+ // a wxTextCtrl-like method (but we can't have GetValue returning wxString
+ // because the base class already has one returning int!)
+ void SetValue(const wxString& text);
+
+ // implementation only from now on
+ // -------------------------------
+
+ virtual void SetValue(int val) { wxSpinButton::SetValue(val); }
+ virtual int GetValue() const;
+ virtual bool SetFont(const wxFont &font);
+
+ virtual bool Enable(bool enable = TRUE);
+ virtual bool Show(bool show = TRUE);