public:
// constructors
// ------------
-
- // default
- wxColour() { Init(); }
DEFINE_STD_WXCOLOUR_CONSTRUCTORS
// initialization using existing NSColor
wxColour( WX_NSColor aColor );
-
// copy ctors and assignment operators
wxColour( const wxColour& col );
wxColour& operator = ( const wxColour& col );
virtual ~wxColour();
// accessors
- bool Ok() const { return m_cocoaNSColor; }
+ virtual bool IsOk() const { return m_cocoaNSColor; }
WX_NSColor GetNSColor() { return m_cocoaNSColor; }
unsigned char Red() const { return m_red; }
unsigned char Green() const { return m_green; }
unsigned char Blue() const { return m_blue; }
+ unsigned char Alpha() const { return m_alpha; }
// comparison
bool operator == (const wxColour& colour) const
{
- // TODO: Really compare the NSColor
- return (m_cocoaNSColor == colour.m_cocoaNSColor
- || (m_red == colour.m_red
- && m_green == colour.m_green
- && m_blue == colour.m_blue));
+ return m_cocoaNSColor == colour.m_cocoaNSColor ||
+ (m_red == colour.m_red &&
+ m_green == colour.m_green &&
+ m_blue == colour.m_blue &&
+ m_alpha == colour.m_alpha);
}
bool operator != (const wxColour& colour) const
- { return !(*this == colour); }
+ { return !(*this == colour); }
// Set() functions
void Set( WX_NSColor aColor );
+ // reroute the inherited ones
+ void Set(unsigned char red,
+ unsigned char green,
+ unsigned char blue,
+ unsigned char alpha = wxALPHA_OPAQUE)
+ { wxColourBase::Set(red, green, blue, alpha); }
+
+ bool Set(const wxString &str)
+ { return wxColourBase::Set(str); }
+
+ void Set(unsigned long colRGB)
+ { wxColourBase::Set(colRGB); }
+
protected:
// puts the object in an invalid, uninitialized state
void Init();
- virtual void InitWith( unsigned char red, unsigned char green, unsigned char blue );
+ virtual void
+ InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
private:
WX_NSColor m_cocoaNSColor;
unsigned char m_red;
unsigned char m_green;
unsigned char m_blue;
+ unsigned char m_alpha;
DECLARE_DYNAMIC_CLASS(wxColour)
};