#ifndef _WX_FONT_H_BASE_
#define _WX_FONT_H_BASE_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "fontbase.h"
-#endif
-
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// wxFontBase represents a font object
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxFontRefData;
-struct WXDLLEXPORT wxNativeFontInfo;
+class WXDLLEXPORT wxNativeFontInfo;
class WXDLLEXPORT wxFontBase : public wxGDIObject
{
static wxFont *New(const wxString& strNativeFontDesc);
// was the font successfully created?
- bool Ok() const { return m_refData != NULL; }
+ bool Ok() const { return IsOk(); }
+ bool IsOk() const { return m_refData != NULL; }
// comparison
bool operator == (const wxFont& font) const;
virtual void SetFamily( int family ) = 0;
virtual void SetStyle( int style ) = 0;
virtual void SetWeight( int weight ) = 0;
- virtual void SetFaceName( const wxString& faceName ) = 0;
virtual void SetUnderlined( bool underlined ) = 0;
virtual void SetEncoding(wxFontEncoding encoding) = 0;
+ virtual bool SetFaceName( const wxString& faceName );
void SetNativeFontInfo(const wxNativeFontInfo& info)
{ DoSetNativeFontInfo(info); }
- void SetNativeFontInfo(const wxString& info);
- void SetNativeFontInfoUserDesc(const wxString& info);
+ bool SetNativeFontInfo(const wxString& info);
+ bool SetNativeFontInfoUserDesc(const wxString& info);
// translate the fonts into human-readable string (i.e. GetStyleString()
// will return "wxITALIC" for an italic font, ...)
static void SetDefaultEncoding(wxFontEncoding encoding);
protected:
- // get the internal data
- wxFontRefData *GetFontData() const
- { return (wxFontRefData *)m_refData; }
-
// the function called by both overloads of SetNativeFontInfo()
virtual void DoSetNativeFontInfo(const wxNativeFontInfo& info);
// the currently default encoding: by default, it's the default system
// encoding, but may be changed by the application using
// SetDefaultEncoding() to make all subsequent fonts created without
- // specifing encoding parameter using this encoding
+ // specifying encoding parameter using this encoding
static wxFontEncoding ms_encodingDefault;
};
#include "wx/msw/font.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/font.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/font.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/font.h"
#elif defined(__WXX11__)
#include "wx/x11/font.h"
#elif defined(__WXMGL__)
#include "wx/mgl/font.h"
+#elif defined(__WXDFB__)
+ #include "wx/dfb/font.h"
#elif defined(__WXMAC__)
#include "wx/mac/font.h"
#elif defined(__WXCOCOA__)
#include "wx/os2/font.h"
#endif
-// ----------------------------------------------------------------------------
-// macros
-// ----------------------------------------------------------------------------
-
-#define M_FONTDATA GetFontData()
-
#endif
// _WX_FONT_H_BASE_