-#ifdef __WXGTK__
-
- width = m_width;
- height = m_height;
-
- return (m_images.Nth( index ) != NULL);
-
-#else
-
- wxNode *node = m_images.Nth( index );
- if (node)
- {
- wxBitmap *bm = (wxBitmap*)node->Data();
- width = bm->GetWidth();
- height = bm->GetHeight();
+ wxList::compatibility_iterator node = m_images.Item( index );
+
+ wxCHECK_MSG( node, FALSE, wxT("wrong index in image list") );
+
+ wxBitmap* newBitmap = (bitmap.IsKindOf(CLASSINFO(wxIcon))) ?
+ #if defined(__VISAGECPP__)
+ //just can't do this in VisualAge now, with all this new Bitmap-Icon stuff
+ //so construct it from a bitmap object until I can figure this nonsense out. (DW)
+ new wxBitmap(bitmap)
+ #else
+ new wxBitmap( (const wxIcon&) bitmap )
+ #endif
+ : new wxBitmap(bitmap) ;
+
+ if (index == (int) m_images.GetCount() - 1)
+ {
+ delete node->GetData();
+ m_images.Erase( node );
+ m_images.Append( newBitmap );
+ }
+ else
+ {
+ wxList::compatibility_iterator next = node->GetNext();
+ delete node->GetData();
+ m_images.Erase( node );
+ m_images.Insert( next, newBitmap );
+ }
+