#include "wx/msw/private.h"
#include "wx/log.h"
+#include "wx/evtloop.h"
+#include "wx/ptr_scpd.h"
#if wxUSE_COMMON_DIALOGS && !defined(__WXMICROWIN__)
#include <commdlg.h>
#endif
-// ----------------------------------------------------------------------------
-// constants
-// ----------------------------------------------------------------------------
-
-// default dialog pos and size
-
-#define wxDIALOG_DEFAULT_X 300
-#define wxDIALOG_DEFAULT_Y 300
-
-#define wxDIALOG_DEFAULT_WIDTH 500
-#define wxDIALOG_DEFAULT_HEIGHT 500
-
-// ----------------------------------------------------------------------------
-// globals
-// ----------------------------------------------------------------------------
-
-// all modal dialogs currently shown
-static wxWindowList wxModalDialogs;
-
// ----------------------------------------------------------------------------
// wxWin macros
// ----------------------------------------------------------------------------
EVT_CLOSE(wxDialog::OnCloseWindow)
END_EVENT_TABLE()
+// ----------------------------------------------------------------------------
+// wxDialogModalData
+// ----------------------------------------------------------------------------
+
+// this is simply a container for any data we need to implement modality which
+// allows us to avoid changing wxDialog each time the implementation changes
+class wxDialogModalData
+{
+public:
+ wxDialogModalData(wxDialog *dialog) : m_evtLoop(dialog) { }
+
+ void RunLoop()
+ {
+ m_evtLoop.Run();
+ }
+
+ void ExitLoop()
+ {
+ m_evtLoop.Exit();
+ }
+
+private:
+ wxModalEventLoop m_evtLoop;
+};
+
+wxDEFINE_TIED_SCOPED_PTR_TYPE(wxDialogModalData);
+
// ============================================================================
// implementation
// ============================================================================
void wxDialog::Init()
{
m_oldFocus = (wxWindow *)NULL;
-
m_isShown = FALSE;
-
- m_windowDisabler = (wxWindowDisabler *)NULL;
-
- SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
+ m_modalData = NULL;
+ m_endModalCalled = FALSE;
}
bool wxDialog::Create(wxWindow *parent,
long style,
const wxString& name)
{
- Init();
-
SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG);
// save focus before doing anything which can potentially change it
if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) )
return FALSE;
- SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
+ if ( !m_hasFont )
+ SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
+
+ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
return TRUE;
}
bool wxDialog::IsModalShowing() const
{
- return wxModalDialogs.Find(wxConstCast(this, wxDialog)) != NULL;
+ return m_modalData != NULL;
}
wxWindow *wxDialog::FindSuitableParent() const
wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") );
wxCHECK_RET( IsModal(), _T("can't DoShowModal() modeless dialog") );
- wxModalDialogs.Append(this);
-
wxWindow *parent = GetParent();
wxWindow* oldFocus = m_oldFocus;
hwndOldFocus = GetHwndOf(parent);
}
- // disable all other app windows
- wxASSERT_MSG( !m_windowDisabler, _T("disabling windows twice?") );
-
- m_windowDisabler = new wxWindowDisabler(this);
-
- // before entering the modal loop, reset the "is in OnIdle()" flag (see
- // comment in app.cpp)
- extern bool wxIsInOnIdleFlag;
- bool wasInOnIdle = wxIsInOnIdleFlag;
- wxIsInOnIdleFlag = FALSE;
-
// enter the modal loop
- while ( IsModalShowing() )
{
-#if wxUSE_THREADS
- wxMutexGuiLeaveOrEnter();
-#endif // wxUSE_THREADS
-
- while ( !wxTheApp->Pending() && wxTheApp->ProcessIdle() )
- ;
-
- // a message came or no more idle processing to do
- wxTheApp->DoMessage();
+ wxDialogModalDataTiedPtr modalData(&m_modalData,
+ new wxDialogModalData(this));
+ modalData->RunLoop();
}
- wxIsInOnIdleFlag = wasInOnIdle;
-
// and restore focus
// Note that this code MUST NOT access the dialog object's data
// in case the object has been deleted (which will be the case
bool wxDialog::Show(bool show)
{
- if ( !show )
+ if ( !show && m_modalData )
{
- // if we had disabled other app windows, reenable them back now because
+ // we need to do this before calling wxDialogBase version because if we
+ // had disabled other app windows, they must be reenabled right now as
// if they stay disabled Windows will activate another window (one
- // which is enabled, anyhow) and we will lose activation
- if ( m_windowDisabler )
- {
- delete m_windowDisabler;
- m_windowDisabler = NULL;
- }
+ // which is enabled, anyhow) when we're hidden in the base class Show()
+ // and we will lose activation
+ m_modalData->ExitLoop();
}
// ShowModal() may be called for already shown dialog
// every time is simpler than keeping a flag
Layout();
- // usually will result in TransferDataToWindow() being called
+ // this usually will result in TransferDataToWindow() being called
InitDialog();
}
- if ( IsModal() )
+ // EndModal may have been called from InitDialog handler,
+ // which would cause an infinite loop if we didn't take it
+ // into account
+ if ( show && IsModal() && !m_endModalCalled )
{
- if ( show )
+ // modal dialog needs a parent window, so try to find one
+ if ( !GetParent() )
{
- // modal dialog needs a parent window, so try to find one
- if ( !GetParent() )
- {
- m_parent = FindSuitableParent();
- }
-
- DoShowModal();
+ m_parent = FindSuitableParent();
}
- else // end of modal dialog
- {
- // this will cause IsModalShowing() return FALSE and our local
- // message loop will terminate
- wxModalDialogs.DeleteObject(this);
- // ensure that there is another message for this window so the
- // ShowModal loop will exit and won't get stuck in GetMessage().
- ::PostMessage(GetHwnd(), WM_NULL, 0, 0);
- }
+ DoShowModal();
}
return TRUE;
// a special version for Show(TRUE) for modal dialogs which returns return code
int wxDialog::ShowModal()
{
+ m_endModalCalled = FALSE;
if ( !IsModal() )
{
SetModal(TRUE);
// dialogs and should work for both of them
void wxDialog::EndModal(int retCode)
{
+ m_endModalCalled = TRUE;
SetReturnCode(retCode);
Show(FALSE);
// creates flicker but at least doesn't show garbage on the screen
rc = wxWindow::MSWWindowProc(message, wParam, lParam);
processed = TRUE;
- if ( !HasFlag(wxNO_FULL_REPAINT_ON_RESIZE) )
+ if ( HasFlag(wxFULL_REPAINT_ON_RESIZE) )
{
::InvalidateRect(GetHwnd(), NULL, FALSE /* erase bg */);
}