\section{\class{wxWindow}}\label{wxwindow}
-wxWindow is the base class for all windows. Any
-children of the window will be deleted automatically by the destructor
-before the window itself is deleted.
+wxWindow is the base class for all windows. Any children of the window will be deleted
+automatically by the destructor before the window itself is deleted.
+
+%Please note that we documented a number of handler functions (OnChar(), OnMouse() etc.) in this
+%help text. These must not be called by a user program and are documented only for illustration.
+%On several platforms, only a few of these handlers are actually written (they are not always
+%needed) and if you are uncertain on how to add a certain behaviour to a window class, intercept
+%the respective event as usual and call \helpref{wxEvent::Skip}{wxeventskip} so that the native
+%platform can implement its native behaviour or just ignore the event if nothing needs to be
+%done.
\wxheading{Derived from}
\wxheading{Window styles}
The following styles can apply to all windows, although they will not always make sense for a particular
-window class.
+window class or on all platforms.
\twocolwidtha{5cm}%
\begin{twocollist}\itemsep=0pt
\twocolitem{\windowstyle{wxSIMPLE\_BORDER}}{Displays a thin border around the window. wxBORDER is the old name
-for this style.}
+for this style. }
\twocolitem{\windowstyle{wxDOUBLE\_BORDER}}{Displays a double border. Windows only.}
\twocolitem{\windowstyle{wxSUNKEN\_BORDER}}{Displays a sunken border.}
-\twocolitem{\windowstyle{wxRAISED\_BORDER}}{Displays a raised border.}
-\twocolitem{\windowstyle{wxSTATIC\_BORDER}}{Displays a border suitable for a static control.}
+\twocolitem{\windowstyle{wxRAISED\_BORDER}}{Displays a raised border. GTK only. }
+\twocolitem{\windowstyle{wxSTATIC\_BORDER}}{Displays a border suitable for a static control. Windows only. }
\twocolitem{\windowstyle{wxTRANSPARENT\_WINDOW}}{The window is transparent, that is, it will not receive paint
events. Windows only.}
-\twocolitem{\windowstyle{wxNO\_3D}}{Prevents the children of this window taking on 3D styles, even though
-the application-wide policy is for 3D controls. Windows only.}
\twocolitem{\windowstyle{wxTAB\_TRAVERSAL}}{Use this to enable tab traversal for non-dialog windows.}
+\twocolitem{\windowstyle{wxWANTS\_CHARS}}{Use this to indicate that the window
+wants to get all char events - even for keys like TAB or ENTER which are
+usually used for dialog navigation and which wouldn't be generated without
+this style}
+\twocolitem{\windowstyle{wxNO\_FULL\_REPAINT\_ON\_RESIZE}}{Disables repainting
+the window completely when its size is changed - you will have to repaint the
+new window area manually if you use this style. Currently only has an effect for
+Windows.}
\twocolitem{\windowstyle{wxVSCROLL}}{Use this style to enable a vertical scrollbar.}
\twocolitem{\windowstyle{wxHSCROLL}}{Use this style to enable a horizontal scrollbar.}
+\twocolitem{\windowstyle{wxALWAYS\_SHOW\_SB}}{If a window has scrollbars,
+disable them instead of hiding them when they are not needed (i.e. when the
+size of the window is big enough to not require the scrollbars to navigate it).
+This style is currently only implemented for wxMSW and wxUniversal and does
+nothing on the other platforms.}
\twocolitem{\windowstyle{wxCLIP\_CHILDREN}}{Use this style to eliminate flicker caused by the background being
-repainted, then children being painted over them. Windows-only.}
+repainted, then children being painted over them. Windows only.}
\end{twocollist}
See also \helpref{window styles overview}{windowstyles}.
+\wxheading{Extra window styles}
+
+The following are extra styles, set using \helpref{wxWindow::SetExtraStyle}{wxwindowsetextrastyle}.
+
+\twocolwidtha{5cm}%
+\begin{twocollist}\itemsep=0pt
+\twocolitem{\windowstyle{wxWS\_EX\_VALIDATE\_RECURSIVELY}}{By default, Validate/TransferDataTo/FromWindow()
+only work on direct children of the window (compatible behaviour). Set this flag to make them recursively
+descend into all subwindows.}
+\twocolitem{\windowstyle{wxWS\_EX\_BLOCK\_EVENTS}}{wxCommandEvents and the objects of the derived classes are forwarded to the
+parent window and so on recursively by default. Using this flag for the
+given window allows to block this propagation at this window, i.e. prevent
+the events from being propagated further upwards. Dialogs have this
+flag on by default.}
+\twocolitem{\windowstyle{wxWS\_EX\_TRANSIENT}}{Don't use this window as an implicit parent for the other windows: this must
+be used with transient windows as otherwise there is the risk of creating a
+dialog/frame with this window as a parent which would lead to a crash if the
+parent is destroyed before the child.}
+\twocolitem{\windowstyle{wxWS\_EX\_PROCESS\_IDLE}}{This window should always process idle events, even
+if the mode set by \helpref{wxIdleEvent::SetMode}{wxidleeventsetmode} is wxIDLE\_PROCESS\_SPECIFIED.}
+\twocolitem{\windowstyle{wxWS\_EX\_PROCESS\_UI\_UPDATES}}{This window should always process UI update events,
+even if the mode set by \helpref{wxUpdateUIEvent::SetMode}{wxupdateuieventsetmode} is wxUPDATE\_UI\_PROCESS\_SPECIFIED.}
+\end{twocollist}
+
\wxheading{See also}
\helpref{Event handling overview}{eventhandlingoverview}
\latexignore{\rtfignore{\wxheading{Members}}}
-\membersection{wxWindow::wxWindow}
+\membersection{wxWindow::wxWindow}\label{wxwindowctor}
\func{}{wxWindow}{\void}
an actual position.}
\docparam{size}{Window size. wxDefaultSize is (-1, -1) which indicates that wxWindows
-should generate a default size for the window.}
+should generate a default size for the window. If no suitable size can be found, the
+window will be sized to 20x20 pixels so that the window is visible but obviously not
+correctly sized. }
\docparam{style}{Window style. For generic window styles, please see \helpref{wxWindow}{wxwindow}.}
\wxheading{See also}
\helpref{Window deletion overview}{windowdeletionoverview},\rtfsp
-\helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow},\rtfsp
\helpref{wxWindow::Destroy}{wxwindowdestroy},\rtfsp
\helpref{wxCloseEvent}{wxcloseevent}
Directs all mouse input to this window. Call \helpref{wxWindow::ReleaseMouse}{wxwindowreleasemouse} to
release the capture.
+Note that wxWindows maintains the stack of windows having captured the mouse
+and when the mouse is released the capture returns to the window which had had
+captured it previously and it is only really released if there were no previous
+window. In particular, this means that you must release the mouse as many times
+as you capture it.
+
\wxheading{See also}
\helpref{wxWindow::ReleaseMouse}{wxwindowreleasemouse}
A synonym for \helpref{Centre}{wxwindowcentre}.
+\membersection{wxWindow::CenterOnParent}\label{wxwindowcenteronparent}
+
+\func{void}{CenterOnParent}{\param{int}{ direction}}
+
+A synonym for \helpref{CentreOnParent}{wxwindowcentreonparent}.
+
+\membersection{wxWindow::CenterOnScreen}\label{wxwindowcenteronscreen}
+
+\func{void}{CenterOnScreen}{\param{int}{ direction}}
+
+A synonym for \helpref{CentreOnScreen}{wxwindowcentreonscreen}.
+
\membersection{wxWindow::Centre}\label{wxwindowcentre}
-\func{virtual void}{Centre}{\param{int}{ direction = wxHORIZONTAL}}
+\func{void}{Centre}{\param{int}{ direction = wxBOTH}}
Centres the window.
\wxheading{Parameters}
\docparam{direction}{Specifies the direction for the centering. May be {\tt wxHORIZONTAL}, {\tt wxVERTICAL}\rtfsp
-or {\tt wxBOTH}.}
+or {\tt wxBOTH}. It may also include {\tt wxCENTRE\_ON\_SCREEN} flag
+if you want to center the window on the entire screen and not on its
+parent window.}
+
+The flag {\tt wxCENTRE\_FRAME} is obsolete and should not be used any longer
+(it has no effect).
\wxheading{Remarks}
-The actual behaviour depends on the derived window. For a frame or dialog box,
-centring is relative to the whole display. For a panel item, centring is
-relative to the panel.
+If the window is a top level one (i.e. doesn't have a parent), it will be
+centered relative to the screen anyhow.
\wxheading{See also}
\helpref{wxWindow::Center}{wxwindowcenter}
-\membersection{wxWindow::Clear}\label{wxwindowclear}
+\membersection{wxWindow::CentreOnParent}\label{wxwindowcentreonparent}
+
+\func{void}{CentreOnParent}{\param{int}{ direction = wxBOTH}}
+
+Centres the window on its parent. This is a more readable synonym for
+\helpref{Centre}{wxwindowcentre}.
+
+\wxheading{Parameters}
+
+\docparam{direction}{Specifies the direction for the centering. May be {\tt wxHORIZONTAL}, {\tt wxVERTICAL}\rtfsp
+or {\tt wxBOTH}.}
+
+\wxheading{Remarks}
+
+This methods provides for a way to center top level windows over their
+parents instead of the entire screen. If there is no parent or if the
+window is not a top level window, then behaviour is the same as
+\helpref{wxWindow::Centre}{wxwindowcentre}.
+
+\wxheading{See also}
+
+\helpref{wxWindow::CentreOnScreen}{wxwindowcenteronscreen}
+
+\membersection{wxWindow::CentreOnScreen}\label{wxwindowcentreonscreen}
+
+\func{void}{CentreOnScreen}{\param{int}{ direction = wxBOTH}}
+
+Centres the window on screen. This only works for top level windows -
+otherwise, the window will still be centered on its parent.
-\func{void}{Clear}{\void}
+\wxheading{Parameters}
+
+\docparam{direction}{Specifies the direction for the centering. May be {\tt wxHORIZONTAL}, {\tt wxVERTICAL}\rtfsp
+or {\tt wxBOTH}.}
+
+\wxheading{See also}
+
+\helpref{wxWindow::CentreOnParent}{wxwindowcenteronparent}
+
+\membersection{wxWindow::ClearBackground}\label{wxwindowclearbackground}
+
+\func{void}{ClearBackground}{\void}
Clears the window by filling it with the current background colour. Does not
cause an erase background event to be generated.
\constfunc{virtual void}{ClientToScreen}{\param{int* }{x}, \param{int* }{y}}
+\perlnote{In wxPerl this method returns a 2-element list instead of
+modifying its parameters.}
+
\constfunc{virtual wxPoint}{ClientToScreen}{\param{const wxPoint\&}{ pt}}
Converts to screen coordinates from coordinates relative to this window.
\pythonnote{In place of a single overloaded method name, wxPython
implements the following methods:\par
\indented{2cm}{\begin{twocollist}
-\twocolitem{\bf{ClientToScreen(point)}}{Accepts and returns a wxPoint}
-\twocolitem{\bf{ClientToScreenXY(x, y)}}{Returns a 2-tuple, (x, y)}
+\twocolitem{{\bf ClientToScreen(point)}}{Accepts and returns a wxPoint}
+\twocolitem{{\bf ClientToScreenXY(x, y)}}{Returns a 2-tuple, (x, y)}
\end{twocollist}}
}
-
\membersection{wxWindow::Close}\label{wxwindowclose}
-\func{virtual bool}{Close}{\param{const bool}{ force = FALSE}}
+\func{bool}{Close}{\param{bool}{ force = {\tt false}}}
-The purpose of this call is to provide a safer way of destroying a window than using
-the {\it delete} operator.
+This function simply generates a \helpref{wxCloseEvent}{wxcloseevent} whose
+handler usually tries to close the window. It doesn't close the window itself,
+however.
\wxheading{Parameters}
-\docparam{force}{FALSE if the window's close handler should be able to veto the destruction
-of this window, TRUE if it cannot.}
+\docparam{force}{{\tt false} if the window's close handler should be able to veto the destruction
+of this window, {\tt true} if it cannot.}
\wxheading{Remarks}
-Close calls the \helpref{close handler}{wxcloseevent} for the window, providing an opportunity for the window to
-choose whether to destroy the window.
+Close calls the \helpref{close handler}{wxcloseevent} for the window, providing
+an opportunity for the window to choose whether to destroy the window.
+Usually it is only used with the top level windows (wxFrame and wxDialog
+classes) as the others are not supposed to have any special OnClose() logic.
The close handler should check whether the window is being deleted forcibly,
-using \helpref{wxCloseEvent::GetForce}{wxcloseeventgetforce}, in which case it should
-destroy the window using \helpref{wxWindow::Destroy}{wxwindowdestroy}.
+using \helpref{wxCloseEvent::GetForce}{wxcloseeventgetforce}, in which case it
+should destroy the window using \helpref{wxWindow::Destroy}{wxwindowdestroy}.
+
+{\it Note} that calling Close does not guarantee that the window will be
+destroyed; but it provides a way to simulate a manual close of a window, which
+may or may not be implemented by destroying the window. The default
+implementation of wxDialog::OnCloseWindow does not necessarily delete the
+dialog, since it will simply simulate an wxID\_CANCEL event which is handled by
+the appropriate button event handler and may do anything at all.
-Applies to managed windows (wxFrame and wxDialog classes) only.
+To guarantee that the window will be destroyed, call
+\helpref{wxWindow::Destroy}{wxwindowdestroy} instead
\wxheading{See also}
\helpref{Window deletion overview}{windowdeletionoverview},\rtfsp
-\helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow},\rtfsp
\helpref{wxWindow::Destroy}{wxwindowdestroy},\rtfsp
\helpref{wxCloseEvent}{wxcloseevent}
\pythonnote{In place of a single overloaded method name, wxPython
implements the following methods:\par
\indented{2cm}{\begin{twocollist}
-\twocolitem{\bf{ConvertDialogPointToPixels(point)}}{Accepts and returns a wxPoint}
-\twocolitem{\bf{ConvertDialogSizeToPixels(size)}}{Accepts and returns a wxSize}
+\twocolitem{{\bf ConvertDialogPointToPixels(point)}}{Accepts and returns a wxPoint}
+\twocolitem{{\bf ConvertDialogSizeToPixels(size)}}{Accepts and returns a wxSize}
\end{twocollist}}
Additionally, the following helper functions are defined:\par
\indented{2cm}{\begin{twocollist}
-\twocolitem{\bf{wxDLG_PNT(win, point)}}{Converts a wxPoint from dialog
+\twocolitem{{\bf wxDLG\_PNT(win, point)}}{Converts a wxPoint from dialog
units to pixels}
-\twocolitem{\bf{wxDLG_SZE(win, size)}}{Converts a wxSize from dialog
+\twocolitem{{\bf wxDLG\_SZE(win, size)}}{Converts a wxSize from dialog
units to pixels}
\end{twocollist}}
}
For the x dimension, the pixels are multiplied by 4 and then divided by the average
character width.
-For the y dimension, the pixels are multipled by 8 and then divided by the average
+For the y dimension, the pixels are multiplied by 8 and then divided by the average
character height.
\wxheading{Remarks}
\pythonnote{In place of a single overloaded method name, wxPython
implements the following methods:\par
\indented{2cm}{\begin{twocollist}
-\twocolitem{\bf{ConvertDialogPointToPixels(point)}}{Accepts and returns a wxPoint}
-\twocolitem{\bf{ConvertDialogSizeToPixels(size)}}{Accepts and returns a wxSize}
+\twocolitem{{\bf ConvertDialogPointToPixels(point)}}{Accepts and returns a wxPoint}
+\twocolitem{{\bf ConvertDialogSizeToPixels(size)}}{Accepts and returns a wxSize}
\end{twocollist}}
}
Destroys the window safely. Use this function instead of the delete operator, since
different window classes can be destroyed differently. Frames and dialogs
-are not destroyed immediately when this function is called - they are added
+are not destroyed immediately when this function is called -- they are added
to a list of windows to be deleted on idle time, when all the window's events
-have been processed. This prevents problems with events being sent to non-existant
+have been processed. This prevents problems with events being sent to non-existent
windows.
\wxheading{Return value}
-TRUE if the window has either been successfully deleted, or it has been added
+{\tt true} if the window has either been successfully deleted, or it has been added
to the list of windows pending real deletion.
\membersection{wxWindow::DestroyChildren}
Destroys all children of a window. Called automatically by the destructor.
+\membersection{wxWindow::Disable}\label{wxwindowdisable}
+
+\func{bool}{Disable}{\void}
+
+Disables the window, same as \helpref{Enable({\tt false})}{wxwindowenable}.
+
+\wxheading{Return value}
+
+Returns {\tt true} if the window has been disabled, {\tt false} if it had been
+already disabled before the call to this function.
+
+\membersection{wxWindow::DoUpdateWindowUI}\label{wxwindowdoupdatewindowui}
+
+\func{virtual void}{DoUpdateWindowUI}{\param{wxUpdateUIEvent\&}{ event}}
+
+Does the window-specific updating after processing the update event.
+This function is called by \helpref{wxWindow::UpdateWindowUI}{wxwindowupdatewindowui}
+in order to check return values in the \helpref{wxUpdateUIEvent}{wxupdateuievent} and
+act appropriately. For example, to allow frame and dialog title updating, wxWindows
+implements this function as follows:
+
+\begin{verbatim}
+// do the window-specific processing after processing the update event
+void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
+{
+ if ( event.GetSetEnabled() )
+ Enable(event.GetEnabled());
+
+ if ( event.GetSetText() )
+ {
+ if ( event.GetText() != GetTitle() )
+ SetTitle(event.GetText());
+ }
+}
+\end{verbatim}
+
\membersection{wxWindow::DragAcceptFiles}\label{wxwindowdragacceptfiles}
-\func{virtual void}{DragAcceptFiles}{\param{const bool}{ accept}}
+\func{virtual void}{DragAcceptFiles}{\param{bool}{ accept}}
-Enables or disables elibility for drop file events (OnDropFiles).
+Enables or disables eligibility for drop file events (OnDropFiles).
\wxheading{Parameters}
-\docparam{accept}{If TRUE, the window is eligible for drop file events. If FALSE, the window
+\docparam{accept}{If {\tt true}, the window is eligible for drop file events. If {\tt false}, the window
will not accept drop file events.}
\wxheading{Remarks}
Windows only.
-\wxheading{See also}
-
-\helpref{wxWindow::OnDropFiles}{wxwindowondropfiles}
-
\membersection{wxWindow::Enable}\label{wxwindowenable}
-\func{virtual void}{Enable}{\param{const bool}{ enable}}
+\func{virtual bool}{Enable}{\param{bool}{ enable = {\tt true}}}
-Enable or disable the window for user input.
+Enable or disable the window for user input. Note that when a parent window is
+disabled, all of its children are disabled as well and they are reenabled again
+when the parent is.
\wxheading{Parameters}
-\docparam{enable}{If TRUE, enables the window for input. If FALSE, disables the window.}
+\docparam{enable}{If {\tt true}, enables the window for input. If {\tt false}, disables the window.}
+
+\wxheading{Return value}
+
+Returns {\tt true} if the window has been enabled or disabled, {\tt false} if
+nothing was done, i.e. if the window had already been in the specified state.
\wxheading{See also}
-\helpref{wxWindow::IsEnabled}{wxwindowisenabled}
+\helpref{wxWindow::IsEnabled}{wxwindowisenabled},\rtfsp
+\helpref{wxWindow::Disable}{wxwindowdisable}
\membersection{wxWindow::FindFocus}\label{wxwindowfindfocus}
\pythonnote{In place of a single overloaded method name, wxPython
implements the following methods:\par
\indented{2cm}{\begin{twocollist}
-\twocolitem{\bf{FindWindowById(id)}}{Accepts an integer}
-\twocolitem{\bf{FindWindowByName(name)}}{Accepts a string}
+\twocolitem{{\bf FindWindowById(id)}}{Accepts an integer}
+\twocolitem{{\bf FindWindowByName(name)}}{Accepts a string}
\end{twocollist}}
}
+\membersection{wxWindow::FindWindowById}\label{wxwindowfindwindowbyid}
+
+\func{static wxWindow*}{FindWindowById}{\param{long}{ id}, \param{wxWindow*}{ parent = NULL}}
+
+Find the first window with the given {\it id}.
+
+If {\it parent} is NULL, the search will start from all top-level
+frames and dialog boxes; if non-NULL, the search will be limited to the given window hierarchy.
+The search is recursive in both cases.
+
+\wxheading{See also}
+
+\helpref{FindWindow}{wxwindowfindwindow}
+
+\membersection{wxWindow::FindWindowByName}\label{wxwindowfindwindowbyname}
+
+\func{static wxWindow*}{FindWindowByName}{\param{const wxString\&}{ name}, \param{wxWindow*}{ parent = NULL}}
+
+Find a window by its name (as given in a window constructor or {\bf Create} function call).
+If {\it parent} is NULL, the search will start from all top-level
+frames and dialog boxes; if non-NULL, the search will be limited to the given window hierarchy.
+The search is recursive in both cases.
+
+If no window with such name is found,
+\helpref{FindWindowByLabel}{wxwindowfindwindowbylabel} is called.
+
+\wxheading{See also}
+
+\helpref{FindWindow}{wxwindowfindwindow}
+
+\membersection{wxWindow::FindWindowByLabel}\label{wxwindowfindwindowbylabel}
+
+\func{static wxWindow*}{FindWindowByLabel}{\param{const wxString\&}{ label}, \param{wxWindow*}{ parent = NULL}}
+
+Find a window by its label. Depending on the type of window, the label may be a window title
+or panel item label. If {\it parent} is NULL, the search will start from all top-level
+frames and dialog boxes; if non-NULL, the search will be limited to the given window hierarchy.
+The search is recursive in both cases.
+
+\wxheading{See also}
+
+\helpref{FindWindow}{wxwindowfindwindow}
+
\membersection{wxWindow::Fit}\label{wxwindowfit}
\func{virtual void}{Fit}{\void}
-Sizes the window so that it fits around its subwindows.
+Sizes the window so that it fits around its subwindows. This function won't do
+anything if there are no subwindows and will only really work correctly if the
+sizers are used for the subwindows layout. Also, if the window has exactly one
+subwindow it is better (faster and the result is more precise as Fit adds some
+margin to account for fuzziness of its calculations) to call
+
+\begin{verbatim}
+ window->SetClientSize(child->GetSize());
+\end{verbatim}
+
+instead of calling Fit.
+
+\membersection{wxWindow::FitInside}\label{wxwindowfitinside}
+
+\func{virtual void}{FitInside}{\void}
+
+Similar to \helpref{Fit}{wxwindowfit}, but sizes the interior (virtual) size
+of a window. Mainly useful with scrolled windows to reset scrollbars after
+sizing changes that do not trigger a size event, and/or scrolled windows without
+an interior sizer. This function similarly won't do anything if there are no
+subwindows.
+
+\membersection{wxWindow::Freeze}\label{wxwindowfreeze}
+
+\func{virtual void}{Freeze}{\void}
+
+Freezes the window or, in other words, prevents any updates from taking place
+on screen, the window is not redrawn at all. \helpref{Thaw}{wxwindowthaw} must
+be called to reenable window redrawing.
+
+This method is useful for visual appearance optimization (for example, it
+is a good idea to use it before inserting large amount of text into a
+wxTextCtrl under wxGTK) but is not implemented on all platforms nor for all
+controls so it is mostly just a hint to wxWindows and not a mandatory
+directive.
+
+\membersection{wxWindow::GetAccessible}\label{wxwindowgetaccessible}
+
+\func{wxAccessibile*}{GetAccessible}{\void}
+
+Returns the accessible object for this window, if any.
+
+See also \helpref{wxAccessible}{wxaccessible}.
+
+\membersection{wxWindow::GetAdjustedBestSize}\label{wxwindowgetadjustedbestsize}
+
+\constfunc{wxSize}{GetAdjustedBestSize}{\void}
+
+This method is similar to \helpref{GetBestSize}{wxwindowgetbestsize}, except
+in one thing. GetBestSize should return the minimum untruncated size of the
+window, while this method will return the largest of BestSize and any user
+specified minimum size. ie. it is the minimum size the window should currently
+be drawn at, not the minimal size it can possibly tolerate.
\membersection{wxWindow::GetBackgroundColour}\label{wxwindowgetbackgroundcolour}
\helpref{wxWindow::SetBackgroundColour}{wxwindowsetbackgroundcolour},\rtfsp
\helpref{wxWindow::SetForegroundColour}{wxwindowsetforegroundcolour},\rtfsp
-\helpref{wxWindow::GetForegroundColour}{wxwindowgetforegroundcolour},\rtfsp
-\helpref{wxWindow::OnEraseBackground}{wxwindowonerasebackground}
+\helpref{wxWindow::GetForegroundColour}{wxwindowgetforegroundcolour}
+
+\membersection{wxWindow::GetBestSize}\label{wxwindowgetbestsize}
+
+\constfunc{virtual wxSize}{GetBestSize}{\void}
+
+This functions returns the best acceptable minimal size for the window. For
+example, for a static control, it will be the minimal size such that the
+control label is not truncated. For windows containing subwindows (typically
+\helpref{wxPanel}{wxpanel}), the size returned by this function will be the
+same as the size the window would have had after calling
+\helpref{Fit}{wxwindowfit}.
+
+\membersection{wxWindow::GetCaret}\label{wxwindowgetcaret}
+
+\constfunc{wxCaret *}{GetCaret}{\void}
+
+Returns the \helpref{caret}{wxcaret} associated with the window.
+
+\membersection{wxWindow::GetCapture}\label{wxwindowgetcapture}
+
+\func{static wxWindow *}{GetCapture}{\void}
+
+Returns the currently captured window.
+
+\wxheading{See also}
+
+\helpref{wxWindow::HasCapture}{wxwindowhascapture},
+\helpref{wxWindow::CaptureMouse}{wxwindowcapturemouse},
+\helpref{wxWindow::ReleaseMouse}{wxwindowreleasemouse},
+\helpref{wxMouseCaptureChangedEvent}{wxmousecapturechangedevent}
\membersection{wxWindow::GetCharHeight}
\constfunc{virtual void}{GetClientSize}{\param{int* }{width}, \param{int* }{height}}
+\perlnote{In wxPerl this method takes no parameter and returns
+a 2-element list {\tt ( width, height )}.}
+
\constfunc{virtual wxSize}{GetClientSize}{\void}
-This gets the size of the window `client area' in pixels. The client area is the
-area which may be drawn on by the programmer, excluding title bar, border etc.
+This gets the size of the window `client area' in pixels.
+The client area is the area which may be drawn on by the programmer,
+excluding title bar, border, scrollbars, etc.
\wxheading{Parameters}
\pythonnote{In place of a single overloaded method name, wxPython
implements the following methods:\par
\indented{2cm}{\begin{twocollist}
-\twocolitem{\bf{wxGetClientSizeTuple()}}{Returns a 2-tuple of (width, height)}
-\twocolitem{\bf{wxGetClientSize()}}{Returns a wxSize object}
+\twocolitem{{\bf GetClientSizeTuple()}}{Returns a 2-tuple of (width, height)}
+\twocolitem{{\bf GetClientSize()}}{Returns a wxSize object}
\end{twocollist}}
}
+\wxheading{See also}
+
+\helpref{GetSize}{wxwindowgetsize}
+\helpref{GetVirtualSize}{wxwindowgetvirtualsize}
+
\membersection{wxWindow::GetConstraints}\label{wxwindowgetconstraints}
\constfunc{wxLayoutConstraints*}{GetConstraints}{\void}
Returns a pointer to the window's layout constraints, or NULL if there are none.
-\membersection{wxWindow::GetDefaultItem}\label{wxwindowgetdefaultitem}
+\membersection{wxWindow::GetContainingSizer}\label{wxwindowgetcontainingsizer}
-\constfunc{wxButton*}{GetDefaultItem}{\void}
+\constfunc{const wxSizer *}{GetContainingSizer}{\void}
-Returns a pointer to the button which is the default for this window, or NULL.
+Return the sizer that this window is a member of, if any, otherwise
+{\tt NULL}.
\membersection{wxWindow::GetDropTarget}\label{wxwindowgetdroptarget}
\helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent},\rtfsp
\helpref{wxEvtHandler}{wxevthandler}\rtfsp
+\membersection{wxWindow::GetExtraStyle}\label{wxwindowgetextrastyle}
+
+\constfunc{long}{GetExtraStyle}{\void}
+
+Returns the extra style bits for the window.
+
\membersection{wxWindow::GetFont}\label{wxwindowgetfont}
\constfunc{wxFont\&}{GetFont}{\void}
Returns the grandparent of a window, or NULL if there isn't one.
-\membersection{wxWindow::GetHandle}
+\membersection{wxWindow::GetHandle}\label{wxwindowgethandle}
\constfunc{void*}{GetHandle}{\void}
Returns the platform-specific handle of the physical window. Cast it to an appropriate
-handle, such as {\bf HWND} for Windows or {\bf Widget} for Motif.
+handle, such as {\bf HWND} for Windows, {\bf Widget} for Motif or {\bf GtkWidget} for GTK.
-\membersection{wxWindow::GetId}\label{wxwindowgetid}
+\pythonnote{This method will return an integer in wxPython.}
-\constfunc{int}{GetId}{\void}
+\perlnote{This method will return an integer in wxPerl.}
-Returns the identifier of the window.
+\membersection{wxWindow::GetHelpText}\label{wxwindowgethelptext}
-\wxheading{Remarks}
+\constfunc{virtual wxString}{GetHelpText}{\void}
-Each window has an integer identifier. If the application has not provided one,
-an identifier will be generated.
+Gets the help text to be used as context-sensitive help for this window.
+
+Note that the text is actually stored by the current \helpref{wxHelpProvider}{wxhelpprovider} implementation,
+and not in the window object itself.
\wxheading{See also}
-\helpref{wxWindow::SetId}{wxwindowsetid}\rtfsp
-\helpref{Window identifiers}{windowids}
+\helpref{SetHelpText}{wxwindowsethelptext}, \helpref{wxHelpProvider}{wxhelpprovider}
-\membersection{wxWindow::GetPosition}
+\membersection{wxWindow::GetId}\label{wxwindowgetid}
-\constfunc{virtual void}{GetPosition}{\param{int* }{x}, \param{int* }{y}}
+\constfunc{int}{GetId}{\void}
-This gets the position of the window in pixels, relative to the parent window or
-if no parent, relative to the whole display.
+Returns the identifier of the window.
-\wxheading{Parameters}
+\wxheading{Remarks}
-\docparam{x}{Receives the x position of the window.}
+Each window has an integer identifier. If the application has not provided one
+(or the default Id -1) an unique identifier with a negative value will be generated.
-\docparam{y}{Receives the y position of the window.}
+\wxheading{See also}
-\pythonnote{In place of a single overloaded method name, wxPython
-implements the following methods:\par
-\indented{2cm}{\begin{twocollist}
-\twocolitem{\bf{GetPosition()}}{Returns a wxPoint}
-\twocolitem{\bf{GetPositionTuple()}}{Returns a tuple (x, y)}
-\end{twocollist}}
-}
+\helpref{wxWindow::SetId}{wxwindowsetid},\rtfsp
+\helpref{Window identifiers}{windowids}
\membersection{wxWindow::GetLabel}
-\constfunc{virtual wxString\& }{GetLabel}{\void}
+\constfunc{virtual wxString }{GetLabel}{\void}
Generic way of getting a label from any window, for
identification purposes.
\membersection{wxWindow::GetName}\label{wxwindowgetname}
-\constfunc{virtual wxString\& }{GetName}{\void}
+\constfunc{virtual wxString }{GetName}{\void}
Returns the window's name.
Returns the parent of the window, or NULL if there is no parent.
-\membersection{wxWindow::GetRect}\label{wxwindowgetrect}
+\membersection{wxWindow::GetPosition}\label{wxwindowgetposition}
-\constfunc{virtual wxRect}{GetRect}{\void}
+\constfunc{virtual void}{GetPosition}{\param{int* }{x}, \param{int* }{y}}
-Returns the size and position of the window as a \helpref{wxRect}{wxrect} object.
+\constfunc{wxPoint}{GetPosition}{\void}
-\membersection{wxWindow::GetReturnCode}\label{wxwindowgetreturncode}
+This gets the position of the window in pixels, relative to the parent window
+for the child windows or relative to the display origin for the top level
+windows.
-\func{int}{GetReturnCode}{\void}
+\wxheading{Parameters}
-Gets the return code for this window.
+\docparam{x}{Receives the x position of the window.}
-\wxheading{Remarks}
+\docparam{y}{Receives the y position of the window.}
-A return code is normally associated with a modal dialog, where \helpref{wxDialog::ShowModal}{wxdialogshowmodal} returns
-a code to the application.
+\pythonnote{In place of a single overloaded method name, wxPython
+implements the following methods:\par
+\indented{2cm}{\begin{twocollist}
+\twocolitem{{\bf GetPosition()}}{Returns a wxPoint}
+\twocolitem{{\bf GetPositionTuple()}}{Returns a tuple (x, y)}
+\end{twocollist}}
+}
-\wxheading{See also}
+\perlnote{In wxPerl there are two methods instead of a single overloaded
+method:\par
+\indented{2cm}{\begin{twocollist}
+\twocolitem{{\bf GetPosition()}}{Returns a Wx::Point}
+\twocolitem{{\bf GetPositionXY()}}{Returns a 2-element list
+ {\tt ( x, y )}}
+\end{twocollist}
+}}
+
+\membersection{wxWindow::GetRect}\label{wxwindowgetrect}
+
+\constfunc{virtual wxRect}{GetRect}{\void}
-\helpref{wxWindow::SetReturnCode}{wxwindowsetreturncode}, \helpref{wxDialog::ShowModal}{wxdialogshowmodal},\rtfsp
-\helpref{wxDialog::EndModal}{wxdialogendmodal}
+Returns the size and position of the window as a \helpref{wxRect}{wxrect} object.
\membersection{wxWindow::GetScrollThumb}\label{wxwindowgetscrollthumb}
\constfunc{virtual wxSize}{GetSize}{\void}
-This gets the size of the entire window in pixels.
+This gets the size of the entire window in pixels,
+including title bar, border, scrollbars, etc.
\wxheading{Parameters}
\pythonnote{In place of a single overloaded method name, wxPython
implements the following methods:\par
\indented{2cm}{\begin{twocollist}
-\twocolitem{\bf{GetSize()}}{Returns a wxSize}
-\twocolitem{\bf{GetSizeTuple()}}{Returns a 2-tuple (width, height)}
+\twocolitem{{\bf GetSize()}}{Returns a wxSize}
+\twocolitem{{\bf GetSizeTuple()}}{Returns a 2-tuple (width, height)}
\end{twocollist}}
}
-\membersection{wxWindow::GetTextExtent}
+\perlnote{In wxPerl there are two methods instead of a single overloaded
+method:\par
+\indented{2cm}{\begin{twocollist}
+\twocolitem{{\bf GetSize()}}{Returns a Wx::Size}
+\twocolitem{{\bf GetSizeWH()}}{Returns a 2-element list
+ {\tt ( width, height )}}
+\end{twocollist}
+}}
+
+\wxheading{See also}
+
+\helpref{GetClientSize}{wxwindowgetclientsize},\rtfsp
+\helpref{GetVirtualSize}{wxwindowgetvirtualsize}
+
+\membersection{wxWindow::GetSizer}\label{wxwindowgetsizer}
+
+\constfunc{wxSizer *}{GetSizer}{\void}
+
+Return the sizer associated with the window by a previous call to
+\helpref{SetSizer()}{wxwindowsetsizer} or {\tt NULL}.
+
+\membersection{wxWindow::GetTextExtent}\label{wxwindowgettextextent}
\constfunc{virtual void}{GetTextExtent}{\param{const wxString\& }{string}, \param{int* }{x}, \param{int* }{y},
\param{int* }{descent = NULL}, \param{int* }{externalLeading = NULL},
- \param{const wxFont* }{font = NULL}, \param{const bool}{ use16 = FALSE}}
+ \param{const wxFont* }{font = NULL}, \param{bool}{ use16 = {\tt false}}}
Gets the dimensions of the string as it would be drawn on the
window with the currently selected font.
\docparam{font}{Font to use instead of the current window font (optional).}
-\docparam{use16}{If TRUE, {\it string} contains 16-bit characters. The default is FALSE.}
+\docparam{use16}{If {\tt true}, {\it string} contains 16-bit characters. The default is {\tt false}.}
\pythonnote{In place of a single overloaded method name, wxPython
implements the following methods:\par
\indented{2cm}{\begin{twocollist}
-\twocolitem{\bf{GetTextExtent(string)}}{Returns a 2-tuple, (width, height)}
-\twocolitem{\bf{GetFullTextExtent(string, font=NULL)}}{Returns a
+\twocolitem{{\bf GetTextExtent(string)}}{Returns a 2-tuple, (width, height)}
+\twocolitem{{\bf GetFullTextExtent(string, font=NULL)}}{Returns a
4-tuple, (width, height, descent, externalLeading) }
\end{twocollist}}
}
+\perlnote{In wxPerl this method takes only the {\tt string} and optionally
+ {\tt font} parameters, and returns a 4-element list
+ {\tt ( x, y, descent, externalLeading )}.}
\membersection{wxWindow::GetTitle}\label{wxwindowgettitle}
\helpref{wxWindow::SetTitle}{wxwindowsettitle}
+\membersection{wxWindow::GetToolTip}\label{wxwindowgettooltip}
+
+\constfunc{wxToolTip*}{GetToolTip}{\void}
+
+Get the associated tooltip or NULL if none.
+
\membersection{wxWindow::GetUpdateRegion}\label{wxwindowgetupdateregion}
\constfunc{virtual wxRegion}{GetUpdateRegion}{\void}
Returns the region specifying which parts of the window have been damaged. Should
-only be called within an \helpref{OnPaint}{wxwindowonpaint} event handler.
+only be called within an \helpref{wxPaintEvent}{wxpaintevent} handler.
\wxheading{See also}
-\helpref{wxRegion}{wxregion}, \helpref{wxRegionIterator}{wxregioniterator}, \helpref{wxWindow::OnPaint}{wxwindowonpaint}
+\helpref{wxRegion}{wxregion},\rtfsp
+\helpref{wxRegionIterator}{wxregioniterator}
+
+\membersection{wxWindow::GetValidator}\label{wxwindowgetvalidator}
+
+\constfunc{wxValidator*}{GetValidator}{\void}
+
+Returns a pointer to the current validator for the window, or NULL if there is none.
+
+\membersection{wxWindow::GetVirtualSize}\label{wxwindowgetvirtualsize}
+
+\constfunc{void}{GetVirtualSize}{\param{int* }{width}, \param{int* }{height}}
+
+\constfunc{wxSize}{GetVirtualSize}{\void}
-\membersection{wxWindow::GetWindowStyleFlag}
+This gets the virtual size of the window in pixels.
+
+\wxheading{Parameters}
+
+\docparam{width}{Receives the window virtual width.}
+
+\docparam{height}{Receives the window virtual height.}
+
+\helpref{GetSize}{wxwindowgetsize},\rtfsp
+\helpref{GetClientSize}{wxwindowgetclientsize}
+
+\membersection{wxWindow::GetWindowStyleFlag}\label{wxwindowgetwindowstyleflag}
\constfunc{long}{GetWindowStyleFlag}{\void}
-Gets the window style that was passed to the consructor or {\bf Create} member.
+Gets the window style that was passed to the constructor or {\bf Create}
+method. {\bf GetWindowStyle()} is another name for the same function.
-\membersection{wxWindow::InitDialog}\label{wxwindowinitdialog}
+\membersection{wxWindow::HasCapture}\label{wxwindowhascapture}
-\func{void}{InitDialog}{\void}
+\constfunc{virtual bool}{HasCapture}{\void}
-Sends an \helpref{wxWindow::OnInitDialog}{wxwindowoninitdialog} event, which
-in turn transfers data to the dialog via validators.
+Returns true if this window has the current mouse capture.
\wxheading{See also}
-\helpref{wxWindow::OnInitDialog}{wxwindowoninitdialog}
+\helpref{wxWindow::CaptureMouse}{wxwindowcapturemouse},
+\helpref{wxWindow::ReleaseMouse}{wxwindowreleasemouse},
+\helpref{wxMouseCaptureChangedEvent}{wxmousecapturechangedevent}
+
+\membersection{wxWindow::Hide}\label{wxwindowhide}
+
+\func{bool}{Hide}{\void}
+
+Equivalent to calling \helpref{Show}{wxwindowshow}({\tt false}).
+
+\membersection{wxWindow::InitDialog}\label{wxwindowinitdialog}
+
+\func{void}{InitDialog}{\void}
+
+Sends an {\tt wxEVT\_INIT\_DIALOG} event, whose handler usually transfers data
+to the dialog via validators.
\membersection{wxWindow::IsEnabled}\label{wxwindowisenabled}
\constfunc{virtual bool}{IsEnabled}{\void}
-Returns TRUE if the window is enabled for input, FALSE otherwise.
+Returns {\tt true} if the window is enabled for input, {\tt false} otherwise.
\wxheading{See also}
\helpref{wxWindow::Enable}{wxwindowenable}
+\membersection{wxWindow::IsExposed}\label{wxwindowisexposed}
+
+\constfunc{bool}{IsExposed}{\param{int }{x}, \param{int }{y}}
+
+\constfunc{bool}{IsExposed}{\param{wxPoint }{\&pt}}
+
+\constfunc{bool}{IsExposed}{\param{int }{x}, \param{int }{y}, \param{int }{w}, \param{int }{h}}
+
+\constfunc{bool}{IsExposed}{\param{wxRect }{\&rect}}
+
+Returns {\tt true} if the given point or rectangle area has been exposed since the
+last repaint. Call this in an paint event handler to optimize redrawing by
+only redrawing those areas, which have been exposed.
+
+\pythonnote{In place of a single overloaded method name, wxPython
+implements the following methods:\par
+\indented{2cm}{\begin{twocollist}
+\twocolitem{{\bf IsExposed(x,y, w=0,h=0}}{}
+\twocolitem{{\bf IsExposedPoint(pt)}}{}
+\twocolitem{{\bf IsExposedRect(rect)}}{}
+\end{twocollist}}}
+
\membersection{wxWindow::IsRetained}\label{wxwindowisretained}
\constfunc{virtual bool}{IsRetained}{\void}
-Returns TRUE if the window is retained, FALSE otherwise.
+Returns {\tt true} if the window is retained, {\tt false} otherwise.
\wxheading{Remarks}
\constfunc{virtual bool}{IsShown}{\void}
-Returns TRUE if the window is shown, FALSE if it has been hidden.
-
-\membersection{wxWindow::Layout}\label{wxwindowlayout}
+Returns {\tt true} if the window is shown, {\tt false} if it has been hidden.
-\func{void}{Layout}{\void}
+\membersection{wxWindow::IsTopLevel}\label{wxwindowistoplevel}
-Invokes the constraint-based layout algorithm for this window. It is called
-automatically by the default {\bf wxWindow::OnSize} member.
+\constfunc{bool}{IsTopLevel}{\void}
-\membersection{wxWindow::LoadFromResource}\label{wxwindowloadfromresource}
+Returns {\tt true} if the given window is a top-level one. Currently all frames and
+dialogs are considered to be top-level windows (even if they have a parent
+window).
-\func{virtual bool}{LoadFromResource}{\param{wxWindow* }{parent},\rtfsp
-\param{const wxString\& }{resourceName}, \param{const wxResourceTable* }{resourceTable = NULL}}
+\membersection{wxWindow::Layout}\label{wxwindowlayout}
-Loads a panel or dialog from a resource file.
+\func{void}{Layout}{\void}
-\wxheading{Parameters}
+Invokes the constraint-based layout algorithm or the sizer-based algorithm
+for this window.
-\docparam{parent}{Parent window.}
+See \helpref{wxWindow::SetAutoLayout}{wxwindowsetautolayout}: when auto
+layout is on, this function gets called automatically when the window is resized.
-\docparam{resourceName}{The name of the resource to load.}
+\membersection{wxWindow::LineDown}\label{wxwindowlinedown}
-\docparam{resourceTable}{The resource table to load it from. If this is NULL, the
-default resource table will be used.}
+This is just a wrapper for \helpref{ScrollLines()}{wxwindowscrolllines}$(1)$.
-\wxheading{Return value}
+\membersection{wxWindow::LineUp}\label{wxwindowlineup}
-TRUE if the operation succeeded, otherwise FALSE.
+This is just a wrapper for \helpref{ScrollLines()}{wxwindowscrolllines}$(-1)$.
\membersection{wxWindow::Lower}\label{wxwindowlower}
\membersection{wxWindow::MakeModal}\label{wxwindowmakemodal}
-\func{virtual void}{MakeModal}{\param{const bool }{flag}}
+\func{virtual void}{MakeModal}{\param{bool }{flag}}
Disables all other windows in the application so that
-the user can only interact with this window.
+the user can only interact with this window. (This function
+is not implemented anywhere).
\wxheading{Parameters}
-\docparam{flag}{If TRUE, this call disables all other windows in the application so that
-the user can only interact with this window. If FALSE, the effect is reversed.}
+\docparam{flag}{If {\tt true}, this call disables all other windows in the application so that
+the user can only interact with this window. If {\tt false}, the effect is reversed.}
\membersection{wxWindow::Move}\label{wxwindowmove}
\pythonnote{In place of a single overloaded method name, wxPython
implements the following methods:\par
\indented{2cm}{\begin{twocollist}
-\twocolitem{\bf{Move(point)}}{Accepts a wxPoint}
-\twocolitem{\bf{MoveXY(x, y)}}{Accepts a pair of integers}
+\twocolitem{{\bf Move(point)}}{Accepts a wxPoint}
+\twocolitem{{\bf MoveXY(x, y)}}{Accepts a pair of integers}
\end{twocollist}}
}
-\membersection{wxWindow::OnActivate}\label{wxwindowonactivate}
-
-\func{void}{OnActivate}{\param{wxActivateEvent\&}{ event}}
+%% VZ: wxWindow::OnXXX() functions should not be documented but I'm leaving
+%% the old docs here in case we want to move any still needed bits to
+%% the right location (i.e. probably the corresponding events docs)
+%%
+%% \membersection{wxWindow::OnActivate}\label{wxwindowonactivate}
+%%
+%% \func{void}{OnActivate}{\param{wxActivateEvent\&}{ event}}
+%%
+%% Called when a window is activated or deactivated.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Object containing activation information.}
+%%
+%% \wxheading{Remarks}
+%%
+%% If the window is being activated, \helpref{wxActivateEvent::GetActive}{wxactivateeventgetactive} returns {\tt true},
+%% otherwise it returns {\tt false} (it is being deactivated).
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxActivateEvent}{wxactivateevent},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnChar}\label{wxwindowonchar}
+%%
+%% \func{void}{OnChar}{\param{wxKeyEvent\&}{ event}}
+%%
+%% Called when the user has pressed a key that is not a modifier (SHIFT, CONTROL or ALT).
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
+%% details about this class.}
+%%
+%% \wxheading{Remarks}
+%%
+%% This member function is called in response to a keypress. To intercept this event,
+%% use the EVT\_CHAR macro in an event table definition. Your {\bf OnChar} handler may call this
+%% default function to achieve default keypress functionality.
+%%
+%% Note that the ASCII values do not have explicit key codes: they are passed as ASCII
+%% values.
+%%
+%% Note that not all keypresses can be intercepted this way. If you wish to intercept modifier
+%% keypresses, then you will need to use \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown} or
+%% \helpref{wxWindow::OnKeyUp}{wxwindowonkeyup}.
+%%
+%% Most, but not all, windows allow keypresses to be intercepted.
+%%
+%% {\bf Tip:} be sure to call {\tt event.Skip()} for events that you don't process in this function,
+%% otherwise menu shortcuts may cease to work under Windows.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown}, \helpref{wxWindow::OnKeyUp}{wxwindowonkeyup},\rtfsp
+%% \helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnCharHook}\label{wxwindowoncharhook}
+%%
+%% \func{void}{OnCharHook}{\param{wxKeyEvent\&}{ event}}
+%%
+%% This member is called to allow the window to intercept keyboard events
+%% before they are processed by child windows.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
+%% details about this class.}
+%%
+%% \wxheading{Remarks}
+%%
+%% This member function is called in response to a keypress, if the window is active. To intercept this event,
+%% use the EVT\_CHAR\_HOOK macro in an event table definition. If you do not process a particular
+%% keypress, call \helpref{wxEvent::Skip}{wxeventskip} to allow default processing.
+%%
+%% An example of using this function is in the implementation of escape-character processing for wxDialog,
+%% where pressing ESC dismisses the dialog by {\bf OnCharHook} 'forging' a cancel button press event.
+%%
+%% Note that the ASCII values do not have explicit key codes: they are passed as ASCII
+%% values.
+%%
+%% This function is only relevant to top-level windows (frames and dialogs), and under
+%% Windows only. Under GTK the normal EVT\_CHAR\_ event has the functionality, i.e.
+%% you can intercepts it and if you don't call \helpref{wxEvent::Skip}{wxeventskip}
+%% the window won't get the event.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxKeyEvent}{wxkeyevent},\rtfsp
+%% \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
+%% %% GD: OnXXX functions are not documented
+%% %%\helpref{wxApp::OnCharHook}{wxapponcharhook},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnCommand}\label{wxwindowoncommand}
+%%
+%% \func{virtual void}{OnCommand}{\param{wxEvtHandler\& }{object}, \param{wxCommandEvent\& }{event}}
+%%
+%% This virtual member function is called if the control does not handle the command event.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{object}{Object receiving the command event.}
+%%
+%% \docparam{event}{Command event}
+%%
+%% \wxheading{Remarks}
+%%
+%% This virtual function is provided mainly for backward compatibility. You can also intercept commands
+%% from child controls by using an event table, with identifiers or identifier ranges to identify
+%% the control(s) in question.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxCommandEvent}{wxcommandevent},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnClose}\label{wxwindowonclose}
+%%
+%% \func{virtual bool}{OnClose}{\void}
+%%
+%% Called when the user has tried to close a a frame
+%% or dialog box using the window manager (X) or system menu (Windows).
+%%
+%% {\bf Note:} This is an obsolete function.
+%% It is superseded by the \helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow} event
+%% handler.
+%%
+%% \wxheading{Return value}
+%%
+%% If {\tt true} is returned by OnClose, the window will be deleted by the system, otherwise the
+%% attempt will be ignored. Do not delete the window from within this handler, although
+%% you may delete other windows.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{Window deletion overview}{windowdeletionoverview},\rtfsp
+%% \helpref{wxWindow::Close}{wxwindowclose},\rtfsp
+%% \helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow},\rtfsp
+%% \helpref{wxCloseEvent}{wxcloseevent}
+%%
+%% \membersection{wxWindow::OnKeyDown}\label{wxwindowonkeydown}
+%%
+%% \func{void}{OnKeyDown}{\param{wxKeyEvent\&}{ event}}
+%%
+%% Called when the user has pressed a key, before it is translated into an ASCII value using other
+%% modifier keys that might be pressed at the same time.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
+%% details about this class.}
+%%
+%% \wxheading{Remarks}
+%%
+%% This member function is called in response to a key down event. To intercept this event,
+%% use the EVT\_KEY\_DOWN macro in an event table definition. Your {\bf OnKeyDown} handler may call this
+%% default function to achieve default keypress functionality.
+%%
+%% Note that not all keypresses can be intercepted this way. If you wish to intercept special
+%% keys, such as shift, control, and function keys, then you will need to use \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown} or
+%% \helpref{wxWindow::OnKeyUp}{wxwindowonkeyup}.
+%%
+%% Most, but not all, windows allow keypresses to be intercepted.
+%%
+%% {\bf Tip:} be sure to call {\tt event.Skip()} for events that you don't process in this function,
+%% otherwise menu shortcuts may cease to work under Windows.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxWindow::OnChar}{wxwindowonchar}, \helpref{wxWindow::OnKeyUp}{wxwindowonkeyup},\rtfsp
+%% \helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnKeyUp}\label{wxwindowonkeyup}
+%%
+%% \func{void}{OnKeyUp}{\param{wxKeyEvent\&}{ event}}
+%%
+%% Called when the user has released a key.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
+%% details about this class.}
+%%
+%% \wxheading{Remarks}
+%%
+%% This member function is called in response to a key up event. To intercept this event,
+%% use the EVT\_KEY\_UP macro in an event table definition. Your {\bf OnKeyUp} handler may call this
+%% default function to achieve default keypress functionality.
+%%
+%% Note that not all keypresses can be intercepted this way. If you wish to intercept special
+%% keys, such as shift, control, and function keys, then you will need to use \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown} or
+%% \helpref{wxWindow::OnKeyUp}{wxwindowonkeyup}.
+%%
+%% Most, but not all, windows allow key up events to be intercepted.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxWindow::OnChar}{wxwindowonchar}, \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown},\rtfsp
+%% \helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnInitDialog}\label{wxwindowoninitdialog}
+%%
+%% \func{void}{OnInitDialog}{\param{wxInitDialogEvent\&}{ event}}
+%%
+%% Default handler for the wxEVT\_INIT\_DIALOG event. Calls \helpref{wxWindow::TransferDataToWindow}{wxwindowtransferdatatowindow}.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Dialog initialisation event.}
+%%
+%% \wxheading{Remarks}
+%%
+%% Gives the window the default behaviour of transferring data to child controls via
+%% the validator that each control has.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxValidator}{wxvalidator}, \helpref{wxWindow::TransferDataToWindow}{wxwindowtransferdatatowindow}
+%%
+%% \membersection{wxWindow::OnMenuCommand}\label{wxwindowonmenucommand}
+%%
+%% \func{void}{OnMenuCommand}{\param{wxCommandEvent\& }{event}}
+%%
+%% Called when a menu command is received from a menu bar.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{The menu command event. For more information, see \helpref{wxCommandEvent}{wxcommandevent}.}
+%%
+%% \wxheading{Remarks}
+%%
+%% A function with this name doesn't actually exist; you can choose any member function to receive
+%% menu command events, using the EVT\_COMMAND macro for individual commands or EVT\_COMMAND\_RANGE for
+%% a range of commands.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxCommandEvent}{wxcommandevent},\rtfsp
+%% \helpref{wxWindow::OnMenuHighlight}{wxwindowonmenuhighlight},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnMenuHighlight}\label{wxwindowonmenuhighlight}
+%%
+%% \func{void}{OnMenuHighlight}{\param{wxMenuEvent\& }{event}}
+%%
+%% Called when a menu select is received from a menu bar: that is, the
+%% mouse cursor is over a menu item, but the left mouse button has not been
+%% pressed.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{The menu highlight event. For more information, see \helpref{wxMenuEvent}{wxmenuevent}.}
+%%
+%% \wxheading{Remarks}
+%%
+%% You can choose any member function to receive
+%% menu select events, using the EVT\_MENU\_HIGHLIGHT macro for individual menu items or EVT\_MENU\_HIGHLIGHT\_ALL macro
+%% for all menu items.
+%%
+%% The default implementation for \helpref{wxFrame::OnMenuHighlight}{wxframeonmenuhighlight} displays help
+%% text in the first field of the status bar.
+%%
+%% This function was known as {\bf OnMenuSelect} in earlier versions of wxWindows, but this was confusing
+%% since a selection is normally a left-click action.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxMenuEvent}{wxmenuevent},\rtfsp
+%% \helpref{wxWindow::OnMenuCommand}{wxwindowonmenucommand},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%%
+%% \membersection{wxWindow::OnMouseEvent}\label{wxwindowonmouseevent}
+%%
+%% \func{void}{OnMouseEvent}{\param{wxMouseEvent\&}{ event}}
+%%
+%% Called when the user has initiated an event with the
+%% mouse.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{The mouse event. See \helpref{wxMouseEvent}{wxmouseevent} for
+%% more details.}
+%%
+%% \wxheading{Remarks}
+%%
+%% Most, but not all, windows respond to this event.
+%%
+%% To intercept this event, use the EVT\_MOUSE\_EVENTS macro in an event table definition, or individual
+%% mouse event macros such as EVT\_LEFT\_DOWN.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxMouseEvent}{wxmouseevent},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnMove}\label{wxwindowonmove}
+%%
+%% \func{void}{OnMove}{\param{wxMoveEvent\& }{event}}
+%%
+%% Called when a window is moved.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{The move event. For more information, see \helpref{wxMoveEvent}{wxmoveevent}.}
+%%
+%% \wxheading{Remarks}
+%%
+%% Use the EVT\_MOVE macro to intercept move events.
+%%
+%% \wxheading{Remarks}
+%%
+%% Not currently implemented.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxMoveEvent}{wxmoveevent},\rtfsp
+%% \helpref{wxFrame::OnSize}{wxframeonsize},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnPaint}\label{wxwindowonpaint}
+%%
+%% \func{void}{OnPaint}{\param{wxPaintEvent\& }{event}}
+%%
+%% Sent to the event handler when the window must be refreshed.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Paint event. For more information, see \helpref{wxPaintEvent}{wxpaintevent}.}
+%%
+%% \wxheading{Remarks}
+%%
+%% Use the EVT\_PAINT macro in an event table definition to intercept paint events.
+%%
+%% Note that In a paint event handler, the application must {\it always} create a \helpref{wxPaintDC}{wxpaintdc} object,
+%% even if you do not use it. Otherwise, under MS Windows, refreshing for this and other windows will go wrong.
+%%
+%% For example:
+%%
+%% \small{%
+%% \begin{verbatim}
+%% void MyWindow::OnPaint(wxPaintEvent\& event)
+%% {
+%% wxPaintDC dc(this);
+%%
+%% DrawMyDocument(dc);
+%% }
+%% \end{verbatim}
+%% }%
+%%
+%% You can optimize painting by retrieving the rectangles
+%% that have been damaged and only repainting these. The rectangles are in
+%% terms of the client area, and are unscrolled, so you will need to do
+%% some calculations using the current view position to obtain logical,
+%% scrolled units.
+%%
+%% Here is an example of using the \helpref{wxRegionIterator}{wxregioniterator} class:
+%%
+%% {\small%
+%% \begin{verbatim}
+%% // Called when window needs to be repainted.
+%% void MyWindow::OnPaint(wxPaintEvent\& event)
+%% {
+%% wxPaintDC dc(this);
+%%
+%% // Find Out where the window is scrolled to
+%% int vbX,vbY; // Top left corner of client
+%% GetViewStart(&vbX,&vbY);
+%%
+%% int vX,vY,vW,vH; // Dimensions of client area in pixels
+%% wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
+%%
+%% while (upd)
+%% {
+%% vX = upd.GetX();
+%% vY = upd.GetY();
+%% vW = upd.GetW();
+%% vH = upd.GetH();
+%%
+%% // Alternatively we can do this:
+%% // wxRect rect;
+%% // upd.GetRect(&rect);
+%%
+%% // Repaint this rectangle
+%% ...some code...
+%%
+%% upd ++ ;
+%% }
+%% }
+%% \end{verbatim}
+%% }%
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxPaintEvent}{wxpaintevent},\rtfsp
+%% \helpref{wxPaintDC}{wxpaintdc},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnScroll}\label{wxwindowonscroll}
+%%
+%% \func{void}{OnScroll}{\param{wxScrollWinEvent\& }{event}}
+%%
+%% Called when a scroll window event is received from one of the window's built-in scrollbars.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Command event. Retrieve the new scroll position by
+%% calling \helpref{wxScrollEvent::GetPosition}{wxscrolleventgetposition}, and the
+%% scrollbar orientation by calling \helpref{wxScrollEvent::GetOrientation}{wxscrolleventgetorientation}.}
+%%
+%% \wxheading{Remarks}
+%%
+%% Note that it is not possible to distinguish between horizontal and vertical scrollbars
+%% until the function is executing (you can't have one function for vertical, another
+%% for horizontal events).
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxScrollWinEvent}{wxscrollwinevent},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnSetFocus}\label{wxwindowonsetfocus}
+%%
+%% \func{void}{OnSetFocus}{\param{wxFocusEvent\& }{event}}
+%%
+%% Called when a window's focus is being set.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{The focus event. For more information, see \helpref{wxFocusEvent}{wxfocusevent}.}
+%%
+%% \wxheading{Remarks}
+%%
+%% To intercept this event, use the macro EVT\_SET\_FOCUS in an event table definition.
+%%
+%% Most, but not all, windows respond to this event.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxFocusEvent}{wxfocusevent}, \helpref{wxWindow::OnKillFocus}{wxwindowonkillfocus},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnSize}\label{wxwindowonsize}
+%%
+%% \func{void}{OnSize}{\param{wxSizeEvent\& }{event}}
+%%
+%% Called when the window has been resized. This is not a virtual function; you should
+%% provide your own non-virtual OnSize function and direct size events to it using EVT\_SIZE
+%% in an event table definition.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{Size event. For more information, see \helpref{wxSizeEvent}{wxsizeevent}.}
+%%
+%% \wxheading{Remarks}
+%%
+%% You may wish to use this for frames to resize their child windows as appropriate.
+%%
+%% Note that the size passed is of
+%% the whole window: call \helpref{wxWindow::GetClientSize}{wxwindowgetclientsize} for the area which may be
+%% used by the application.
+%%
+%% When a window is resized, usually only a small part of the window is damaged and you
+%% may only need to repaint that area. However, if your drawing depends on the size of the window,
+%% you may need to clear the DC explicitly and repaint the whole window. In which case, you
+%% may need to call \helpref{wxWindow::Refresh}{wxwindowrefresh} to invalidate the entire window.
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxSizeEvent}{wxsizeevent},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+%%
+%% \membersection{wxWindow::OnSysColourChanged}\label{wxwindowonsyscolourchanged}
+%%
+%% \func{void}{OnSysColourChanged}{\param{wxOnSysColourChangedEvent\& }{event}}
+%%
+%% Called when the user has changed the system colours. Windows only.
+%%
+%% \wxheading{Parameters}
+%%
+%% \docparam{event}{System colour change event. For more information, see \helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}.}
+%%
+%% \wxheading{See also}
+%%
+%% \helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent},\rtfsp
+%% \helpref{Event handling overview}{eventhandlingoverview}
+
+\membersection{wxWindow::OnInternalIdle}\label{wxwindowoninternalidle}
+
+\func{virtual void}{OnInternalIdle}{\void}
+
+This virtual function is normally only used internally, but
+sometimes an application may need it to implement functionality
+that should not be disabled by an application defining an OnIdle
+handler in a derived class.
+
+This function may be used to do delayed painting, for example,
+and most implementations call \helpref{wxWindow::UpdateWindowUI}{wxwindowupdatewindowui}
+in order to send update events to the window in idle time.
+
+\membersection{wxWindow::PageDown}\label{wxwindowpagedown}
+
+This is just a wrapper for \helpref{ScrollPages()}{wxwindowscrollpages}$(1)$.
+
+\membersection{wxWindow::PageUp}\label{wxwindowpageup}
+
+This is just a wrapper for \helpref{ScrollPages()}{wxwindowscrollpages}$(-1)$.
-Called when a window is activated or deactivated.
+\membersection{wxWindow::PopEventHandler}\label{wxwindowpopeventhandler}
-\wxheading{Parameters}
+\constfunc{wxEvtHandler*}{PopEventHandler}{\param{bool }{deleteHandler = {\tt false}}}
-\docparam{event}{Object containing activation information.}
+Removes and returns the top-most event handler on the event handler stack.
-\wxheading{Remarks}
+\wxheading{Parameters}
-If the window is being activated, \helpref{wxActivateEvent::GetActive}{wxactivateeventgetactive} returns TRUE,
-otherwise it returns FALSE (it is being deactivated).
+\docparam{deleteHandler}{If this is {\tt true}, the handler will be deleted after it is removed. The
+default value is {\tt false}.}
\wxheading{See also}
-\helpref{wxActivateEvent}{wxactivateevent},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnChar}\label{wxwindowonchar}
+\helpref{wxWindow::SetEventHandler}{wxwindowseteventhandler},\rtfsp
+\helpref{wxWindow::GetEventHandler}{wxwindowgeteventhandler},\rtfsp
+\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler},\rtfsp
+\helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent},\rtfsp
+\helpref{wxEvtHandler}{wxevthandler}\rtfsp
-\func{void}{OnChar}{\param{wxKeyEvent\&}{ event}}
+\membersection{wxWindow::PopupMenu}\label{wxwindowpopupmenu}
-Called when the user has pressed a key that is not a modifier (SHIFT, CONTROL or ALT).
+\func{bool}{PopupMenu}{\param{wxMenu* }{menu}, \param{const wxPoint\& }{pos}}
-\wxheading{Parameters}
+\func{bool}{PopupMenu}{\param{wxMenu* }{menu}, \param{int }{x}, \param{int }{y}}
-\docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
-details about this class.}
+Pops up the given menu at the specified coordinates, relative to this
+window, and returns control when the user has dismissed the menu. If a
+menu item is selected, the corresponding menu event is generated and will be
+processed as usually.
-\wxheading{Remarks}
+\wxheading{Parameters}
-This member function is called in response to a keypress. To intercept this event,
-use the EVT\_CHAR macro in an event table definition. Your {\bf OnChar} handler may call this
-default function to achieve default keypress functionality.
+\docparam{menu}{Menu to pop up.}
-Note that the ASCII values do not have explicit key codes: they are passed as ASCII
-values.
+\docparam{pos}{The position where the menu will appear.}
-Note that not all keypresses can be intercepted this way. If you wish to intercept modifier
-keypresses, then you will need to use \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown} or
-\helpref{wxWindow::OnKeyUp}{wxwindowonkeyup}.
+\docparam{x}{Required x position for the menu to appear.}
-Most, but not all, windows allow keypresses to be intercepted.
+\docparam{y}{Required y position for the menu to appear.}
\wxheading{See also}
-\helpref{wxWindow::OnKeyDown}{wxwindowonkeydown}, \helpref{wxWindow::OnKeyUp}{wxwindowonkeyup},\rtfsp
-\helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
+\helpref{wxMenu}{wxmenu}
-\membersection{wxWindow::OnCharHook}\label{wxwindowoncharhook}
+\wxheading{Remarks}
-\func{void}{OnCharHook}{\param{wxKeyEvent\&}{ event}}
+Just before the menu is popped up, \helpref{wxMenu::UpdateUI}{wxmenuupdateui} is called
+to ensure that the menu items are in the correct state. The menu does not get deleted
+by the window.
-This member is called to allow the window to intercept keyboard events
-before they are processed by child windows.
+\pythonnote{In place of a single overloaded method name, wxPython
+implements the following methods:\par
+\indented{2cm}{\begin{twocollist}
+\twocolitem{{\bf PopupMenu(menu, point)}}{Specifies position with a wxPoint}
+\twocolitem{{\bf PopupMenuXY(menu, x, y)}}{Specifies position with two integers (x, y)}
+\end{twocollist}}
+}
-\wxheading{Parameters}
+\membersection{wxWindow::PushEventHandler}\label{wxwindowpusheventhandler}
-\docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
-details about this class.}
+\func{void}{PushEventHandler}{\param{wxEvtHandler* }{handler}}
-\wxheading{Remarks}
+Pushes this event handler onto the event stack for the window.
-This member function is called in response to a keypress, if the window is active. To intercept this event,
-use the EVT\_CHAR\_HOOK macro in an event table definition. If you do not process a particular
-keypress, call \helpref{wxEvent::Skip}{wxeventskip} to allow default processing.
+\wxheading{Parameters}
-An example of using this function is in the implementation of escape-character processing for wxDialog,
-where pressing ESC dismisses the dialog by {\bf OnCharHook} 'forging' a cancel button press event.
+\docparam{handler}{Specifies the handler to be pushed.}
-Note that the ASCII values do not have explicit key codes: they are passed as ASCII
-values.
+\wxheading{Remarks}
-This function is only relevant to top-level windows (frames and dialogs), and under
-Windows only.
-
-\wxheading{See also}
-
-\helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
-\helpref{wxApp::OnCharHook}{wxapponcharhook},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnCommand}\label{wxwindowoncommand}
-
-\func{virtual void}{OnCommand}{\param{wxEvtHandler\& }{object}, \param{wxCommandEvent\& }{event}}
-
-This virtual member function is called if the control does not handle the command event.
-
-\wxheading{Parameters}
-
-\docparam{object}{Object receiving the command event.}
-
-\docparam{event}{Command event}
-
-\wxheading{Remarks}
-
-This virtual function is provided mainly for backward compatibility. You can also intercept commands
-from child controls by using an event table, with identifiers or identifier ranges to identify
-the control(s) in question.
-
-\wxheading{See also}
-
-\helpref{wxCommandEvent}{wxcommandevent},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnClose}\label{wxwindowonclose}
-
-\func{virtual bool}{OnClose}{\void}
-
-Called when the user has tried to close a a frame
-or dialog box using the window manager (X) or system menu (Windows).
-
-{\bf Note:} This is an obsolete function.
-It is superceded by the \helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow} event
-handler.
-
-\wxheading{Return value}
-
-If TRUE is returned by OnClose, the window will be deleted by the system, otherwise the
-attempt will be ignored. Do not delete the window from within this handler, although
-you may delete other windows.
-
-\wxheading{See also}
-
-\helpref{Window deletion overview}{windowdeletionoverview},\rtfsp
-\helpref{wxWindow::Close}{wxwindowclose},\rtfsp
-\helpref{wxWindow::OnCloseWindow}{wxwindowonclosewindow},\rtfsp
-\helpref{wxCloseEvent}{wxcloseevent}
-
-\membersection{wxWindow::OnCloseWindow}\label{wxwindowonclosewindow}
-
-\func{void}{OnCloseWindow}{\param{wxCloseEvent\& }{event}}
-
-This is an event handler function called when the user has tried to close a a frame
-or dialog box using the window manager (X) or system menu (Windows). It is
-called via the \helpref{wxWindow::Close}{wxwindowclose} function, so
-that the application can also invoke the handler programmatically.
-
-Use the EVT\_CLOSE event table macro to handle close events.
-
-You should check whether the application is forcing the deletion of the window
-using \helpref{wxCloseEvent::GetForce}{wxcloseeventgetforce}. If this is TRUE,
-destroy the window using \helpref{wxWindow::Destroy}{wxwindowdestroy}.
-If not, it is up to you whether you respond by destroying the window.
-
-(Note: GetForce is now superceded by CanVeto. So to test whether forced destruction of
-the window is required, test for the negative of CanVeto. If CanVeto returns FALSE,
-it is not possible to skip window deletion.)
-
-If you don't destroy the window, you should call \helpref{wxCloseEvent::Veto}{wxcloseeventveto} to
-let the calling code know that you did not destroy the window. This allows the \helpref{wxWindow::Close}{wxwindowclose} function
-to return TRUE or FALSE depending on whether the close instruction was honoured or not.
-
-\wxheading{Remarks}
-
-The \helpref{wxWindow::OnClose}{wxwindowonclose} virtual function remains
-for backward compatibility with earlier versions of wxWindows. The
-default {\bf OnCloseWindow} handler for wxFrame and wxDialog will call {\bf OnClose},
-destroying the window if it returns TRUE or if the close is being forced.
-
-\wxheading{See also}
-
-\helpref{Window deletion overview}{windowdeletionoverview},\rtfsp
-\helpref{wxWindow::Close}{wxwindowclose},\rtfsp
-\helpref{wxWindow::OnClose}{wxwindowonclose},\rtfsp
-\helpref{wxWindow::Destroy}{wxwindowdestroy},\rtfsp
-\helpref{wxCloseEvent}{wxcloseevent},\rtfsp
-\helpref{wxApp::OnQueryEndSession}{wxapponqueryendsession},\rtfsp
-\helpref{wxApp::OnEndSession}{wxapponendsession}
-
-\membersection{wxWindow::OnDropFiles}\label{wxwindowondropfiles}
-
-\func{void}{OnDropFiles}{\param{wxDropFilesEvent\&}{ event}}
-
-Called when files have been dragged from the file manager to the window.
-
-\wxheading{Parameters}
-
-\docparam{event}{Drop files event. For more information, see \helpref{wxDropFilesEvent}{wxdropfilesevent}.}
-
-\wxheading{Remarks}
-
-The window must have previously been enabled for dropping by calling
-\rtfsp\helpref{wxWindow::DragAcceptFiles}{wxwindowdragacceptfiles}.
-
-This event is only generated under Windows.
-
-To intercept this event, use the EVT\_DROP\_FILES macro in an event table definition.
-
-\wxheading{See also}
-
-\helpref{wxDropFilesEvent}{wxdropfilesevent}, \helpref{wxWindow::DragAcceptFiles}{wxwindowdragacceptfiles},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnEraseBackground}\label{wxwindowonerasebackground}
-
-\func{void}{OnEraseBackground}{\param{wxEraseEvent\&}{ event}}
-
-Called when the background of the window needs to be erased.
-
-\wxheading{Parameters}
-
-\docparam{event}{Erase background event. For more information, see \helpref{wxEraseEvent}{wxeraseevent}.}
-
-\wxheading{Remarks}
-
-This event is only generated under Windows.
-
-To intercept this event, use the EVT\_ERASE\_BACKGROUND macro in an event table definition.
-
-\wxheading{See also}
-
-\helpref{wxEraseEvent}{wxeraseevent}, \helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnKeyDown}\label{wxwindowonkeydown}
-
-\func{void}{OnKeyDown}{\param{wxKeyEvent\&}{ event}}
-
-Called when the user has pressed a key, before it is translated into an ASCII value using other
-modifier keys that might be pressed at the same time.
-
-\wxheading{Parameters}
-
-\docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
-details about this class.}
-
-\wxheading{Remarks}
-
-This member function is called in response to a key down event. To intercept this event,
-use the EVT\_KEY\_DOWN macro in an event table definition. Your {\bf OnKeyDown} handler may call this
-default function to achieve default keypress functionality.
-
-Note that not all keypresses can be intercepted this way. If you wish to intercept special
-keys, such as shift, control, and function keys, then you will need to use \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown} or
-\helpref{wxWindow::OnKeyUp}{wxwindowonkeyup}.
-
-Most, but not all, windows allow keypresses to be intercepted.
-
-\wxheading{See also}
-
-\helpref{wxWindow::OnChar}{wxwindowonchar}, \helpref{wxWindow::OnKeyUp}{wxwindowonkeyup},\rtfsp
-\helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnKeyUp}\label{wxwindowonkeyup}
-
-\func{void}{OnKeyUp}{\param{wxKeyEvent\&}{ event}}
-
-Called when the user has released a key.
-
-\wxheading{Parameters}
-
-\docparam{event}{Object containing keypress information. See \helpref{wxKeyEvent}{wxkeyevent} for
-details about this class.}
-
-\wxheading{Remarks}
-
-This member function is called in response to a key up event. To intercept this event,
-use the EVT\_KEY\_UP macro in an event table definition. Your {\bf OnKeyUp} handler may call this
-default function to achieve default keypress functionality.
-
-Note that not all keypresses can be intercepted this way. If you wish to intercept special
-keys, such as shift, control, and function keys, then you will need to use \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown} or
-\helpref{wxWindow::OnKeyUp}{wxwindowonkeyup}.
-
-Most, but not all, windows allow key up events to be intercepted.
-
-\wxheading{See also}
-
-\helpref{wxWindow::OnChar}{wxwindowonchar}, \helpref{wxWindow::OnKeyDown}{wxwindowonkeydown},\rtfsp
-\helpref{wxKeyEvent}{wxkeyevent}, \helpref{wxWindow::OnCharHook}{wxwindowoncharhook},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnKillFocus}\label{wxwindowonkillfocus}
-
-\func{void}{OnKillFocus}{\param{wxFocusEvent\& }{event}}
-
-Called when a window's focus is being killed.
-
-\wxheading{Parameters}
-
-\docparam{event}{The focus event. For more information, see \helpref{wxFocusEvent}{wxfocusevent}.}
-
-\wxheading{Remarks}
-
-To intercept this event, use the macro EVT\_KILL\_FOCUS in an event table definition.
-
-Most, but not all, windows respond to this event.
-
-\wxheading{See also}
-
-\helpref{wxFocusEvent}{wxfocusevent}, \helpref{wxWindow::OnSetFocus}{wxwindowonsetfocus},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnIdle}\label{wxwindowonidle}
-
-\func{void}{OnIdle}{\param{wxIdleEvent\& }{event}}
-
-Provide this member function for any processing which needs to be done
-when the application is idle.
-
-\wxheading{See also}
-
-\helpref{wxApp::OnIdle}{wxapponidle}, \helpref{wxIdleEvent}{wxidleevent}
-
-\membersection{wxWindow::OnInitDialog}\label{wxwindowoninitdialog}
-
-\func{void}{OnInitDialog}{\param{wxInitDialogEvent\&}{ event}}
-
-Default handler for the wxEVT\_INIT\_DIALOG event. Calls \helpref{wxWindow::TransferDataToWindow}{wxwindowtransferdatatowindow}.
-
-\wxheading{Parameters}
-
-\docparam{event}{Dialog initialisation event.}
-
-\wxheading{Remarks}
-
-Gives the window the default behaviour of transferring data to child controls via
-the validator that each control has.
-
-\wxheading{See also}
-
-\helpref{wxValidator}{wxvalidator}, \helpref{wxWindow::TransferDataToWindow}{wxwindowtransferdatatowindow}
-
-\membersection{wxWindow::OnMenuCommand}\label{wxwindowonmenucommand}
-
-\func{void}{OnMenuCommand}{\param{wxCommandEvent\& }{event}}
-
-Called when a menu command is received from a menu bar.
-
-\wxheading{Parameters}
-
-\docparam{event}{The menu command event. For more information, see \helpref{wxCommandEvent}{wxcommandevent}.}
-
-\wxheading{Remarks}
-
-A function with this name doesn't actually exist; you can choose any member function to receive
-menu command events, using the EVT\_COMMAND macro for individual commands or EVT\_COMMAND\_RANGE for
-a range of commands.
-
-\wxheading{See also}
-
-\helpref{wxCommandEvent}{wxcommandevent},\rtfsp
-\helpref{wxWindow::OnMenuHighlight}{wxwindowonmenuhighlight},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnMenuHighlight}\label{wxwindowonmenuhighlight}
-
-\func{void}{OnMenuHighlight}{\param{wxMenuEvent\& }{event}}
-
-Called when a menu select is received from a menu bar: that is, the
-mouse cursor is over a menu item, but the left mouse button has not been
-pressed.
-
-\wxheading{Parameters}
-
-\docparam{event}{The menu highlight event. For more information, see \helpref{wxMenuEvent}{wxmenuevent}.}
-
-\wxheading{Remarks}
-
-You can choose any member function to receive
-menu select events, using the EVT\_MENU\_HIGHLIGHT macro for individual menu items or EVT\_MENU\_HIGHLIGHT\_ALL macro
-for all menu items.
-
-The default implementation for \helpref{wxFrame::OnMenuHighlight}{wxframeonmenuhighlight} displays help
-text in the first field of the status bar.
-
-This function was known as {\bf OnMenuSelect} in earlier versions of wxWindows, but this was confusing
-since a selection is normally a left-click action.
-
-\wxheading{See also}
-
-\helpref{wxMenuEvent}{wxmenuevent},\rtfsp
-\helpref{wxWindow::OnMenuCommand}{wxwindowonmenucommand},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-
-\membersection{wxWindow::OnMouseEvent}\label{wxwindowonmouseevent}
-
-\func{void}{OnMouseEvent}{\param{wxMouseEvent\&}{ event}}
-
-Called when the user has initiated an event with the
-mouse.
-
-\wxheading{Parameters}
-
-\docparam{event}{The mouse event. See \helpref{wxMouseEvent}{wxmouseevent} for
-more details.}
-
-\wxheading{Remarks}
-
-Most, but not all, windows respond to this event.
-
-To intercept this event, use the EVT\_MOUSE\_EVENTS macro in an event table definition, or individual
-mouse event macros such as EVT\_LEFT\_DOWN.
-
-\wxheading{See also}
-
-\helpref{wxMouseEvent}{wxmouseevent},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnMove}\label{wxwindowonmove}
-
-\func{void}{OnMove}{\param{wxMoveEvent\& }{event}}
-
-Called when a window is moved.
-
-\wxheading{Parameters}
-
-\docparam{event}{The move event. For more information, see \helpref{wxMoveEvent}{wxmoveevent}.}
-
-\wxheading{Remarks}
-
-Use the EVT\_MOVE macro to intercept move events.
-
-\wxheading{Remarks}
-
-Not currently implemented.
-
-\wxheading{See also}
-
-\helpref{wxMoveEvent}{wxmoveevent},\rtfsp
-\helpref{wxFrame::OnSize}{wxframeonsize},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnPaint}\label{wxwindowonpaint}
-
-\func{void}{OnPaint}{\param{wxPaintEvent\& }{event}}
-
-Sent to the event handler when the window must be refreshed.
-
-\wxheading{Parameters}
-
-\docparam{event}{Paint event. For more information, see \helpref{wxPaintEvent}{wxpaintevent}.}
-
-\wxheading{Remarks}
-
-Use the EVT\_PAINT macro in an event table definition to intercept paint events.
-
-In a paint event handler, the application should always create a \helpref{wxPaintDC}{wxpaintdc} object.
-
-For example:
-
-\small{%
-\begin{verbatim}
- void MyWindow::OnPaint(wxPaintEvent& event)
- {
- wxPaintDC dc(this);
-
- DrawMyDocument(dc);
- }
-\end{verbatim}
-}%
-
-You can optimize painting by retrieving the rectangles
-that have been damaged and only repainting these. The rectangles are in
-terms of the client area, and are unscrolled, so you will need to do
-some calculations using the current view position to obtain logical,
-scrolled units.
-
-Here is an example of using the \helpref{wxRegionIterator}{wxregioniterator} class:
-
-{\small%
-\begin{verbatim}
-// Called when window needs to be repainted.
-void MyWindow::OnPaint(wxPaintEvent& event)
-{
- wxPaintDC dc(this);
-
- // Find Out where the window is scrolled to
- int vbX,vbY; // Top left corner of client
- ViewStart(&vbX,&vbY);
-
- int vX,vY,vW,vH; // Dimensions of client area in pixels
- wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
-
- while (upd)
- {
- vX = upd.GetX();
- vY = upd.GetY();
- vW = upd.GetW();
- vH = upd.GetH();
-
- // Alternatively we can do this:
- // wxRect rect;
- // upd.GetRect(&rect);
-
- // Repaint this rectangle
- ...some code...
-
- upd ++ ;
- }
-}
-\end{verbatim}
-}%
-
-\wxheading{See also}
-
-\helpref{wxPaintEvent}{wxpaintevent},\rtfsp
-\helpref{wxPaintDC}{wxpaintdc},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnScroll}\label{wxwindowonscroll}
-
-\func{void}{OnScroll}{\param{wxScrollEvent\& }{event}}
-
-Called when a scroll event is received from one of the window's built-in scrollbars.
-
-\wxheading{Parameters}
-
-\docparam{event}{Command event. Retrieve the new scroll position by
-calling \helpref{wxScrollEvent::GetPosition}{wxscrolleventgetposition}, and the
-scrollbar orientation by calling \helpref{wxScrollEvent::GetOrientation}{wxscrolleventgetorientation}.}
-
-\wxheading{Remarks}
-
-Note that it is not possible to distinguish between horizontal and vertical scrollbars
-until the function is executing (you can't have one function for vertical, another
-for horizontal events).
-
-\wxheading{See also}
-
-\helpref{wxScrollEvent}{wxscrollevent},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnSetFocus}\label{wxwindowonsetfocus}
-
-\func{void}{OnSetFocus}{\param{wxFocusEvent\& }{event}}
-
-Called when a window's focus is being set.
-
-\wxheading{Parameters}
-
-\docparam{event}{The focus event. For more information, see \helpref{wxFocusEvent}{wxfocusevent}.}
-
-\wxheading{Remarks}
-
-To intercept this event, use the macro EVT\_SET\_FOCUS in an event table definition.
-
-Most, but not all, windows respond to this event.
-
-\wxheading{See also}
-
-\helpref{wxFocusEvent}{wxfocusevent}, \helpref{wxWindow::OnKillFocus}{wxwindowonkillfocus},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnSize}\label{wxwindowonsize}
-
-\func{void}{OnSize}{\param{wxSizeEvent\& }{event}}
-
-Called when the window has been resized.
-
-\wxheading{Parameters}
-
-\docparam{event}{Size event. For more information, see \helpref{wxSizeEvent}{wxsizeevent}.}
-
-\wxheading{Remarks}
-
-You may wish to use this for frames to resize their child windows as appropriate.
-
-Note that the size passed is of
-the whole window: call \helpref{wxWindow::GetClientSize}{wxwindowgetclientsize} for the area which may be
-used by the application.
-
-\wxheading{See also}
-
-\helpref{wxSizeEvent}{wxsizeevent},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::OnSysColourChanged}\label{wxwindowonsyscolourchanged}
-
-\func{void}{OnSysColourChanged}{\param{wxOnSysColourChangedEvent\& }{event}}
-
-Called when the user has changed the system colours.
-
-\wxheading{Parameters}
-
-\docparam{event}{System colour change event. For more information, see \helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}.}
-
-\wxheading{See also}
-
-\helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent},\rtfsp
-\helpref{Event handling overview}{eventhandlingoverview}
-
-\membersection{wxWindow::PopEventHandler}\label{wxwindowpopeventhandler}
-
-\constfunc{wxEvtHandler*}{PopEventHandler}{\param{bool }{deleteHandler = FALSE}}
-
-Removes and returns the top-most event handler on the event handler stack.
-
-\wxheading{Parameters}
+An event handler is an object that is capable of processing the events
+sent to a window. By default, the window is its own event handler, but
+an application may wish to substitute another, for example to allow
+central implementation of event-handling for a variety of different
+window classes.
-\docparam{deleteHandler}{If this is TRUE, the handler will be deleted after it is removed. The
-default value is FALSE.}
+\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler} allows
+an application to set up a chain of event handlers, where an event not handled by one event handler is
+handed to the next one in the chain. Use \helpref{wxWindow::PopEventHandler}{wxwindowpopeventhandler} to
+remove the event handler.
\wxheading{See also}
\helpref{wxWindow::SetEventHandler}{wxwindowseteventhandler},\rtfsp
\helpref{wxWindow::GetEventHandler}{wxwindowgeteventhandler},\rtfsp
-\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler},\rtfsp
+\helpref{wxWindow::PopEventHandler}{wxwindowpusheventhandler},\rtfsp
\helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent},\rtfsp
-\helpref{wxEvtHandler}{wxevthandler}\rtfsp
-
-\membersection{wxWindow::PopupMenu}\label{wxwindowpopupmenu}
-
-\func{virtual bool}{PopupMenu}{\param{wxMenu* }{menu}, \param{int }{x}, \param{int }{y}}
+\helpref{wxEvtHandler}{wxevthandler}
-Pops up the given menu at the specified coordinates, relative to this
-window, and returns control when the user has dismissed the menu. If a
-menu item is selected, the callback defined for the menu is called with
-wxMenu and wxCommandEvent reference arguments. The callback should access
-the commandInt member of the event to check the selected menu identifier.
+\membersection{wxWindow::Raise}\label{wxwindowraise}
-\wxheading{Parameters}
+\func{void}{Raise}{\void}
-\docparam{menu}{Menu to pop up.}
+Raises the window to the top of the window hierarchy if it is a managed window (dialog
+or frame).
-\docparam{x}{Required x position for the menu to appear.}
+\membersection{wxWindow::Refresh}\label{wxwindowrefresh}
-\docparam{y}{Required y position for the menu to appear.}
+\func{virtual void}{Refresh}{\param{bool}{ eraseBackground = {\tt true}}, \param{const wxRect* }{rect
+= NULL}}
-\wxheading{See also}
+Causes a message or event to be generated to repaint the
+window.
-\helpref{wxMenu}{wxmenu}
+\wxheading{Parameters}
-\wxheading{Remarks}
+\docparam{eraseBackground}{If {\tt true}, the background will be
+erased.}
-Just before the menu is popped up, \helpref{wxMenu::UpdateUI}{wxmenuupdateui} is called
-to ensure that the menu items are in the correct state.
+\docparam{rect}{If non-NULL, only the given rectangle will
+be treated as damaged.}
-\membersection{wxWindow::PushEventHandler}\label{wxwindowpusheventhandler}
+\wxheading{See also}
-\func{void}{PushEventHandler}{\param{wxEvtHandler* }{handler}}
+\helpref{wxWindow::RefreshRect}{wxwindowrefreshrect}
-Pushes this event handler onto the event stack for the window.
+\membersection{wxWindow::RefreshRect}\label{wxwindowrefreshrect}
-\wxheading{Parameters}
+\func{virtual void}{Refresh}{\param{const wxRect\& }{rect}}
-\docparam{handler}{Specifies the handler to be pushed.}
+Redraws the contents of the given rectangle: the area inside it will be
+repainted.
-\wxheading{Remarks}
+This is the same as \helpref{Refresh}{wxwindowrefresh} but has a nicer syntax.
-An event handler is an object that is capable of processing the events
-sent to a window. By default, the window is its own event handler, but
-an application may wish to substitute another, for example to allow
-central implementation of event-handling for a variety of different
-window classes.
+\membersection{wxWindow::RegisterHotKey}\label{wxwindowregisterhotkey}
-\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler} allows
-an application to set up a chain of event handlers, where an event not handled by one event handler is
-handed to the next one in the chain. Use \helpref{wxWindow::PopEventHandler}{wxwindowpopeventhandler} to
-remove the event handler.
+\func{bool}{RegisterHotKey}{\param{int}{ hotkeyId}, \param{int}{ modifiers}, \param{int}{ virtualKeyCode}}
-\wxheading{See also}
+Registers a system wide hotkey. Every time the user presses the hotkey registered here, this window
+will receive a hotkey event. It will receive the event even if the application is in the background
+and does not have the input focus because the user is working with some other application.
-\helpref{wxWindow::SetEventHandler}{wxwindowseteventhandler},\rtfsp
-\helpref{wxWindow::GetEventHandler}{wxwindowgeteventhandler},\rtfsp
-\helpref{wxWindow::PopEventHandler}{wxwindowpusheventhandler},\rtfsp
-\helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent},\rtfsp
-\helpref{wxEvtHandler}{wxevthandler}
+\wxheading{Parameters}
-\membersection{wxWindow::Raise}\label{wxwindowraise}
+\docparam{hotkeyId}{Numeric identifier of the hotkey. For applications this must be between 0 and 0xBFFF. If
+this function is called from a shared DLL, it must be a system wide unique identifier between 0xC000 and 0xFFFF.
+This is a MSW specific detail.}
-\func{void}{Raise}{\void}
+\docparam{modifiers}{A bitwise combination of {\tt wxMOD\_SHIFT}, {\tt wxMOD\_CONTROL}, {\tt wxMOD\_ALT}
+or {\tt wxMOD\_WIN} specifying the modifier keys that have to be pressed along with the key.}
-Raises the window to the top of the window hierarchy if it is a managed window (dialog
-or frame).
+\docparam{virtualKeyCode}{The virtual key code of the hotkey.}
-\membersection{wxWindow::Refresh}\label{wxwindowrefresh}
+\wxheading{Return value}
-\func{virtual void}{Refresh}{\param{const bool}{ eraseBackground = TRUE}, \param{const wxRect* }{rect
-= NULL}}
+{\tt true} if the hotkey was registered successfully. {\tt false} if some other application already registered a
+hotkey with this modifier/virtualKeyCode combination.
-Causes a message or event to be generated to repaint the
-window.
+\wxheading{Remarks}
-\wxheading{Parameters}
+Use EVT\_HOTKEY(hotkeyId, fnc) in the event table to capture the event.
+This function is currently only implemented under MSW.
-\docparam{eraseBackground}{If TRUE, the background will be
-erased.}
+\wxheading{See also}
-\docparam{rect}{If non-NULL, only the given rectangle will
-be treated as damaged.}
+\helpref{wxWindow::UnregisterHotKey}{wxwindowunregisterhotkey}
\membersection{wxWindow::ReleaseMouse}\label{wxwindowreleasemouse}
\wxheading{See also}
-\helpref{wxWindow::CaptureMouse}{wxwindowcapturemouse}
+\helpref{wxWindow::CaptureMouse}{wxwindowcapturemouse},
+\helpref{wxWindow::HasCapture}{wxwindowhascapture},
+\helpref{wxWindow::ReleaseMouse}{wxwindowreleasemouse},
+\helpref{wxMouseCaptureChangedEvent}{wxmousecapturechangedevent}
\membersection{wxWindow::RemoveChild}\label{wxwindowremovechild}
\docparam{child}{Child window to remove.}
+\membersection{wxWindow::RemoveEventHandler}\label{wxwindowremoveeventhandler}
+
+\func{bool}{RemoveEventHandler}{\param{wxEvtHandler *}{handler}}
+
+Find the given {\it handler} in the windows event handler chain and remove (but
+not delete) it from it.
+
+\wxheading{Parameters}
+
+\docparam{handler}{The event handler to remove, must be non {\tt NULL} and
+must be present in this windows event handlers chain}
+
+\wxheading{Return value}
+
+Returns {\tt true} if it was found and {\tt false} otherwise (this also results
+in an assert failure so this function should only be called when the
+handler is supposed to be there).
+
+\wxheading{See also}
+
+\helpref{PushEventHandler}{wxwindowpusheventhandler},\rtfsp
+\helpref{PopEventHandler}{wxwindowpopeventhandler}
+
+\membersection{wxWindow::Reparent}\label{wxwindowreparent}
+
+\func{virtual bool}{Reparent}{\param{wxWindow* }{newParent}}
+
+Reparents the window, i.e the window will be removed from its
+current parent window (e.g. a non-standard toolbar in a wxFrame)
+and then re-inserted into another. Available on Windows and GTK.
+
+\wxheading{Parameters}
+
+\docparam{newParent}{New parent.}
+
\membersection{wxWindow::ScreenToClient}\label{wxwindowscreentoclient}
\constfunc{virtual void}{ScreenToClient}{\param{int* }{x}, \param{int* }{y}}
\pythonnote{In place of a single overloaded method name, wxPython
implements the following methods:\par
\indented{2cm}{\begin{twocollist}
-\twocolitem{\bf{ScreenToClient(point)}}{Accepts and returns a wxPoint}
-\twocolitem{\bf{ScreenToClientXY(x, y)}}{Returns a 2-tuple, (x, y)}
+\twocolitem{{\bf ScreenToClient(point)}}{Accepts and returns a wxPoint}
+\twocolitem{{\bf ScreenToClientXY(x, y)}}{Returns a 2-tuple, (x, y)}
\end{twocollist}}
}
+\membersection{wxWindow::ScrollLines}\label{wxwindowscrolllines}
+
+\func{virtual bool}{ScrollLines}{\param{int }{lines}}
+
+Scrolls the window by the given number of lines down (if {\it lines} is
+positive) or up.
+
+\wxheading{Return value}
+
+Returns {\tt true} if the window was scrolled, {\tt false} if it was already
+on top/bottom and nothing was done.
+
+\wxheading{Remarks}
+
+This function is currently only implemented under MSW and wxTextCtrl under
+wxGTK (it also works for wxScrolledWindow derived classes under all
+platforms).
+
+\wxheading{See also}
+
+\helpref{ScrollPages}{wxwindowscrollpages}
+
+\membersection{wxWindow::ScrollPages}\label{wxwindowscrollpages}
+
+\func{virtual bool}{ScrollPages}{\param{int }{pages}}
+
+Scrolls the window by the given number of pages down (if {\it pages} is
+positive) or up.
+
+\wxheading{Return value}
+
+Returns {\tt true} if the window was scrolled, {\tt false} if it was already
+on top/bottom and nothing was done.
+
+\wxheading{Remarks}
+
+This function is currently only implemented under MSW and wxTextCtrl under
+wxGTK (it also works for wxScrolledWindow derived classes under all
+platforms).
+
+\wxheading{See also}
+
+\helpref{ScrollLines}{wxwindowscrolllines}
\membersection{wxWindow::ScrollWindow}\label{wxwindowscrollwindow}
\func{virtual void}{ScrollWindow}{\param{int }{dx}, \param{int }{dy}, \param{const wxRect*}{ rect = NULL}}
-Physically scrolls the pixels in the window.
+Physically scrolls the pixels in the window and move child windows accordingly.
\wxheading{Parameters}
\docparam{rect}{Rectangle to invalidate. If this is NULL, the whole window is invalidated. If you
pass a rectangle corresponding to the area of the window exposed by the scroll, your painting handler
-can optimise painting by checking for the invalidated region.}
+can optimize painting by checking for the invalidated region. This parameter is ignored under GTK.}
\wxheading{Remarks}
-Available only under Windows.
-
Use this function to optimise your scrolling implementations, to minimise the area that must be
-redrawn.
+redrawn. Note that it is rarely required to call this function from a user program.
\membersection{wxWindow::SetAcceleratorTable}\label{wxwindowsetacceleratortable}
Sets the accelerator table for this window. See \helpref{wxAcceleratorTable}{wxacceleratortable}.
+\membersection{wxWindow::SetAccessible}\label{wxwindowsetaccessible}
+
+\func{void}{SetAccessible}{\param{wxAccessibile*}{ accessible}}
+
+Sets the accessible for this window. Any existing accessible for this window
+will be deleted first, if not identical to {\it accessible}.
+
+See also \helpref{wxAccessible}{wxaccessible}.
+
\membersection{wxWindow::SetAutoLayout}\label{wxwindowsetautolayout}
-\func{void}{SetAutoLayout}{\param{const bool}{ autoLayout}}
+\func{void}{SetAutoLayout}{\param{bool}{ autoLayout}}
Determines whether the \helpref{wxWindow::Layout}{wxwindowlayout} function will
-be called automatically when the window is resized.
+be called automatically when the window is resized. It is called implicitly by
+\helpref{wxWindow::SetSizer}{wxwindowsetsizer} but if you use
+\helpref{wxWindow::SetConstraints}{wxwindowsetconstraints} you should call it
+manually or otherwise the window layout won't be correctly updated when its
+size changes.
\wxheading{Parameters}
-\docparam{autoLayout}{Set this to TRUE if you wish the Layout function to be called
+\docparam{autoLayout}{Set this to {\tt true} if you wish the Layout function to be called
from within wxWindow::OnSize functions.}
\wxheading{See also}
\wxheading{Remarks}
The background colour is usually painted by the default\rtfsp
-\helpref{wxWindow::OnEraseBackground}{wxwindowonerasebackground} event handler function.
+\helpref{wxEraseEvent}{wxeraseevent} event handler function
+under Windows and automatically under GTK.
Note that setting the background colour does not cause an immediate refresh, so you
-may wish to call \helpref{wxWindow::Clear}{wxwindowclear} or \helpref{wxWindow::Refresh}{wxwindowrefresh} after
+may wish to call \helpref{wxWindow::ClearBackground}{wxwindowclearbackground} or \helpref{wxWindow::Refresh}{wxwindowrefresh} after
calling this function.
+Use this function with care under GTK+ as the new appearance of the window might
+not look equally well when used with "Themes", i.e GTK+'s ability to change its
+look as the user wishes with run-time loadable modules.
+
\wxheading{See also}
\helpref{wxWindow::GetBackgroundColour}{wxwindowgetbackgroundcolour},\rtfsp
\helpref{wxWindow::SetForegroundColour}{wxwindowsetforegroundcolour},\rtfsp
\helpref{wxWindow::GetForegroundColour}{wxwindowgetforegroundcolour},\rtfsp
-\helpref{wxWindow::Clear}{wxwindowclear},\rtfsp
+\helpref{wxWindow::ClearBackground}{wxwindowclearbackground},\rtfsp
\helpref{wxWindow::Refresh}{wxwindowrefresh},\rtfsp
-\helpref{wxWindow::OnEraseBackground}{wxwindowonerasebackground}
+\helpref{wxEraseEvent}{wxeraseevent}
+
+\membersection{wxWindow::SetCaret}\label{wxwindowsetcaret}
+
+\constfunc{void}{SetCaret}{\param{wxCaret *}{caret}}
+
+Sets the \helpref{caret}{wxcaret} associated with the window.
\membersection{wxWindow::SetClientSize}\label{wxwindowsetclientsize}
\pythonnote{In place of a single overloaded method name, wxPython
implements the following methods:\par
\indented{2cm}{\begin{twocollist}
-\twocolitem{\bf{SetClientSize(size)}}{Accepts a wxSize}
-\twocolitem{\bf{SetClientSizeWH(width, height)}}{}
+\twocolitem{{\bf SetClientSize(size)}}{Accepts a wxSize}
+\twocolitem{{\bf SetClientSizeWH(width, height)}}{}
\end{twocollist}}
}
+\membersection{wxWindow::SetContainingSizer}\label{wxwindowsetcontainingsizer}
+
+\func{void}{SetContainingSizer}{\param{wxSizer* }{sizer}}
+
+This normally does not need to be called by user code. It is called
+when a window is added to a sizer, and is used so the window can
+remove itself from the sizer when it is destroyed.
+
\membersection{wxWindow::SetCursor}\label{wxwindowsetcursor}
\func{virtual void}{SetCursor}{\param{const wxCursor\&}{cursor}}
-Sets the window's cursor.
+% VZ: the docs are correct, if the code doesn't behave like this, it must be
+% changed
+Sets the window's cursor. Notice that the window cursor also sets it for the
+children of the window implicitly.
+
+The {\it cursor} may be {\tt wxNullCursor} in which case the window cursor will
+be reset back to default.
\wxheading{Parameters}
\docparam{cursor}{Specifies the cursor that the window should normally display.}
-%\wxheading{Remarks}
-%
-%Under Windows, you sometimes need to call ::wxSetCursor in addition to this
-%function if you want the cursor to change immediately, because under Windows,
-%wxWindows only sets the global cursor when it detects mouse movement.
-%
\wxheading{See also}
\helpref{::wxSetCursor}{wxsetcursor}, \helpref{wxCursor}{wxcursor}
+\membersection{wxWindow::SetConstraints}\label{wxwindowsetconstraints}
+
+\func{void}{SetConstraints}{\param{wxLayoutConstraints* }{constraints}}
+
+Sets the window to have the given layout constraints. The window
+will then own the object, and will take care of its deletion.
+If an existing layout constraints object is already owned by the
+window, it will be deleted.
+
+\wxheading{Parameters}
+
+\docparam{constraints}{The constraints to set. Pass NULL to disassociate and delete the window's
+constraints.}
+
+\wxheading{Remarks}
+
+You must call \helpref{wxWindow::SetAutoLayout}{wxwindowsetautolayout} to tell a window to use
+the constraints automatically in OnSize; otherwise, you must override OnSize and call Layout()
+explicitly. When setting both a wxLayoutConstraints and a \helpref{wxSizer}{wxsizer}, only the
+sizer will have effect.
+
+\membersection{wxWindow::SetDropTarget}\label{wxwindowsetdroptarget}
+
+\func{void}{SetDropTarget}{\param{wxDropTarget*}{ target}}
+
+Associates a drop target with this window.
+
+If the window already has a drop target, it is deleted.
+
+\wxheading{See also}
+
+\helpref{wxWindow::GetDropTarget}{wxwindowgetdroptarget},
+\helpref{Drag and drop overview}{wxdndoverview}
+
\membersection{wxWindow::SetEventHandler}\label{wxwindowseteventhandler}
\func{void}{SetEventHandler}{\param{wxEvtHandler* }{handler}}
\helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent},\rtfsp
\helpref{wxEvtHandler}{wxevthandler}
-\membersection{wxWindow::SetConstraints}\label{wxwindowsetconstraints}
-
-\func{void}{SetConstraints}{\param{wxLayoutConstraints* }{constraints}}
-
-Sets the window to have the given layout constraints. The window
-will then own the object, and will take care of its deletion.
-If an existing layout constraints object is already owned by the
-window, it will be deleted.
-
-\wxheading{Parameters}
-
-\docparam{constraints}{The constraints to set. Pass NULL to disassociate and delete the window's
-constraints.}
+\membersection{wxWindow::SetExtraStyle}\label{wxwindowsetextrastyle}
-\wxheading{Remarks}
+\func{void}{SetExtraStyle}{\param{long }{exStyle}}
-You must call \helpref{wxWindow::SetAutoLayout}{wxwindowsetautolayout} to tell a window to use
-the constraints automatically in OnSize; otherwise, you must
-override OnSize and call Layout explicitly.
+Sets the extra style bits for the window. The currently defined extra style
+bits are:
-\membersection{wxWindow::SetDropTarget}\label{wxwindowsetdroptarget}
+\twocolwidtha{5cm}%
+\begin{twocollist}\itemsep=0pt
+\twocolitem{\windowstyle{wxWS\_EX\_VALIDATE\_RECURSIVELY}}{TransferDataTo/FromWindow()
+and Validate() methods will recursively descend into all children of the
+window if it has this style flag set.}
+\twocolitem{\windowstyle{wxWS\_EX\_BLOCK\_EVENTS}}{Normally, the command
+events are propagated upwards to the window parent recursively until a handler
+for them is found. Using this style allows to prevent them from being
+propagated beyond this window. Notice that wxDialog has this style on by
+default for the reasons explained in the
+\helpref{event processing overview}{eventprocessing}.}
+\twocolitem{\windowstyle{wxWS\_EX\_TRANSIENT}}{This can be used to prevent a
+window from being used as an implicit parent for the dialogs which were
+created without a parent. It is useful for the windows which can disappear at
+any moment as creating children of such windows results in fatal problems.}
+\twocolitem{\windowstyle{wxFRAME\_EX\_CONTEXTHELP}}{Under Windows, puts a query button on the
+caption. When pressed, Windows will go into a context-sensitive help mode and wxWindows will send
+a wxEVT\_HELP event if the user clicked on an application window.
+This style cannot be used together with wxMAXIMIZE\_BOX or wxMINIMIZE\_BOX, so
+you should use the style of
+{\tt wxDEFAULT\_FRAME\_STYLE \& \textasciitilde(wxMINIMIZE\_BOX | wxMAXIMIZE\_BOX)} for the
+frames having this style (the dialogs don't have minimize nor maximize box by
+default)}
+\end{twocollist}
-\func{void}{SetDropTarget}{\param{wxDropTarget*}{ target}}
+\membersection{wxWindow::SetFocus}\label{wxwindowsetfocus}
-Associates a drop target with this window.
+\func{virtual void}{SetFocus}{\void}
-If the window already has a drop target, it is deleted.
+This sets the window to receive keyboard input.
\wxheading{See also}
-\helpref{wxWindow::GetDropTarget}{wxwindowgetdroptarget},
-\helpref{Drag and drop overview}{wxdndoverview}
+\helpref{wxFocusEvent}{wxfocusevent}
-\membersection{wxWindow::SetFocus}\label{wxwindowsetfocus}
+\membersection{wxWindow::SetFocusFromKbd}\label{wxwindowsetfocusfromkbd}
-\func{virtual void}{SetFocus}{\void}
+\func{virtual void}{SetFocusFromKbd}{\void}
-This sets the window to receive keyboard input.
+This function is called by wxWindows keyboard navigation code when the user
+gives the focus to this window from keyboard (e.g. using {\tt TAB} key).
+By default this method simply calls \helpref{SetFocus}{wxwindowsetfocus} but
+can be overridden to do something in addition to this in the derived classes.
\membersection{wxWindow::SetFont}\label{wxwindowsetfont}
to the window class; it may be the text colour or other colour, or it may not
be used at all.
+Note that when using this functions under GTK, you will disable the so called "themes",
+i.e. the user chosen appearance of windows and controls, including the themes of
+their parent windows.
+
\wxheading{See also}
\helpref{wxWindow::GetForegroundColour}{wxwindowgetforegroundcolour},\rtfsp
\helpref{wxWindow::SetBackgroundColour}{wxwindowsetbackgroundcolour},\rtfsp
\helpref{wxWindow::GetBackgroundColour}{wxwindowgetbackgroundcolour}
+\membersection{wxWindow::SetHelpText}\label{wxwindowsethelptext}
+
+\func{virtual void}{SetHelpText}{\param{const wxString\& }{helpText}}
+
+Sets the help text to be used as context-sensitive help for this window.
+
+Note that the text is actually stored by the current \helpref{wxHelpProvider}{wxhelpprovider} implementation,
+and not in the window object itself.
+
+\wxheading{See also}
+
+\helpref{GetHelpText}{wxwindowgethelptext}, \helpref{wxHelpProvider}{wxhelpprovider}
+
\membersection{wxWindow::SetId}\label{wxwindowsetid}
\func{void}{SetId}{\param{int}{ id}}
Obsolete - use \helpref{wxDC::SetPalette}{wxdcsetpalette} instead.
-\membersection{wxWindow::SetReturnCode}\label{wxwindowsetreturncode}
-
-\func{void}{SetReturnCode}{\param{int }{retCode}}
-
-Sets the return code for this window.
-
-\wxheading{Parameters}
-
-\docparam{retCode}{The integer return code, usually a control identifier.}
-
-\wxheading{Remarks}
-
-A return code is normally associated with a modal dialog, where \helpref{wxDialog::ShowModal}{wxdialogshowmodal} returns
-a code to the application. The function \helpref{wxDialog::EndModal}{wxdialogendmodal} calls {\bf SetReturnCode}.
-
-\wxheading{See also}
-
-\helpref{wxWindow::GetReturnCode}{wxwindowgetreturncode}, \helpref{wxDialog::ShowModal}{wxdialogshowmodal},\rtfsp
-\helpref{wxDialog::EndModal}{wxdialogendmodal}
-
\membersection{wxWindow::SetScrollbar}\label{wxwindowsetscrollbar}
\func{virtual void}{SetScrollbar}{\param{int }{orientation}, \param{int }{position},\rtfsp
\param{int }{thumbSize}, \param{int }{range},\rtfsp
-\param{const bool }{refresh = TRUE}}
+\param{bool }{refresh = {\tt true}}}
Sets the scrollbar properties of a built-in scrollbar.
\docparam{range}{The maximum position of the scrollbar.}
-\docparam{refresh}{TRUE to redraw the scrollbar, FALSE otherwise.}
+\docparam{refresh}{{\tt true} to redraw the scrollbar, {\tt false} otherwise.}
\wxheading{Remarks}
the scrollbar settings when the window size changes. You could therefore put your
scrollbar calculations and SetScrollbar
call into a function named AdjustScrollbars, which can be called initially and also
-from your \helpref{wxWindow::OnSize}{wxwindowonsize} event handler function.
+from your \helpref{wxSizeEvent}{wxsizeevent} handler function.
\wxheading{See also}
\begin{comment}
\membersection{wxWindow::SetScrollPage}\label{wxwindowsetscrollpage}
-\func{virtual void}{SetScrollPage}{\param{int }{orientation}, \param{int }{pageSize}, \param{const bool }{refresh = TRUE}}
+\func{virtual void}{SetScrollPage}{\param{int }{orientation}, \param{int }{pageSize}, \param{bool }{refresh = {\tt true}}}
Sets the page size of one of the built-in scrollbars.
\docparam{pageSize}{Page size in scroll units.}
-\docparam{refresh}{TRUE to redraw the scrollbar, FALSE otherwise.}
+\docparam{refresh}{{\tt true} to redraw the scrollbar, {\tt false} otherwise.}
\wxheading{Remarks}
\membersection{wxWindow::SetScrollPos}\label{wxwindowsetscrollpos}
-\func{virtual void}{SetScrollPos}{\param{int }{orientation}, \param{int }{pos}, \param{const bool }{refresh = TRUE}}
+\func{virtual void}{SetScrollPos}{\param{int }{orientation}, \param{int }{pos}, \param{bool }{refresh = {\tt true}}}
Sets the position of one of the built-in scrollbars.
\docparam{pos}{Position in scroll units.}
-\docparam{refresh}{TRUE to redraw the scrollbar, FALSE otherwise.}
+\docparam{refresh}{{\tt true} to redraw the scrollbar, {\tt false} otherwise.}
\wxheading{Remarks}
\begin{comment}
\membersection{wxWindow::SetScrollRange}\label{wxwindowsetscrollrange}
-\func{virtual void}{SetScrollRange}{\param{int }{orientation}, \param{int }{range}, \param{const bool }{refresh = TRUE}}
+\func{virtual void}{SetScrollRange}{\param{int }{orientation}, \param{int }{range}, \param{bool }{refresh = {\tt true}}}
Sets the range of one of the built-in scrollbars.
\docparam{range}{Scroll range.}
-\docparam{refresh}{TRUE to redraw the scrollbar, FALSE otherwise.}
+\docparam{refresh}{{\tt true} to redraw the scrollbar, {\tt false} otherwise.}
\wxheading{Remarks}
\pythonnote{In place of a single overloaded method name, wxPython
implements the following methods:\par
\indented{2cm}{\begin{twocollist}
-\twocolitem{\bf{SetDimensions(x, y, width, height, sizeFlags=wxSIZE_AUTO)}}{}
-\twocolitem{\bf{SetSize(size)}}{}
-\twocolitem{\bf{SetPosition(point)}}{}
+\twocolitem{{\bf SetDimensions(x, y, width, height, sizeFlags=wxSIZE\_AUTO)}}{}
+\twocolitem{{\bf SetSize(size)}}{}
+\twocolitem{{\bf SetPosition(point)}}{}
\end{twocollist}}
}
The resizing increments are only significant under Motif or Xt.
+\membersection{wxWindow::SetSizer}\label{wxwindowsetsizer}
+
+\func{void}{SetSizer}{\param{wxSizer* }{sizer}, \param{bool }{deleteOld=true}}
+
+Sets the window to have the given layout sizer. The window
+will then own the object, and will take care of its deletion.
+If an existing layout constraints object is already owned by the
+window, it will be deleted if the deleteOld parameter is true.
+
+Note that this function will also call
+\helpref{SetAutoLayout}{wxwindowsetautolayout} implicitly with {\tt true}
+parameter if the {\it sizer}\/ is non-NULL and {\tt false} otherwise.
+
+\wxheading{Parameters}
+
+\docparam{sizer}{The sizer to set. Pass NULL to disassociate and conditionally delete
+the window's sizer. See below.}
+
+\docparam{deleteOld}{If true (the default), this will delete any prexisting sizer.
+Pass false if you wish to handle deleting the old sizer yourself.}
+
+\wxheading{Remarks}
+
+SetSizer now enables and disables Layout automatically, but prior to wxWindows 2.3.3
+the following applied:
+
+You must call \helpref{wxWindow::SetAutoLayout}{wxwindowsetautolayout} to tell a window to use
+the sizer automatically in OnSize; otherwise, you must override OnSize and call Layout()
+explicitly. When setting both a wxSizer and a \helpref{wxLayoutConstraints}{wxlayoutconstraints},
+only the sizer will have effect.
+
+\membersection{wxWindow::SetSizerAndFit}\label{wxwindowsetsizerandfit}
+
+\func{void}{SetSizerAndFit}{\param{wxSizer* }{sizer}, \param{bool }{deleteOld=true}}
+
+The same as \helpref{SetSizer}{wxwindowsetsizer}, except it also sets the size hints
+for the window based on the sizer's minimum size.
+
\membersection{wxWindow::SetTitle}\label{wxwindowsettitle}
\func{virtual void}{SetTitle}{\param{const wxString\& }{title}}
\helpref{wxWindow::GetTitle}{wxwindowgettitle}
-\membersection{wxWindow::Show}
+\membersection{wxWindow::SetThemeEnabled}\label{wxwindowsetthemeenabled}
+
+\func{virtual void}{SetThemeEnabled}{\param{bool }{enable}}
+
+This function tells a window if it should use the system's "theme" code
+to draw the windows' background instead if its own background drawing
+code. This does not always have any effect since the underlying platform
+obviously needs to support the notion of themes in user defined windows.
+One such platform is GTK+ where windows can have (very colourful) backgrounds
+defined by a user's selected theme.
+
+Dialogs, notebook pages and the status bar have this flag set to true
+by default so that the default look and feel is simulated best.
+
+\membersection{wxWindow::SetToolTip}\label{wxwindowsettooltip}
+
+\func{void}{SetToolTip}{\param{const wxString\& }{tip}}
+
+\func{void}{SetToolTip}{\param{wxToolTip* }{tip}}
+
+Attach a tooltip to the window.
+
+See also: \helpref{GetToolTip}{wxwindowgettooltip},
+ \helpref{wxToolTip}{wxtooltip}
+
+\membersection{wxWindow::SetValidator}\label{wxwindowsetvalidator}
+
+\func{virtual void}{SetValidator}{\param{const wxValidator\&}{ validator}}
+
+Deletes the current validator (if any) and sets the window validator, having called wxValidator::Clone to
+create a new validator of this type.
+
+\membersection{wxWindow::SetVirtualSize}\label{wxwindowsetvirtualsize}
+
+\func{void}{SetVirtualSize}{\param{int}{ width}, \param{int}{ height}}
+
+\func{void}{SetVirtualSize}{\param{const wxSize\&}{ size}}
+
+Sets the virtual size of the window in pixels.
+
+\membersection{wxWindow::SetVirtualSizeHints}\label{wxwindowsetvirtualsizehints}
+
+\func{virtual void}{SetVirtualSizeHints}{\param{int}{ minW},\param{int}{ minH}, \param{int}{ maxW=-1}, \param{int}{ maxH=-1}}
+
+Allows specification of minimum and maximum virtual window sizes.
+If a pair of values is not set (or set to -1), the default values
+will be used.
+
+\wxheading{Parameters}
+
+\docparam{minW}{Specifies the minimum width allowable.}
+
+\docparam{minH}{Specifies the minimum height allowable.}
+
+\docparam{maxW}{Specifies the maximum width allowable.}
+
+\docparam{maxH}{Specifies the maximum height allowable.}
+
+\wxheading{Remarks}
+
+If this function is called, the user will not be able to size the virtual area
+of the window outside the given bounds.
+
+\membersection{wxWindow::SetWindowStyle}\label{wxwindowsetwindowstyle}
+
+\func{void}{SetWindowStyle}{\param{long}{ style}}
+
+Identical to \helpref{SetWindowStyleFlag}{wxwindowsetwindowstyleflag}.
+
+\membersection{wxWindow::SetWindowStyleFlag}\label{wxwindowsetwindowstyleflag}
+
+\func{virtual void}{SetWindowStyleFlag}{\param{long}{ style}}
+
+Sets the style of the window. Please note that some styles cannot be changed
+after the window creation and that \helpref{Refresh()}{wxwindowrefresh} might
+be called after changing the others for the change to take place immediately.
+
+See \helpref{Window styles}{windowstyles} for more information about flags.
+
+\wxheading{See also}
+
+\helpref{GetWindowStyleFlag}{wxwindowgetwindowstyleflag}
-\func{virtual bool}{Show}{\param{const bool}{ show}}
+\membersection{wxWindow::Show}\label{wxwindowshow}
-Shows or hides the window.
+\func{virtual bool}{Show}{\param{bool}{ show = {\tt true}}}
+
+Shows or hides the window. You may need to call \helpref{Raise}{wxwindowraise}
+for a top level window if you want to bring it to top, although this is not
+needed if Show() is called immediately after the frame creation.
\wxheading{Parameters}
-\docparam{show}{If TRUE, displays the window and brings it to the front. Otherwise,
-hides the window.}
+\docparam{show}{If {\tt true} displays the window. Otherwise, hides it.}
+
+\wxheading{Return value}
+
+{\tt true} if the window has been shown or hidden or {\tt false} if nothing was
+done because it already was in the requested state.
\wxheading{See also}
\helpref{wxWindow::IsShown}{wxwindowisshown}
+\membersection{wxWindow::Thaw}\label{wxwindowthaw}
+
+\func{virtual void}{Thaw}{\void}
+
+Reenables window updating after a previous call to
+\helpref{Freeze}{wxwindowfreeze}.
+
\membersection{wxWindow::TransferDataFromWindow}\label{wxwindowtransferdatafromwindow}
\func{virtual bool}{TransferDataFromWindow}{\void}
Transfers values from child controls to data areas specified by their validators. Returns
-FALSE if a transfer failed.
+{\tt false} if a transfer failed.
+
+If the window has {\tt wxWS\_EX\_VALIDATE\_RECURSIVELY} extra style flag set,
+the method will also call TransferDataFromWindow() of all child windows.
\wxheading{See also}
Transfers values to child controls from data areas specified by their validators.
+If the window has {\tt wxWS\_EX\_VALIDATE\_RECURSIVELY} extra style flag set,
+the method will also call TransferDataToWindow() of all child windows.
+
\wxheading{Return value}
-Returns FALSE if a transfer failed.
+Returns {\tt false} if a transfer failed.
\wxheading{See also}
\helpref{wxWindow::TransferDataFromWindow}{wxwindowtransferdatafromwindow},\rtfsp
\helpref{wxValidator}{wxvalidator}, \helpref{wxWindow::Validate}{wxwindowvalidate}
+\membersection{wxWindow::UnregisterHotKey}\label{wxwindowunregisterhotkey}
+
+\func{bool}{UnregisterHotKey}{\param{int}{ hotkeyId}}
+
+Unregisters a system wide hotkey.
+
+\wxheading{Parameters}
+
+\docparam{hotkeyId}{Numeric identifier of the hotkey. Must be the same id that was passed to RegisterHotKey.}
+
+\wxheading{Return value}
+
+{\tt true} if the hotkey was unregistered successfully, {\tt false} if the id was invalid.
+
+\wxheading{Remarks}
+
+This function is currently only implemented under MSW.
+
+\wxheading{See also}
+
+\helpref{wxWindow::RegisterHotKey}{wxwindowregisterhotkey}
+
+\membersection{wxWindow::Update}\label{wxwindowupdate}
+
+\func{virtual void}{Update}{\void}
+
+Calling this method immediately repaints the invalidated area of the window
+while this would usually only happen when the flow of control returns to the
+event loop. Notice that this function doesn't refresh the window and does
+nothing if the window hadn't been already repainted. Use
+\helpref{Refresh}{wxwindowrefresh} first if you want to immediately redraw the
+window unconditionally.
+
+\membersection{wxWindow::UpdateWindowUI}\label{wxwindowupdatewindowui}
+
+\func{virtual void}{UpdateWindowUI}{\param{long}{ flags = wxUPDATE_UI_NONE}}
+
+This function sends \helpref{wxUpdateUIEvents}{wxupdateuievent} to
+the window. The particular implementation depends on the window; for
+example a wxToolBar will send an update UI event for each toolbar button,
+and a wxFrame will send an update UI event for each menubar menu item.
+You can call this function from your application to ensure that your
+UI is up-to-date at this point (as far as your wxUpdateUIEvent handlers
+are concerned). This may be necessary if you have called
+\helpref{wxUpdateUIEvent::SetMode}{wxupdateuieventsetmode} or
+\helpref{wxUpdateUIEvent::SetUpdateInterval}{wxupdateuieventsetupdateinterval} to
+limit the overhead that wxWindows incurs by sending update UI events in idle time.
+
+{\it flags} should be a bitlist of one or more of the following values.
+
+\begin{verbatim}
+enum wxUpdateUI
+{
+ wxUPDATE_UI_NONE = 0x0000, // No particular value
+ wxUPDATE_UI_RECURSE = 0x0001, // Call the function for descendants
+ wxUPDATE_UI_FROMIDLE = 0x0002 // Invoked from On(Internal)Idle
+};
+\end{verbatim}
+
+If you are calling this function from an OnInternalIdle or OnIdle
+function, make sure you pass the wxUPDATE\_UI\_FROMIDLE flag, since
+this tells the window to only update the UI elements that need
+to be updated in idle time. Some windows update their elements
+only when necessary, for example when a menu is about to be shown.
+The following is an example of how to call UpdateWindowUI from
+an idle function.
+
+\begin{verbatim}
+void MyWindow::OnInternalIdle()
+{
+ if (wxUpdateUIEvent::CanUpdate(this))
+ UpdateWindowUI(wxUPDATE_UI_FROMIDLE);
+}
+\end{verbatim}
+
+\wxheading{See also}
+
+\helpref{wxUpdateUIEvent}{wxupdateuievent},
+\helpref{wxWindow::DoUpdateWindowUI}{wxwindowdoupdatewindowui},
+\helpref{wxWindow::OnInternalIdle}{wxwindowoninternalidle}
+
\membersection{wxWindow::Validate}\label{wxwindowvalidate}
\func{virtual bool}{Validate}{\void}
Validates the current values of the child controls using their validators.
+If the window has {\tt wxWS\_EX\_VALIDATE\_RECURSIVELY} extra style flag set,
+the method will also call Validate() of all child windows.
+
\wxheading{Return value}
-Returns FALSE if any of the validations failed.
+Returns {\tt false} if any of the validations failed.
\wxheading{See also}
Moves the pointer to the given position on the window.
+{\bf NB: } This function is not supported under Mac because Apple Human
+Interface Guidelines forbid moving the mouse cursor programmatically.
+
\wxheading{Parameters}
\docparam{x}{The new x position for the cursor.}