/////////////////////////////////////////////////////////////////////////////
-// Name: artstd.cpp
+// Name: src/common/artstd.cpp
// Purpose: stock wxArtProvider instance with default wxWin art
// Author: Vaclav Slavik
// Modified by:
#endif
#ifndef WX_PRECOMP
- #if WXWIN_COMPATIBILITY_2_2
- #include "wx/app.h"
- #endif
+ #include "wx/image.h"
#endif
#include "wx/artprov.h"
-#include "wx/image.h"
// ----------------------------------------------------------------------------
// wxDefaultArtProvider
/*static*/ void wxArtProvider::InitStdProvider()
{
- wxArtProvider::PushProvider(new wxDefaultArtProvider);
+ wxArtProvider::Push(new wxDefaultArtProvider);
}
-#if !defined(__WXGTK20__) || defined(__WXUNIVERSAL__)
+#if !(defined(__WXGTK20__) || defined(__WXMAC__)) || defined(__WXUNIVERSAL__)
/*static*/ void wxArtProvider::InitNativeProvider()
{
}
// XPMs with the art
// ----------------------------------------------------------------------------
-// XPM hack: make the arrays const
-#define static static const
-
#if defined(__WXGTK__)
#include "../../art/gtk/info.xpm"
#include "../../art/gtk/error.xpm"
#include "../../art/find.xpm"
#include "../../art/findrepl.xpm"
-
-#undef static
-
wxBitmap wxDefaultArtProvider_CreateBitmap(const wxArtID& id)
{
// wxMessageBox icons:
ART(wxART_TICK_MARK, tick)
ART(wxART_CROSS_MARK, cross)
- ART(wxART_FILE_SAVE, filesave)
- ART(wxART_FILE_SAVE_AS, filesaveas)
+ ART(wxART_FILE_SAVE, filesave)
+ ART(wxART_FILE_SAVE_AS, filesaveas)
ART(wxART_COPY, copy)
ART(wxART_CUT, cut)
ART(wxART_PASTE, paste)
ART(wxART_FIND, find)
ART(wxART_FIND_AND_REPLACE, findrepl)
ART(wxART_NEW, new)
-
-
+
+
return wxNullBitmap;
}
{
wxBitmap bmp = wxDefaultArtProvider_CreateBitmap(id);
-#if wxUSE_IMAGE
+#if wxUSE_IMAGE && (!defined(__WXMSW__) || wxUSE_WXDIB)
if (bmp.Ok())
{
// fit into transparent image with desired size hint from the client
{
int bmp_w = bmp.GetWidth();
int bmp_h = bmp.GetHeight();
- // want default size but it's smaller, paste into transparent image
+
if ((bmp_h < bestSize.x) && (bmp_w < bestSize.y))
{
+ // the caller wants default size, which is larger than
+ // the image we have; to avoid degrading it visually by
+ // scaling it up, paste it into transparent image instead:
wxPoint offset((bestSize.x - bmp_w)/2, (bestSize.y - bmp_h)/2);
wxImage img = bmp.ConvertToImage();
img.Resize(bestSize, offset);
bmp = wxBitmap(img);
}
+ else // scale (down or mixed, but not up)
+ {
+ wxImage img = bmp.ConvertToImage();
+ bmp = wxBitmap
+ (
+ img.Scale(bestSize.x, bestSize.y,
+ wxIMAGE_QUALITY_HIGH)
+ );
+ }
}
}
}
+#else
+ wxUnusedVar(client);
+ wxUnusedVar(reqSize);
#endif // wxUSE_IMAGE
return bmp;