#endif
-//#include "Mpch.h"
+#include "Mpch.h"
#ifdef M_BASEDIR
# ifndef USE_PCH
# include "Mcommon.h"
#include <ctype.h>
+#ifdef WXLAYOUT_DEBUG
+# define WXLO_DEBUG(x) wxLogDebug x
+#else
+# define WXLO_DEBUG(x)
+#endif
+
/// offsets to put a nice frame around text
#define WXLO_XOFFSET 4
#define WXLO_YOFFSET 4
SetBackgroundBitmap(NULL);
}
+void
+wxLayoutWindow::Clear(int family,
+ int size,
+ int style,
+ int weight,
+ int underline,
+ wxColour *fg,
+ wxColour *bg)
+{
+ GetLayoutList()->Clear(family,size,style,weight,underline,fg,bg);
+ SetBackgroundColour(*GetLayoutList()->GetDefaults()->GetBGColour());
+ ResizeScrollbars(true);
+ SetDirty();
+ SetModified(false);
+ wxRect r;
+ int w,h;
+ r.x = r.y = 0; GetSize(&w,&h);
+ r.width = w;
+ r.height = h;
+ DoPaint(&r);
+}
+
#ifdef __WXMSW__
long
wxLayoutWindow::MSWGetDlgCode()
PrepareDC( dc );
SetFocus();
-
wxPoint findPos;
findPos.x = dc.DeviceToLogicalX(event.GetX());
findPos.y = dc.DeviceToLogicalY(event.GetY());
if(findPos.y < 0) findPos.y = 0;
m_ClickPosition = wxPoint(event.GetX(), event.GetY());
-#ifdef WXLAYOUT_DEBUG
-// wxLogDebug("wxLayoutWindow::OnMouse: (%d, %d) -> (%d, %d)",
-// event.GetX(), event.GetY(), findPos.x, findPos.y);
-#endif
wxPoint cursorPos;
bool found;
wxLayoutObject *obj = m_llist->FindObjectScreen(dc, findPos,
&cursorPos, &found);
-#ifdef WXLAYOUT_DEBUG
-// if(obj)
-// wxLogDebug("wxLayoutWindow::OnMouse: Found object of type %d.",
-// obj->GetType());
-// else
-// wxLogDebug("wxLayoutWindow::OnMouse: Found no object.");
-#endif
-
//has the mouse only been moved?
if(eventId == WXLOWIN_MENU_MOUSEMOVE)
{
if(obj && eventId == WXLOWIN_MENU_LCLICK)
{
m_llist->MoveCursorTo(cursorPos);
- m_ScrollToCursor = true; //FIXME: needed? DoPaint(m_llist->GetUpdateRect());
+ ScrollToCursor();
+ Refresh(FALSE); // DoPaint suppresses flicker under GTK
}
if(!m_doSendEvents) // nothing to do
return;
void
wxLayoutWindow::OnChar(wxKeyEvent& event)
{
+ int keyCode = event.KeyCode();
+
#ifdef WXLAYOUT_DEBUG
- if(event.KeyCode() == WXK_F1)
+ if(keyCode == WXK_F1)
{
m_llist->Debug();
return;
}
#endif
-
- long keyCode = event.KeyCode();
- if(m_Selecting && ! event.ShiftDown())
- {
- m_llist->EndSelection();
- m_Selecting = false;
- }
- else
- if(! m_Selecting && event.ShiftDown())
- {
- switch(keyCode)
- {
- case WXK_UP:
- case WXK_DOWN:
- case WXK_RIGHT:
- case WXK_LEFT:
- case WXK_PRIOR:
- case WXK_NEXT:
- case WXK_HOME:
- case WXK_END:
- m_Selecting = true;
- m_llist->StartSelection();
- break;
- default:
- ;
- }
- }
-
- if(!IsEditable()) // do nothing
+
+ if(! m_Selecting && event.ShiftDown())
{
switch(keyCode)
{
case WXK_UP:
- m_llist->MoveCursorVertically(-1);
- break;
case WXK_DOWN:
- m_llist->MoveCursorVertically(1);
- break;
+ case WXK_RIGHT:
+ case WXK_LEFT:
case WXK_PRIOR:
- m_llist->MoveCursorVertically(-20);
- break;
case WXK_NEXT:
- m_llist->MoveCursorVertically(20);
+ case WXK_HOME:
+ case WXK_END:
+ m_Selecting = true;
+ m_llist->StartSelection();
break;
default:
;
}
- return;
}
-
- /* First, handle control keys */
- if(event.ControlDown() && ! event.AltDown())
+
+ /* These two nested switches work like this:
+ The first one processes all non-editing keycodes, to move the
+ cursor, etc. It's default will process all keycodes causing
+ modifications to the buffer, but only if editing is allowed.
+ */
+ switch(keyCode)
{
- switch(keyCode)
+ case WXK_RIGHT:
+ m_llist->MoveCursorHorizontally(1);
+ break;
+ case WXK_LEFT:
+ m_llist->MoveCursorHorizontally(-1);
+ break;
+ case WXK_UP:
+ m_llist->MoveCursorVertically(-1);
+ break;
+ case WXK_DOWN:
+ m_llist->MoveCursorVertically(1);
+ break;
+ case WXK_PRIOR:
+ m_llist->MoveCursorVertically(-20);
+ break;
+ case WXK_NEXT:
+ m_llist->MoveCursorVertically(20);
+ break;
+ case WXK_HOME:
+ m_llist->MoveCursorToBeginOfLine();
+ break;
+ case WXK_END:
+ m_llist->MoveCursorToEndOfLine();
+ break;
+ default:
+ if(keyCode == 'c' && event.ControlDown())
+ Copy();
+ if( IsEditable() )
{
- case WXK_DELETE :
- case 'd':
- m_llist->Delete(1);
- break;
- case 'y':
- m_llist->DeleteLines(1);
- break;
- case 'h': // like backspace
- if(m_llist->MoveCursorHorizontally(-1)) m_llist->Delete(1);
- break;
- case 'u':
- m_llist->DeleteToBeginOfLine();
- break;
- case 'k':
- m_llist->DeleteToEndOfLine();
- break;
+ /* First, handle control keys */
+ if(event.ControlDown() && ! event.AltDown())
+ {
+ switch(keyCode)
+ {
+ case WXK_DELETE :
+ case 'd':
+ m_llist->Delete(1);
+ break;
+ case 'y':
+ m_llist->DeleteLines(1);
+ break;
+ case 'h': // like backspace
+ if(m_llist->MoveCursorHorizontally(-1)) m_llist->Delete(1);
+ break;
+ case 'u':
+ m_llist->DeleteToBeginOfLine();
+ break;
+ case 'k':
+ m_llist->DeleteToEndOfLine();
+ break;
+ case 'v':
+ Paste();
+ break;
#ifdef WXLAYOUT_DEBUG
- case WXK_F1:
- m_llist->SetFont(-1,-1,-1,-1,true); // underlined
- break;
+ case WXK_F1:
+ m_llist->SetFont(-1,-1,-1,-1,true); // underlined
+ break;
#endif
- default:
- ;
- }
- }
- // ALT only:
- else if( event.AltDown() && ! event.ControlDown() )
- {
- switch(keyCode)
- {
- case WXK_DELETE:
- case 'd':
- m_llist->DeleteWord();
- break;
- default:
- ;
- }
- }
- // no control keys:
- else if ( ! event.AltDown() && ! event.ControlDown())
- {
- switch(keyCode)
- {
- case WXK_RIGHT:
- m_llist->MoveCursorHorizontally(1);
- break;
- case WXK_LEFT:
- m_llist->MoveCursorHorizontally(-1);
- break;
- case WXK_UP:
- m_llist->MoveCursorVertically(-1);
- break;
- case WXK_DOWN:
- m_llist->MoveCursorVertically(1);
- break;
- case WXK_PRIOR:
- m_llist->MoveCursorVertically(-20);
- break;
- case WXK_NEXT:
- m_llist->MoveCursorVertically(20);
- break;
- case WXK_HOME:
- m_llist->MoveCursorToBeginOfLine();
- break;
- case WXK_END:
- m_llist->MoveCursorToEndOfLine();
- break;
- case WXK_DELETE :
- m_llist->Delete(1);
- break;
- case WXK_BACK: // backspace
- if(m_llist->MoveCursorHorizontally(-1)) m_llist->Delete(1);
- break;
- case WXK_RETURN:
- if(m_WrapMargin > 0)
- m_llist->WrapLine(m_WrapMargin);
- m_llist->LineBreak();
- break;
- default:
- if((!(event.ControlDown() || event.AltDown() || event.MetaDown()))
- && (keyCode < 256 && keyCode >= 32)
- )
+ default:
+ ;
+ }
+ }
+ // ALT only:
+ else if( event.AltDown() && ! event.ControlDown() )
{
- wxString tmp;
- tmp += keyCode;
- if(m_WrapMargin > 0 && isspace(keyCode))
- m_llist->WrapLine(m_WrapMargin);
- m_llist->Insert(tmp);
+ switch(keyCode)
+ {
+ case WXK_DELETE:
+ case 'd':
+ m_llist->DeleteWord();
+ break;
+ default:
+ ;
+ }
}
- break;
+ // no control keys:
+ else if ( ! event.AltDown() && ! event.ControlDown())
+ {
+ switch(keyCode)
+ {
+ case WXK_INSERT:
+ if(event.ShiftDown())
+ Paste();
+ break;
+ case WXK_DELETE :
+ m_llist->Delete(1);
+ break;
+ case WXK_BACK: // backspace
+ if(m_llist->MoveCursorHorizontally(-1)) m_llist->Delete(1);
+ break;
+ case WXK_RETURN:
+ if(m_WrapMargin > 0)
+ m_llist->WrapLine(m_WrapMargin);
+ m_llist->LineBreak();
+ break;
+ default:
+ if((!(event.ControlDown() || event.AltDown() || event.MetaDown()))
+ && (keyCode < 256 && keyCode >= 32)
+ )
+ {
+ wxString tmp;
+ tmp += keyCode;
+ if(m_WrapMargin > 0 && isspace(keyCode))
+ m_llist->WrapLine(m_WrapMargin);
+ m_llist->Insert(tmp);
+ }
+ break;
+ }
+ }
+ SetDirty();
+ SetModified();
+ }// if(IsEditable())
+ }// first switch()
+ if(m_Selecting)
+ {
+ if(event.ShiftDown())
+ m_llist->ContinueSelection();
+ else
+ {
+ m_llist->EndSelection();
+ m_Selecting = false;
}
}
- SetDirty();
- SetModified();
- m_ScrollToCursor = true;
- //DoPaint(true); // paint and scroll to cursor
+
+ ScrollToCursor();
wxRect r = *m_llist->GetUpdateRect();
- Refresh( FALSE, &r);
+ DoPaint(&r);
}
void
m_llist->EndSelection();
event.Skip();
}
+
+
+void
+wxLayoutWindow::ScrollToCursor(void)
+{
+ wxClientDC dc( this );
+ PrepareDC( dc );
+
+ int x0,y0,x1,y1, dx, dy;
+
+ // Calculate where the top of the visible area is:
+ ViewStart(&x0,&y0);
+ GetScrollPixelsPerUnit(&dx, &dy);
+ x0 *= dx; y0 *= dy;
+
+ WXLO_DEBUG(("ScrollToCursor: ViewStart is %d/%d", x0, y0));
+ // Get the size of the visible window:
+ GetClientSize(&x1,&y1);
+ wxASSERT(x1 > 0);
+ wxASSERT(y1 > 0);
+ // As we have the values anyway, use them to avoid unnecessary
+ // scrollbar updates.
+ if(x1 > m_maxx) m_maxx = x1;
+ if(y1 > m_maxy) m_maxy = y1;
+ /* Make sure that the scrollbars are at a position so that the
+ cursor is visible if we are editing. */
+ /** Scroll so that cursor is visible! */
+ WXLO_DEBUG(("m_ScrollToCursor = %d", (int) m_ScrollToCursor));
+ wxPoint cc = m_llist->GetCursorScreenPos(*m_memDC);
+ if(cc.x < x0 || cc.y < y0
+ || cc.x >= x0+(9*x1)/10 || cc.y >= y0+(9*y1/10)) // (9*x)/10 == 90%
+ {
+ int nx, ny;
+ nx = cc.x - x1/2; if(nx < 0) nx = 0;
+ ny = cc.y - y1/2; if(ny < 0) ny = 0;
+ Scroll(nx/dx,ny/dy); // new view start
+ x0 = nx; y0 = ny;
+ m_ScrollToCursor = false; // avoid recursion
+ }
+}
+
void
wxLayoutWindow::OnPaint( wxPaintEvent &WXUNUSED(event)) // or: OnDraw(wxDC& dc)
{
if(x1 > m_maxx) m_maxx = x1;
if(y1 > m_maxy) m_maxy = y1;
+ WXLO_DEBUG(("Update rect: %ld,%ld / %ld,%ld",
+ updateRect->x, updateRect->y,
+ updateRect->x+updateRect->width,
+ updateRect->y+updateRect->height));
- //m_llist->InvalidateUpdateRect();
- //const wxRect *r = m_llist->GetUpdateRect();
- wxLogDebug("Update rect: %ld,%ld / %ld,%ld",
- updateRect->x, updateRect->y, updateRect->x+updateRect->width, updateRect->y+updateRect->height);
-
-#if 0
- //FIXME: we should never need to call Layout at all because the
- // list does it automatically.
-// Maybe we need to change the scrollbar sizes or positions,
- // so layout the list and check:
if(IsDirty())
+ {
m_llist->Layout(dc);
- wxLogDebug("Update rect after calling Layout: %ld,%ld / %ld,%ld",
- r->x, r->y, r->x+r->width, r->y+r->height);
- // this is needed even when only the cursor moved
- m_llist->Layout(dc,y0+y1);
- wxLogDebug("Update rect after calling Layout again: %ld,%ld / %ld,%ld",
- r->x, r->y, r->x+r->width, r->y+r->height);
-#endif
-
- if(IsDirty())
ResizeScrollbars();
-
- /* Make sure that the scrollbars are at a position so that the
- cursor is visible if we are editing. */
- /** Scroll so that cursor is visible! */
- wxLogDebug("m_ScrollToCursor = %d", (int) m_ScrollToCursor);
- if(IsEditable() && m_ScrollToCursor)
- {
- wxPoint cc = m_llist->GetCursorScreenPos(*m_memDC);
- if(cc.x < x0 || cc.y < y0
- || cc.x >= x0+(9*x1)/10 || cc.y >= y0+(9*y1/10)) // (9*x)/10 == 90%
- {
- int nx, ny;
- nx = cc.x - x1/2; if(nx < 0) nx = 0;
- ny = cc.y - y1/2; if(ny < 0) ny = 0;
- Scroll(nx/dx,ny/dy); // new view start
- x0 = nx; y0 = ny;
- }
}
-
/* Check whether the window has grown, if so, we need to reallocate
the bitmap to be larger. */
if(x1 > m_bitmapSize.x || y1 > m_bitmapSize.y)
m_memDC->SelectObject(*m_bitmap);
}
- // Device origins on the memDC are suspect, we translate manually
- // with the translate parameter of Draw().
m_memDC->SetDeviceOrigin(0,0);
- m_memDC->SetBrush(wxBrush(m_llist->GetDefaults()->GetBGColour(), wxSOLID));
- m_memDC->SetPen(wxPen(m_llist->GetDefaults()->GetBGColour(),0,wxTRANSPARENT));
+ m_memDC->SetBrush(wxBrush(*m_llist->GetDefaults()->GetBGColour(),wxSOLID));
+ m_memDC->SetPen(wxPen(*m_llist->GetDefaults()->GetBGColour(),
+ 0,wxTRANSPARENT));
m_memDC->SetLogicalFunction(wxCOPY);
+
+ /* Either fill the background with the background bitmap, or clear
+ it. */
if(m_BGbitmap)
{
CoordType
}
else
{
+ // clear the background: (must not be done if we use the update rectangle!)
m_memDC->SetBackgroundMode(wxSOLID);
m_memDC->DrawRectangle(0,0,x1, y1);
}
/* This is the important bit: we tell the list to draw itself: */
- wxLogDebug("Update rect: %ld,%ld / %ld,%ld",
- updateRect->x, updateRect->y, updateRect->x+updateRect->width, updateRect->y+updateRect->height);
+#if WXLO_DEBUG_URECT
+ WXLO_DEBUG(("Update rect: %ld,%ld / %ld,%ld",
+ updateRect->x, updateRect->y,
+ updateRect->x+updateRect->width,
+ updateRect->y+updateRect->height));
+#endif
+ // Device origins on the memDC are suspect, we translate manually
+ // with the translate parameter of Draw().
wxPoint offset(-x0+WXLO_XOFFSET,-y0+WXLO_YOFFSET);
m_llist->Draw(*m_memDC,offset, y0, y0+y1);
+ // We start calculating a new update rect before drawing the
+ // cursor, so that the cursor coordinates get included in the next
+ // update rectangle (although they are drawn on the memDC, this is
+ // needed to erase it):
+ m_llist->InvalidateUpdateRect();
+ m_llist->DrawCursor(*m_memDC,
+ m_HaveFocus && IsEditable(), // draw a thick
+ // cursor for editable windows with focus
+ offset);
+
// Now copy everything to the screen:
#if 0
- //FIXME:
- // 1. the update region as calculated by the list is wrong
- // 2. we get wrong values here
- // 3. how about the offset?
+ // This somehow doesn't work, but even the following bit with the
+ // whole rect at once is still a bit broken I think.
wxRegionIterator ri ( GetUpdateRegion() );
if(ri)
while(ri)
{
- wxLogDebug("UpdateRegion: %ld,%ld, %ld,%ld",
- ri.GetX(),ri.GetY(),ri.GetW(),ri.GetH());
+ WXLO_DEBUG(("UpdateRegion: %ld,%ld, %ld,%ld",
+ ri.GetX(),ri.GetY(),ri.GetW(),ri.GetH()));
dc.Blit(x0+ri.GetX(),y0+ri.GetY(),ri.GetW(),ri.GetH(),
m_memDC,ri.GetX(),ri.GetY(),wxCOPY,FALSE);
ri++;
// y1 += WXLO_YOFFSET; //FIXME might not be needed
dc.Blit(x0,y0,x1,y1,m_memDC,0,0,wxCOPY,FALSE);
}
- //FIXME: we need to make sure we blit draw the cursor!
- // How about drawing it directly to the screen?
- if(IsEditable())
- //m_llist->DrawCursor(*m_memDC,m_HaveFocus,offset);
- m_llist->DrawCursor(dc,m_HaveFocus, wxPoint(WXLO_XOFFSET,WXLO_YOFFSET)); //direct to screen
ResetDirty();
m_ScrollToCursor = false;
- m_llist->InvalidateUpdateRect();
}
-// change the range and position of scroll bars
+// change the range and position of scrollbars
void
wxLayoutWindow::ResizeScrollbars(bool exact)
{
wxPoint max = m_llist->GetSize();
-
+
+ WXLO_DEBUG(("ResizeScrollbars: GetSize: %ld, %ld", (long int)max.x,
+ (long int) max.y));
if(max.x > m_maxx || max.y > m_maxy
|| max.x > m_maxx-WXLO_ROFFSET || max.y > m_maxy-WXLO_BOFFSET
|| exact)
wxTheClipboard->Close();
}
#if 0
- /* Unfortunately, this little hack doesn't work. So I'll go back to
- pure X11. */
+ /* My attempt to get the primary selection, but it does not
+ work. :-( */
if(text.Length() == 0)
{
wxTextCtrl tmp_tctrl(this,-1);
wxLayoutImportText( m_llist, text);
}
+bool
+wxLayoutWindow::Copy(void)
+{
+ // Calling GetSelection() will automatically do an EndSelection()
+ // on the list, but we need to take a note of it, too:
+ if(m_Selecting)
+ {
+ m_Selecting = false;
+ m_llist->EndSelection();
+ }
+ wxLayoutList *llist = m_llist->GetSelection();
+ if(! llist)
+ return FALSE;
+
+ wxString text;
+ wxLayoutExportObject *export;
+ wxLayoutExportStatus status(llist);
+ while((export = wxLayoutExport( &status, WXLO_EXPORT_AS_TEXT)) != NULL)
+ {
+ if(export->type == WXLO_EXPORT_TEXT)
+ text << *(export->content.text);
+ delete export;
+ }
+ delete llist;
+
+ // The exporter always appends a newline, so we chop it off if it
+ // is there:
+ {
+ size_t len = text.Length();
+ if(len > 2 && text[len-2] == '\r') // Windows
+ text = text.Mid(0,len-2);
+ else if(len > 1 && text[len-1] == '\n')
+ text = text.Mid(0,len-1);
+ }
+
+ // Read some text
+ if (wxTheClipboard->Open())
+ {
+ wxTextDataObject *data = new wxTextDataObject( text );
+ bool rc = wxTheClipboard->SetData( data );
+ wxTheClipboard->Close();
+ return rc;
+ }
+ return FALSE;
+}
+
+bool
+wxLayoutWindow::Cut(void)
+{
+ if(Copy())
+ {
+ m_llist->DeleteSelection();
+ return TRUE;
+ }
+ else
+ return FALSE;
+}
+bool
+wxLayoutWindow::Find(const wxString &needle,
+ wxPoint * fromWhere)
+{
+ wxPoint found;
+
+ if(fromWhere == NULL)
+ found = m_llist->FindText(needle, m_llist->GetCursorPos());
+ else
+ found = m_llist->FindText(needle, *fromWhere);
+ if(found.x != -1)
+ {
+ if(fromWhere)
+ {
+ *fromWhere = found;
+ fromWhere->x ++;
+ }
+ m_llist->MoveCursorTo(found);
+ ScrollToCursor();
+ return true;
+ }
+ return false;
+}
wxMenu *
wxLayoutWindow::MakeFormatMenu()
wxLayoutWindow::OnSetFocus(wxFocusEvent &ev)
{
m_HaveFocus = true;
-//FIXME DoPaint(); // to repaint the cursor
+//FIXME: need argument DoPaint(); // to repaint the cursor
}
void
wxLayoutWindow::OnKillFocus(wxFocusEvent &ev)
{
m_HaveFocus = false;
-//FIXME DoPaint(); // to repaint the cursor
+//FIXME: need argument DoPaint(); // to repaint the cursor
}