#include "wx/spinbutt.h" // the base class
// ----------------------------------------------------------------------------
-// Under Win32 and OS2 PM, wxSpinCtrl is a wxSpinButton with a buddy
+// Under Win32 and OS2 PM, wxSpinCtrl is a wxSpinButton with a buddy
// text window whose contents is automatically updated when the spin
// control is clicked.
// ----------------------------------------------------------------------------
wxSpinCtrl(wxWindow *parent,
wxWindowID id = -1,
+ const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_ARROW_KEYS,
int min = 0, int max = 100, int initial = 0,
const wxString& name = _T("wxSpinCtrl"))
{
- Create(parent, id, pos, size, style, min, max, initial, name);
+ Create(parent, id, value, pos, size, style, min, max, initial, name);
}
bool Create(wxWindow *parent,
wxWindowID id = -1,
+ const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_ARROW_KEYS,
int min = 0, int max = 100, int initial = 0,
const wxString& name = _T("wxSpinCtrl"));
+ // a wxTextCtrl-like method (but we can't have GetValue returning wxString
+ // because the base class already has one returning int!)
+ void SetValue(const wxString& text);
+
+ // implementation only from now on
+ // -------------------------------
+
+ virtual void SetValue(int val) { wxSpinButton::SetValue(val); }
+ virtual int GetValue() const;
+ virtual bool SetFont(const wxFont &font);
+
+ virtual bool Enable(bool enable = TRUE);
+ virtual bool Show(bool show = TRUE);
protected:
void DoMoveWindow(int x, int y, int width, int height);
+ virtual wxSize DoGetBestSize() const;
+
+ // the handler for wxSpinButton events
+ void OnSpinChange(wxSpinEvent& event);
+
WXHWND m_hwndBuddy;
+private:
DECLARE_DYNAMIC_CLASS(wxSpinCtrl)
+ DECLARE_EVENT_TABLE()
};
#endif // _WX_MSW_SPINCTRL_H_