+// Find the wxWindow at the current mouse position, returning the mouse
+// position.
+wxWindow* wxFindWindowAtPointer(wxPoint& pt)
+{
+ return wxFindWindowAtPoint(wxGetMousePosition());
+}
+
+wxWindow* wxFindWindowAtPoint(const wxPoint& pt)
+{
+#if 0
+ POINT pt2;
+ pt2.x = pt.x;
+ pt2.y = pt.y;
+ HWND hWndHit = ::WindowFromPoint(pt2);
+
+ wxWindow* win = wxFindWinFromHandle((WXHWND) hWndHit) ;
+ HWND hWnd = hWndHit;
+
+ // Try to find a window with a wxWindow associated with it
+ while (!win && (hWnd != 0))
+ {
+ hWnd = ::GetParent(hWnd);
+ win = wxFindWinFromHandle((WXHWND) hWnd) ;
+ }
+ return win;
+#endif
+ return (wxWindow*)NULL;
+}
+
+// Get the current mouse position.
+wxPoint wxGetMousePosition()
+{
+#if 0
+ POINT pt;
+ GetCursorPos( & pt );
+ return wxPoint(pt.x, pt.y);
+#endif
+ return wxPoint(0,0);
+}
+