// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __VMS
-#define XtDisplay XTDISPLAY
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
-#include "wx/event.h"
#include "wx/gdicmn.h"
-#include "wx/brush.h"
-#include "wx/pen.h"
-#include "wx/bitmap.h"
-#include "wx/icon.h"
-#include "wx/cursor.h"
-#include "wx/font.h"
-#include "wx/palette.h"
-#include "wx/app.h"
-#include "wx/dc.h"
-#include "wx/utils.h"
-#include "wx/settings.h"
-#include "wx/hashmap.h"
-
-#include "wx/log.h"
-#include <string.h>
-
-#ifdef __WXMOTIF__
-#ifdef __VMS__
-#pragma message disable nosimpint
-#endif
-#include <Xm/Xm.h>
-#ifdef __VMS__
-#pragma message enable nosimpint
-#endif
+#include "wx/gdiobj.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/log.h"
+ #include "wx/pen.h"
+ #include "wx/brush.h"
+ #include "wx/palette.h"
+ #include "wx/icon.h"
+ #include "wx/cursor.h"
+ #include "wx/settings.h"
+ #include "wx/bitmap.h"
+ #include "wx/colour.h"
+ #include "wx/font.h"
#endif
-#ifdef __WXX11__
-#include "X11/Xlib.h"
+
+IMPLEMENT_DYNAMIC_CLASS(wxGDIObject, wxObject)
+
+
+WXDLLIMPEXP_DATA_CORE(wxBrushList*) wxTheBrushList;
+WXDLLIMPEXP_DATA_CORE(wxFontList*) wxTheFontList;
+WXDLLIMPEXP_DATA_CORE(wxPenList*) wxThePenList;
+
+WXDLLIMPEXP_DATA_CORE(wxColourDatabase*) wxTheColourDatabase;
+
+WXDLLIMPEXP_DATA_CORE(wxBitmap) wxNullBitmap;
+WXDLLIMPEXP_DATA_CORE(wxBrush) wxNullBrush;
+WXDLLIMPEXP_DATA_CORE(wxColour) wxNullColour;
+WXDLLIMPEXP_DATA_CORE(wxCursor) wxNullCursor;
+WXDLLIMPEXP_DATA_CORE(wxFont) wxNullFont;
+WXDLLIMPEXP_DATA_CORE(wxIcon) wxNullIcon;
+WXDLLIMPEXP_DATA_CORE(wxPen) wxNullPen;
+#if wxUSE_PALETTE
+WXDLLIMPEXP_DATA_CORE(wxPalette) wxNullPalette;
#endif
+const wxSize wxDefaultSize(wxDefaultCoord, wxDefaultCoord);
+const wxPoint wxDefaultPosition(wxDefaultCoord, wxDefaultCoord);
+
#if wxUSE_EXTENDED_RTTI
// wxPoint
#endif
-IMPLEMENT_ABSTRACT_CLASS(wxDCBase, wxObject)
-
wxRect::wxRect(const wxPoint& point1, const wxPoint& point2)
{
x = point1.x;
return *this;
}
-bool wxRect::Inside(int cx, int cy) const
+bool wxRect::Contains(int cx, int cy) const
{
return ( (cx >= x) && (cy >= y)
&& ((cy - y) < height)
);
}
+bool wxRect::Contains(const wxRect& rect) const
+{
+ return Contains(rect.GetTopLeft()) && Contains(rect.GetBottomRight());
+}
+
wxRect& wxRect::Intersect(const wxRect& rect)
{
int x2 = GetRight(),