// resize to the size of the desktop
wxCopyRECTToRect(wxGetWindowRect(::GetDesktopWindow()), rect);
// resize to the size of the desktop
wxCopyRECTToRect(wxGetWindowRect(::GetDesktopWindow()), rect);
rect.x, rect.y, rect.width, rect.height,
flags);
rect.x, rect.y, rect.width, rect.height,
flags);
// finally send an event allowing the window to relayout itself &c
wxSizeEvent event(rect.GetSize(), GetId());
GetEventHandler()->ProcessEvent(event);
}
else // stop showing full screen
{
// finally send an event allowing the window to relayout itself &c
wxSizeEvent event(rect.GetSize(), GetId());
GetEventHandler()->ProcessEvent(event);
}
else // stop showing full screen
{
Maximize(m_fsIsMaximized);
SetWindowLong(GetHwnd(),GWL_STYLE, m_fsOldWindowStyle);
SetWindowPos(GetHwnd(),HWND_TOP,m_fsOldSize.x, m_fsOldSize.y,
Maximize(m_fsIsMaximized);
SetWindowLong(GetHwnd(),GWL_STYLE, m_fsOldWindowStyle);
SetWindowPos(GetHwnd(),HWND_TOP,m_fsOldSize.x, m_fsOldSize.y,
- // so we NULL it out if it's a child from some other frame
- wxWindow *win = m_winLastFocused;
- while ( win )
- {
- if ( win->IsTopLevel() )
+ // and don't remember it if it's a child from some other frame
+ if ( wxGetTopLevelParent(m_winLastFocused) != this )