// Created: 26.07.99
// RCS-ID: $Id$
// Copyright: (c) wxWindows team
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CONTROL_H_BASE_
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "controlbase.h"
#endif
+#include "wx/defs.h"
+
#if wxUSE_CONTROLS
#include "wx/window.h" // base class
class WXDLLEXPORT wxControlBase : public wxWindow
{
public:
+ wxControlBase() { }
+
+ virtual ~wxControlBase();
+
// Create() function adds the validator parameter
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
// get the control alignment (left/right/centre, top/bottom/centre)
int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
-#ifdef __WXMAC_X__
- virtual ~wxControlBase() { } // Added min for Mac X
-#endif
-
protected:
// creates the control (calls wxWindowBase::CreateBase inside) and adds it
// to the list of parents children
// initialize the common fields of wxCommandEvent
void InitCommandEvent(wxCommandEvent& event) const;
+
+ DECLARE_NO_COPY_CLASS(wxControlBase)
};
// ----------------------------------------------------------------------------
#include "wx/motif/control.h"
#elif defined(__WXGTK__)
#include "wx/gtk/control.h"
-#elif defined(__WXQT__)
- #include "wx/qt/control.h"
#elif defined(__WXMAC__)
#include "wx/mac/control.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/control.h"
#elif defined(__WXPM__)
#include "wx/os2/control.h"
-#elif defined(__WXSTUBS__)
- #include "wx/stubs/control.h"
#endif
#endif // wxUSE_CONTROLS