-#ifndef __DNDH_BASE__
-#define __DNDH_BASE__
+#ifndef _WX_DND_H_BASE_
+#define _WX_DND_H_BASE_
-#if defined(__WINDOWS__)
+#if defined(__WXMSW__)
+#include "wx/dataobj.h"
#include "wx/msw/ole/dropsrc.h"
#include "wx/msw/ole/droptgt.h"
-#include "wx/msw/ole/dataobj.h"
-#elif defined(__MOTIF__)
-#elif defined(__GTK__)
+#elif defined(__WXMOTIF__)
+#include "wx/motif/dnd.h"
+#elif defined(__WXGTK__)
#include "wx/gtk/dnd.h"
+#elif defined(__WXQT__)
+#include "wx/qt/dnd.h"
+#elif defined(__WXMAC__)
+#include "wx/mac/dnd.h"
+#elif defined(__WXPM__)
+#include "wx/os2/dnd.h"
+#elif defined(__WXSTUBS__)
+#include "wx/stubs/dnd.h"
#endif
#endif
- // __DNDH_BASE__
+ // _WX_DND_H_BASE_