// Created: 10/12/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
-// Licence: wxWindows license
+// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#ifndef WX_PRECOMP
#include "wx/window.h"
- #include "wx/msw/private.h"
+ #include "wx/os2/private.h"
#include "wx/font.h"
#include "wx/bitmap.h"
#include "wx/dcmemory.h"
#if wxUSE_OWNER_DRAWN
+#include "wx/settings.h"
#include "wx/ownerdrw.h"
#include "wx/menuitem.h"
{
wxMemoryDC vDC;
- vDC.SetFont(GetFont());
wxString sStr = wxStripMenuCodes(m_strName);
//
- // # without this menu items look too tightly packed (at least under Windows)
- //
- sStr += wxT('W'); // 'W' is typically the widest letter
+ // If we have a valid accel string, then pad out
+ // the menu string so the menu and accel string are not
+ // placed ontop of eachother.
+ if (!m_strAccel.empty() )
+ {
+ sStr.Pad(sStr.Length()%8);
+ sStr += m_strAccel;
+ }
+ vDC.SetFont(GetFont());
vDC.GetTextExtent( sStr
,(long *)pWidth
,(long *)pHeight
);
+ if (!m_strAccel.IsEmpty())
+ {
+ //
+ // Measure the accelerator string, and add it's width to
+ // the total item width, plus 16 (Accelerators are right justified,
+ // with the right edge of the text rectangle 16 pixels left of
+ // the right edge of the menu)
+ //
+ int nAccelWidth;
+ int nAccelHeight;
+
+ vDC.GetTextExtent( m_strAccel
+ ,&nAccelWidth
+ ,&nAccelHeight
+ );
+ *pWidth += nAccelWidth;
+ }
//
- // JACS: items still look too tightly packed, so adding 2 pixels.
+ // Add space at the end of the menu for the submenu expansion arrow
+ // this will also allow offsetting the accel string from the right edge
//
- (*pHeight) = (*pHeight) + 2;
- m_nHeight = *pHeight; // remember height for use in OnDrawItem
- return TRUE;
-} // end of wxOwnerDrawn::OnMeasureItem
+ *pWidth = (size_t)(*pWidth + GetDefaultMarginWidth() * 1.5);
-// searching for this macro you'll find all the code where I'm using the native
-// Win32 GDI functions and not wxWindows ones. Might help to whoever decides to
-// port this code to X. (VZ)
+ //
+ // JACS: items still look too tightly packed, so adding 5 pixels.
+ //
+ (*pHeight) += 5;
-// JACS: TODO. Why does a disabled but highlighted item still
-// get drawn embossed? How can we tell DrawState that we don't want the
-// embossing?
+ //
+ // Ray Gilbert's changes - Corrects the problem of a BMP
+ // being placed next to text in a menu item, and the BMP does
+ // not match the size expected by the system. This will
+ // resize the space so the BMP will fit. Without this, BMPs
+ // must be no larger or smaller than 16x16.
+ //
+ if (m_bmpChecked.Ok())
+ {
+ //
+ // Is BMP height larger then text height?
+ //
+ size_t nAdjustedHeight = m_bmpChecked.GetHeight() +
+ wxSystemSettings::GetMetric(wxSYS_EDGE_Y);
+ if (*pHeight < nAdjustedHeight)
+ *pHeight = nAdjustedHeight;
+
+ //
+ // Does BMP encroach on default check menu position?
+ //
+ size_t nAdjustedWidth = m_bmpChecked.GetWidth() +
+ (wxSystemSettings::GetMetric(wxSYS_EDGE_X) * 2);
+
+ //
+ // Do we need to widen margin to fit BMP?
+ //
+ if ((size_t)GetMarginWidth() < nAdjustedWidth)
+ SetMarginWidth(nAdjustedWidth);
+
+ //
+ // Add the size of the bitmap to our total size...
+ //
+ *pWidth += GetMarginWidth();
+ }
+
+ //
+ // Add the size of the bitmap to our total size - even if we don't have
+ // a bitmap we leave room for one...
+ //
+ *pWidth += GetMarginWidth();
+
+ //
+ // Make sure that this item is at least as
+ // tall as the user's system settings specify
+ //
+ if (*pHeight < m_nMinHeight)
+ *pHeight = m_nMinHeight;
+ m_nHeight = *pHeight; // remember height for use in OnDrawItem
+ return TRUE;
+} // end of wxOwnerDrawn::OnMeasureItem
// draw the item
bool wxOwnerDrawn::OnDrawItem(
)
{
//
- // For now we let PM deal with highlighting and framing and such in a
- // default manner. So we leave fsAttribute and fsOldAttribute ( or
- // fsState and fsOldState ) the same and pass it on. We may want to add
- // code later to draw theseattributes in a more custom manner.
+ // We do nothing on focus change
//
+ if (eAction == wxODFocusChanged )
+ return TRUE;
//
- // WxWinGdi_CColour <-> RGB
+ // Select the font and draw the text
+ // ---------------------------------
//
- #define ToRGB(col) OS2RGB(col.Red(), col.Green(), col.Blue())
- #define UnRGB(col) GetRValue(col), GetGValue(col), GetBValue(col)
- CHARBUNDLE vCbndText;
- CHARBUNDLE vCbndBack;
+ CHARBUNDLE vCbnd;
HPS hPS= rDC.GetHPS();
- ULONG lColBack;
- ULONG lColText;
+ wxColour vColBack;
+ wxColour vColText;
+ COLORREF vRef;
+ RECTL vRect = {rRect.x + 4, rRect.y + 1, rRect.x + (rRect.width - 2), rRect.y + rRect.height};
+
+ memset(&vCbnd, 0, sizeof(CHARBUNDLE));
+
+ //
+ // Use default font if no font set
+ //
+ if (m_font.Ok())
+ {
+ m_font.RealizeResource();
+ }
+ else
+ {
+ ::GpiSetCharSet(hPS, LCID_DEFAULT);
+ }
+ //
+ // Base on the status of the menu item pick the right colors
+ //
if (eStatus & wxODSelected)
{
- lColBack = (DWORD)::WinQuerySysColor( HWND_DESKTOP
- ,SYSCLR_MENUHILITEBGND // Light gray
- ,0L
- );
- lColText = (DWORD)::WinQuerySysColor( HWND_DESKTOP
- ,SYSCLR_MENUTEXT // Black
- ,0L
- );
+ wxColour vCol2("WHITE");
+ vColBack.Set( (unsigned char)0
+ ,(unsigned char)0
+ ,(unsigned char)160
+ ); // no dark blue in color table
+ vColText = vCol2;
}
else if (eStatus & wxODDisabled)
{
- lColBack = (DWORD)::WinQuerySysColor( HWND_DESKTOP
- ,SYSCLR_MENU // Light gray
- ,0L
- );
- lColText = (DWORD)::WinQuerySysColor( HWND_DESKTOP
- ,SYSCLR_MENUDISABLEDTEXT // dark gray
- ,0L
- );
+ vRef = (ULONG)::WinQuerySysColor( HWND_DESKTOP
+ ,SYSCLR_MENU // Light gray
+ ,0L
+ );
+ vColBack.Set( GetRValue(vRef)
+ ,GetGValue(vRef)
+ ,GetBValue(vRef)
+ );
+ vRef = (ULONG)::WinQuerySysColor( HWND_DESKTOP
+ ,SYSCLR_MENUDISABLEDTEXT // dark gray
+ ,0L
+ );
+ vColText.Set( GetRValue(vRef)
+ ,GetGValue(vRef)
+ ,GetBValue(vRef)
+ );
}
else
{
//
// Fall back to default colors if none explicitly specified
//
- lColBack = m_colBack.Ok() ? ToRGB(m_colBack) : ::WinQuerySysColor( HWND_DESKTOP
- ,SYSCLR_MENU // we are using gray for all our window backgrounds in wxWindows
- ,0L
- );
- lColText = m_colText.Ok() ? ToRGB(m_colText) : ::WinQuerySysColor( HWND_DESKTOP
- ,SYSCLR_WINDOWTEXT // Black
- ,0L
- );
+ vRef = ::WinQuerySysColor( HWND_DESKTOP
+ ,SYSCLR_MENU // we are using gray for all our window backgrounds in wxWindows
+ ,0L
+ );
+ vColBack.Set( GetRValue(vRef)
+ ,GetGValue(vRef)
+ ,GetBValue(vRef)
+ );
+ vRef = ::WinQuerySysColor( HWND_DESKTOP
+ ,SYSCLR_WINDOWTEXT // Black
+ ,0L
+ );
+ vColText.Set( GetRValue(vRef)
+ ,GetGValue(vRef)
+ ,GetBValue(vRef)
+ );
}
- vCbndText.lColor = (LONG)lColText;
- vCbndBack.lColor = (LONG)lColBack;
+ rDC.SetTextBackground(vColBack);
+ rDC.SetTextForeground(vColText);
+ rDC.SetBackgroundMode(wxTRANSPARENT);
+ vCbnd.lColor = vColText.GetPixel();
+ vCbnd.lBackColor = vColBack.GetPixel();
::GpiSetAttrs( hPS
,PRIM_CHAR
- ,CBB_BACK_COLOR
- ,0
- ,&vCbndBack
- );
- ::GpiSetAttrs( hPS
- ,PRIM_CHAR
- ,CBB_COLOR
+ ,CBB_BACK_COLOR | CBB_COLOR
,0
- ,&vCbndText
+ ,&vCbnd
);
+ ::GpiSetBackMix( hPS
+ ,BM_LEAVEALONE
+ );
+ //
+ // Paint the background
+ //
+ ::WinFillRect(hPS, &vRect, vColBack.GetPixel());
//
// Determine where to draw and leave space for a check-mark.
int nX = rRect.x + GetMarginWidth();
//
- // Select the font and draw the text
- // ---------------------------------
+ // Unfortunately, unlike Win32, PM has no owner drawn specific text
+ // drawing methods like ::DrawState that can cleanly handle accel
+ // pneumonics and deal, automatically, with various states, so we have
+ // to handle them ourselves. Notice Win32 can't handle \t in ownerdrawn
+ // strings either. We cannot handle mneumonics either. We display
+ // it, though, in hopes we can figure it out some day.
//
//
- // Use default font if no font set
+ // Display main text and accel text separately to allign better
//
- if (m_font.Ok())
+ wxString sTgt = "\t";
+ wxString sFullString = m_strName; // need to save the original text
+ wxString sAccel;
+ int nIndex;
+ size_t nWidth;
+ size_t nCharWidth;
+ size_t nHeight;
+ bool bFoundMneumonic = FALSE;
+ bool bFoundAccel = FALSE;
+
+ //
+ // Deal with the tab, extracting the Accel text
+ //
+ nIndex = sFullString.Find(sTgt.c_str());
+ if (nIndex != -1)
{
- m_font.RealizeResource();
+ bFoundAccel = TRUE;
+ sAccel = sFullString.Mid(nIndex + 1);
+ sFullString.Remove(nIndex);
}
- else
+
+ //
+ // Deal with the mneumonic character
+ //
+ sTgt = "~";
+ nIndex = sFullString.Find(sTgt.c_str());
+ if (nIndex != -1)
{
- ::GpiSetCharSet(hPS, LCID_DEFAULT);
+ wxString sTmp = sFullString;
+
+ bFoundMneumonic = TRUE;
+ sTmp.Remove(nIndex);
+ rDC.GetTextExtent( sTmp
+ ,(long *)&nWidth
+ ,(long *)&nHeight
+ );
+ sTmp = sFullString[(size_t)(nIndex + 1)];
+ rDC.GetTextExtent( sTmp
+ ,(long *)&nCharWidth
+ ,(long *)&nHeight
+ );
+ sFullString.Replace(sTgt.c_str(), "", TRUE);
}
//
- // Unfortunately, unlike Win32, PM has no owner drawn specific text
- // drawing methods like ::DrawState that can cleanly handle accel
- // pneumonics and deal, automatically, with various states, so we have
- // to handle them ourselves. Notice Win32 can't handle \t in ownerdrawn
- // strings either.
+ // Draw the main item text sans the accel text
+ //
+ POINTL vPntStart = {nX, rRect.y + 4};
+ ::GpiCharStringAt( rDC.GetHPS()
+ ,&vPntStart
+ ,sFullString.length()
+ ,(PCH)sFullString.c_str()
+ );
+ if (bFoundMneumonic)
+ {
+ //
+ // Underline the mneumonic -- still won't work, but at least it "looks" right
+ //
+ wxPen vPen;
+ POINTL vPntEnd = {nX + nWidth + nCharWidth - 3, rRect.y + 2}; //CharWidth is bit wide
+
+ vPntStart.x = nX + nWidth - 1;
+ vPntStart.y = rRect.y + 2; // Make it look pretty!
+ vPen = wxPen(vColText, 1, wxSOLID); // Assuming we are always black
+ rDC.SetPen(vPen);
+ ::GpiMove(hPS, &vPntStart);
+ ::GpiLine(hPS, &vPntEnd);
+ }
+
+ //
+ // Now draw the accel text
+ //
+ if (bFoundAccel)
+ {
+ size_t nWidth;
+ size_t nHeight;
- rDC.DrawText( m_strName
- ,nX
- ,rRect.y
- );
+ rDC.GetTextExtent( sAccel
+ ,(long *)&nWidth
+ ,(long *)&nHeight
+ );
+ //
+ // Back off the starting position from the right edge
+ //
+ vPntStart.x = rRect.width - (nWidth + 7);
+ vPntStart.y = rRect.y + 4;
+ ::GpiCharStringAt( rDC.GetHPS()
+ ,&vPntStart
+ ,sAccel.length()
+ ,(PCH)sAccel.c_str()
+ );
+ }
//
// Draw the bitmap
vRect.xLeft = rRect.x;
vRect.xRight = rRect.x + GetMarginWidth();
vRect.yBottom = rRect.y;
- vRect.yTop = rRect.y + m_nHeight;
+ vRect.yTop = rRect.y + m_nHeight - 3;
::WinDrawBitmap( hPS // PS for this menuitem
,hBmpCheck // system checkmark
if (vBmp.Ok())
{
+
wxMemoryDC vDCMem(&rDC);
+ wxMemoryDC* pOldDC = (wxMemoryDC*)vBmp.GetSelectedInto();
+ if(pOldDC != NULL)
+ {
+ vBmp.SetSelectedInto(NULL);
+ }
vDCMem.SelectObject(vBmp);
//
//
wxASSERT((nBmpWidth <= rRect.width) && (nBmpHeight <= rRect.height));
- //
- //MT: blit with mask enabled.
- //
+ int nHeightDiff = m_nHeight - nBmpHeight;
+
rDC.Blit( rRect.x + (GetMarginWidth() - nBmpWidth) / 2
- ,rRect.y + (m_nHeight - nBmpHeight) /2
+ ,rRect.y + nHeightDiff / 2
,nBmpWidth
,nBmpHeight
,&vDCMem
if (eStatus & wxODSelected)
{
- RECT vRectBmp = { rRect.x
- ,rRect.y
- ,rRect.x + GetMarginWidth()
- ,rRect.y + m_nHeight
- };
+ POINTL vPnt1 = {rRect.x + 1, rRect.y + 3}; // Leave a little background border
+ POINTL vPnt2 = {rRect.x + GetMarginWidth(), rRect.y + m_nHeight - 3};
+
LINEBUNDLE vLine;
- vLine.lColor = lColBack;
+ vLine.lColor = vColBack.GetPixel();
::GpiSetAttrs( hPS
,PRIM_LINE
,LBB_COLOR
,0
,&vLine
);
+ ::GpiMove(hPS, &vPnt1);
::GpiBox( hPS
,DRO_OUTLINE
- ,(PPOINTL)&vRectBmp
+ ,&vPnt2
,0L
,0L
);
}
+ vBmp.SetSelectedInto(NULL);
}
}
-
- return TRUE;
-}
+ return TRUE;
+} // end of wxOwnerDrawn::OnDrawItem
#endif //wxUSE_OWNER_DRAWN