PATH), MAX_PATH) )
{
wxLogLastError(_T("GetWindowsDirectory"));
}
+#else
+ // TODO: use CSIDL_WINDOWS (eVC4, possibly not eVC3)
+ dir = wxT("\\Windows");
+#endif
return dir;
}
return wxGetHomeDir();
}
+#endif // wxUSE_STDPATHS