// constants
// ---------------------------------------------------------------------------
-// FIXME does anybody use those? they're unused by wxWindows...
+// FIXME does anybody use those? they're unused by wxWidgets...
enum
{
wxKEY_SHIFT = 1,
virtual void Raise();
virtual void Lower();
- virtual bool Show( bool show = TRUE );
- virtual bool Enable( bool enable = TRUE );
+ virtual bool Show( bool show = true );
+ virtual bool Enable( bool enable = true );
virtual void SetFocus();
virtual void SetFocusFromKbd();
virtual void WarpPointer(int x, int y);
- virtual void Refresh( bool eraseBackground = TRUE,
+ virtual void Refresh( bool eraseBackground = true,
const wxRect *rect = (const wxRect *) NULL );
virtual void Update();
virtual void Freeze();
#endif // wxUSE_MENUS_NATIVE
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
- int range, bool refresh = TRUE );
- virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
+ int range, bool refresh = true );
+ virtual void SetScrollPos( int orient, int pos, bool refresh = true );
virtual int GetScrollPos( int orient ) const;
virtual int GetScrollThumb( int orient ) const;
virtual int GetScrollRange( int orient ) const;
#if WXWIN_COMPATIBILITY_2_4
wxDEPRECATED( bool GetUseCtl3D() const );
wxDEPRECATED( bool GetTransparentBackground() const );
- wxDEPRECATED( void SetTransparent(bool t = TRUE) );
+ wxDEPRECATED( void SetTransparent(bool t = true) );
#endif // WXWIN_COMPATIBILITY_2_4
#ifndef __WXUNIVERSAL__
virtual bool UnregisterHotKey(int hotkeyId);
#endif // wxUSE_HOTKEY
- // implementation from now on
- // --------------------------
-
- // simple accessors
- // ----------------
+ // window handle stuff
+ // -------------------
WXHWND GetHWND() const { return m_hWnd; }
void SetHWND(WXHWND hWnd) { m_hWnd = hWnd; }
virtual WXWidget GetHandle() const { return GetHWND(); }
+ void AssociateHandle(WXWidget handle);
+ void DissociateHandle();
+
+
+ // implementation from now on
+ // ==========================
+
// event handlers
// --------------
void OnEraseBackground(wxEraseEvent& event);
void OnPaint(wxPaintEvent& event);
+#ifdef __WXWINCE__
+ void OnInitDialog( wxInitDialogEvent& event );
+#endif
public:
// For implementation purposes - sometimes decorations make the client area
WXFARPROC MSWGetOldWndProc() const { return m_oldWndProc; }
void MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; }
- // return TRUE if the window is of a standard (i.e. not wxWindows') class
+ // return true if the window is of a standard (i.e. not wxWidgets') class
//
// to understand why does it work, look at SubclassWin() code and comments
bool IsOfStandardClass() const { return m_oldWndProc != NULL; }
wxWindow *FindItem(long id) const;
- wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const;
+ wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = false) const;
- // MSW only: TRUE if this control is part of the main control
- virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
+ // MSW only: true if this control is part of the main control
+ virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return false; };
- // translate wxWindows style flags for this control into the Windows style
+ // translate wxWidgets style flags for this control into the Windows style
// and optional extended style for the corresponding native control
//
// this is the function that should be overridden in the derived classes,
// but you will mostly use MSWGetCreateWindowFlags() below
virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle = NULL) const ;
- // get the MSW window flags corresponding to wxWindows ones
+ // get the MSW window flags corresponding to wxWidgets ones
//
// the functions returns the flags (WS_XXX) directly and puts the ext
// (WS_EX_XXX) flags into the provided pointer if not NULL
WXDWORD MSWGetCreateWindowFlags(WXDWORD *exflags = NULL) const
{ return MSWGetStyle(GetWindowStyle(), exflags); }
- // translate wxWindows coords into Windows ones suitable to be passed to
+ // translate wxWidgets coords into Windows ones suitable to be passed to
// ::CreateWindow()
//
- // returns TRUE if non default coords are returned, FALSE otherwise
+ // returns true if non default coords are returned, false otherwise
bool MSWGetCreateWindowCoords(const wxPoint& pos,
const wxSize& size,
int& x, int& y,
// creates the window of specified Windows class with given style, extended
// style, title and geometry (default values
//
- // returns TRUE if the window has been created, FALSE if creation failed
+ // returns true if the window has been created, false if creation failed
bool MSWCreate(const wxChar *wclass,
const wxChar *title = NULL,
const wxPoint& pos = wxDefaultPosition,
// ------------------------------------------------------------------------
// internal handlers for MSW messages: all handlers return a boolean value:
- // TRUE means that the handler processed the event and FALSE that it didn't
+ // true means that the handler processed the event and false that it didn't
// ------------------------------------------------------------------------
// there are several cases where we have virtual functions for Windows
bool HandleMouseMove(int x, int y, WXUINT flags);
bool HandleMouseWheel(WXWPARAM wParam, WXLPARAM lParam);
- bool HandleChar(WXWPARAM wParam, WXLPARAM lParam, bool isASCII = FALSE);
+ bool HandleChar(WXWPARAM wParam, WXLPARAM lParam, bool isASCII = false);
bool HandleKeyDown(WXWPARAM wParam, WXLPARAM lParam);
bool HandleKeyUp(WXWPARAM wParam, WXLPARAM lParam);
#if wxUSE_ACCEL
// message processing helpers
- // return FALSE if the message shouldn't be translated/preprocessed but
+ // return false if the message shouldn't be translated/preprocessed but
// dispatched normally
virtual bool MSWShouldPreProcessMessage(WXMSG* pMsg);
- // return TRUE if the message was preprocessed and shouldn't be dispatched
+ // return true if the message was preprocessed and shouldn't be dispatched
virtual bool MSWProcessMessage(WXMSG* pMsg);
- // return TRUE if the message was translated and shouldn't be dispatched
+ // return true if the message was translated and shouldn't be dispatched
virtual bool MSWTranslateMessage(WXMSG* pMsg);
// called when the window is about to be destroyed
virtual void DoCaptureMouse();
virtual void DoReleaseMouse();
+ // has the window been frozen by Freeze()?
+ bool IsFrozen() const { return m_frozenness > 0; }
+
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just call
// ::MoveWindow() except for composite controls which will want to arrange
// kbd code translation
WXDLLEXPORT int wxCharCodeMSWToWX(int keySym, WXLPARAM lParam = 0);
-WXDLLEXPORT int wxCharCodeWXToMSW(int id, bool *IsVirtual);
+WXDLLEXPORT WXWORD wxCharCodeWXToMSW(int id, bool *IsVirtual);
// window creation helper class: before creating a new HWND, instantiate an
// object of this class on stack - this allows to process the messages sent to
#include "wx/hash.h"
// pseudo-template HWND <-> wxWindow hash table
+#if WXWIN_COMPATIBILITY_2_4
+WX_DECLARE_HASH(wxWindow, wxWindowList, wxWinHashTable);
+#else
WX_DECLARE_HASH(wxWindowMSW, wxWindowList, wxWinHashTable);
+#endif
extern wxWinHashTable *wxWinHandleHash;