* -------------------------------------------------------------------------
*/
+/*
+ * TODO: for WinCE we need to replace WSAAsyncSelect
+ * (Windows message-based notification of network events for a socket)
+ * with another mechanism.
+ * We may need to have a separate thread that polls for socket events
+ * using select() and sends a message to the main thread.
+ */
+
/*
* PLEASE don't put C++ comments here - this is a C source file.
*/
# pragma warning(disable:4115) /* named type definition in parentheses */
#endif
+/* This needs to be before the wx/defs/h inclusion
+ * for some reason
+ */
+
+#ifdef __WXWINCE__
+#include <windows.h>
+#endif
+
#ifndef __GSOCKET_STANDALONE__
-#include "wx/defs.h"
-#include "wx/setup.h"
+# include "wx/platform.h"
+# include "wx/setup.h"
#endif
#if wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__)
#include "wx/msw/gsockmsw.h"
#include "wx/gsocket.h"
+HINSTANCE wxGetInstance(void);
#define INSTANCE wxGetInstance()
#else
#endif /* __GSOCKET_STANDALONE__ */
+#ifndef __WXWINCE__
#include <assert.h>
+#else
+#define assert(x)
+#include <winsock.h>
+#include "wx/msw/wince/net.h"
+#endif
+
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <winsock.h>
-/* don't use C++ TRUE/FALSE definition which we get from wx/defs.h */
-#undef TRUE
-#undef FALSE
-#define TRUE 1
-#define FALSE 0
-
#ifdef _MSC_VER
# pragma warning(default:4115) /* named type definition in parentheses */
#endif
#define CLASSNAME TEXT("_GSocket_Internal_Window_Class")
-#define WINDOWNAME TEXT("_GSocket_Internal_Window_Name")
+
+/* implemented in utils.cpp */
+extern WXDLLIMPEXP_BASE HWND
+wxCreateHiddenWindow(LPCTSTR *pclassname, LPCTSTR classname, WNDPROC wndproc);
/* Maximum number of different GSocket objects at a given time.
* This value can be modified at will, but it CANNOT be greater
#error "MAXSOCKETS is too big!"
#endif
+typedef int (PASCAL *WSAAsyncSelectFunc)(SOCKET,HWND,u_int,long);
/* Global variables */
static CRITICAL_SECTION critical;
static GSocket* socketList[MAXSOCKETS];
static int firstAvailable;
+static WSAAsyncSelectFunc gs_WSAAsyncSelect = NULL;
+static HMODULE gs_wsock32dll = 0;
/* Global initializers */
-int GSocket_Init(void)
+int _GSocket_GUI_Init(void)
{
- WSADATA wsaData;
- WNDCLASS winClass;
+ static LPCTSTR pclassname = NULL;
int i;
/* Create internal window for event notifications */
- winClass.style = 0;
- winClass.lpfnWndProc = _GSocket_Internal_WinProc;
- winClass.cbClsExtra = 0;
- winClass.cbWndExtra = 0;
- winClass.hInstance = INSTANCE;
- winClass.hIcon = (HICON) NULL;
- winClass.hCursor = (HCURSOR) NULL;
- winClass.hbrBackground = (HBRUSH) NULL;
- winClass.lpszMenuName = (LPCTSTR) NULL;
- winClass.lpszClassName = CLASSNAME;
-
- RegisterClass(&winClass);
- hWin = CreateWindow(CLASSNAME,
- WINDOWNAME,
- 0, 0, 0, 0, 0,
- (HWND) NULL, (HMENU) NULL, INSTANCE, (LPVOID) NULL);
-
- if (!hWin) return FALSE;
+ hWin = wxCreateHiddenWindow(&pclassname, CLASSNAME, _GSocket_Internal_WinProc);
+ if (!hWin)
+ return FALSE;
/* Initialize socket list */
InitializeCriticalSection(&critical);
}
firstAvailable = 0;
- /* Initialize WinSocket */
- return (WSAStartup((1 << 8) | 1, &wsaData) == 0);
+ /* Load WSAAsyncSelect from wsock32.dll (we don't link against it
+ statically to avoid dependency on wsock32.dll for apps that don't use
+ sockets): */
+ gs_wsock32dll = LoadLibraryA("wsock32.dll");
+ if (!gs_wsock32dll)
+ return FALSE;
+ gs_WSAAsyncSelect =(WSAAsyncSelectFunc)GetProcAddress(gs_wsock32dll,
+ "WSAAsyncSelect");
+ if (!gs_WSAAsyncSelect)
+ return FALSE;
+
+ return TRUE;
}
-void GSocket_Cleanup(void)
+void _GSocket_GUI_Cleanup(void)
{
/* Destroy internal window */
DestroyWindow(hWin);
UnregisterClass(CLASSNAME, INSTANCE);
+ /* Unlock wsock32.dll */
+ if (gs_wsock32dll)
+ {
+ FreeLibrary(gs_wsock32dll);
+ gs_wsock32dll = 0;
+ }
+
/* Delete critical section */
DeleteCriticalSection(&critical);
-
- /* Cleanup WinSocket */
- WSACleanup();
}
/* Per-socket GUI initialization / cleanup */
-int _GSocket_GUI_Init(GSocket *socket)
+int _GSocket_GUI_Init_Socket(GSocket *socket)
{
int i;
return TRUE;
}
-void _GSocket_GUI_Destroy(GSocket *socket)
+void _GSocket_GUI_Destroy_Socket(GSocket *socket)
{
/* Remove the socket from the list */
EnterCriticalSection(&critical);
{
EnterCriticalSection(&critical);
socket = socketList[(uMsg - WM_USER)];
- event = -1;
+ event = (GSocketEvent) -1;
cback = NULL;
data = NULL;
long lEvent = socket->m_server?
FD_ACCEPT : (FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE);
- WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, lEvent);
+ gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, lEvent);
}
}
if (socket->m_fd != INVALID_SOCKET)
{
- WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0);
+ gs_WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0);
}
}