The {\bf wxVariant} class represents a container for any type.
A variant's value can be changed at run time, possibly to a different type of value.
-As standard, wxVariant can store values of type bool, char, double, long, string,
+As standard, wxVariant can store values of type bool, wxChar, double, long, string,
string list, time, date, void pointer, list of strings, and list of variants.
However, an application can extend wxVariant's capabilities by deriving from the
class \helpref{wxVariantData}{wxvariantdata} and using the wxVariantData form of
object, unlike the case for basic data types where convenience functions such as
\helpref{GetLong}{wxvariantgetlong} can be used.
-Pointers to any \helpref{wxObject}{helpref} derived class can also easily be stored
+Pointers to any \helpref{wxObject}{wxobject} derived class can also easily be stored
in a wxVariant. wxVariant will then use wxWidgets' built-in RTTI system to set the
type name (returned by \helpref{GetType}{wxvariantgettype}) and to perform
type-safety checks at runtime.
An optional name member is associated with a wxVariant. This might be used, for example,
in CORBA or OLE automation classes, where named parameters are required.
-Note that as of wxWidgets 2.7.1, wxVariant is reference counted. Additionly, the
+Note that as of wxWidgets 2.7.1, wxVariant is reference counted. Additionally, the
conveniance macros {\bf DECLARE\_VARIANT\_OBJECT} and {\bf IMPLEMENT\_VARIANT\_OBJECT}
were added so that adding (limited) support for conversion to and from wxVariant
-can be very easily implemented without modifiying either the wxVariant or the class
+can be very easily implemented without modifiying either wxVariant or the class
to be stored by wxVariant. Since assignement operators cannot be declared outside
the class, the shift left operators are used like this:
\begin{verbatim}
IMPLEMENT_VARIANT_OBJECT(wxColour)
-IMPLEMENT_VARIANT_OBJECT(wxPen)
-IMPLEMENT_VARIANT_OBJECT(wxBrush)
IMPLEMENT_VARIANT_OBJECT(wxImage)
IMPLEMENT_VARIANT_OBJECT(wxIcon)
IMPLEMENT_VARIANT_OBJECT(wxBitmap)
Copy constructor.
-\func{}{wxVariant}{\param{const char*}{ value}, \param{const wxString\& }{name = ``"}}
+\func{}{wxVariant}{\param{const wxChar*}{ value}, \param{const wxString\& }{name = ``"}}
\func{}{wxVariant}{\param{const wxString\&}{ value}, \param{const wxString\& }{name = ``"}}
Construction from a string value.
-\func{}{wxVariant}{\param{char}{ value}, \param{const wxString\& }{name = ``"}}
+\func{}{wxVariant}{\param{wxChar}{ value}, \param{const wxString\& }{name = ``"}}
Construction from a character value.
\constfunc{bool}{Convert}{\param{wxString*}{ value}}
-\constfunc{bool}{Convert}{\param{char*}{ value}}
+\constfunc{bool}{Convert}{\param{wxChar*}{ value}}
\constfunc{bool}{Convert}{\param{wxDateTime*}{ value}}
\membersection{wxVariant::GetChar}\label{wxvariantgetchar}
-\constfunc{char}{GetChar}{\void}
+\constfunc{wxChar}{GetChar}{\void}
Returns the character value.
\func{void}{operator $=$}{\param{const wxString\& }{value}}
-\func{void}{operator $=$}{\param{const char* }{value}}
+\func{void}{operator $=$}{\param{const wxChar* }{value}}
-\func{void}{operator $=$}{\param{char }{value}}
+\func{void}{operator $=$}{\param{wxChar }{value}}
\func{void}{operator $=$}{\param{const long }{value}}
\constfunc{bool}{operator $==$}{\param{const wxString\& }{value}}
-\constfunc{bool}{operator $==$}{\param{const char* }{value}}
+\constfunc{bool}{operator $==$}{\param{const wxChar* }{value}}
-\constfunc{bool}{operator $==$}{\param{char }{value}}
+\constfunc{bool}{operator $==$}{\param{wxChar }{value}}
\constfunc{bool}{operator $==$}{\param{const long }{value}}
\constfunc{bool}{operator $!=$}{\param{const wxString\& }{value}}
-\constfunc{bool}{operator $!=$}{\param{const char* }{value}}
+\constfunc{bool}{operator $!=$}{\param{const wxChar* }{value}}
-\constfunc{bool}{operator $!=$}{\param{char }{value}}
+\constfunc{bool}{operator $!=$}{\param{wxChar }{value}}
\constfunc{bool}{operator $!=$}{\param{const long }{value}}
Returns a reference to the value at {\it idx} (zero-based). This can be used
to change the value at this index.
-\membersection{wxVariant::operator char}\label{wxvariantchar}
+\membersection{wxVariant::operator wxChar}\label{wxvariantchar}
-\constfunc{char}{operator char}{\void}
+\constfunc{char}{operator wxChar}{\void}
-Operator for implicit conversion to a char, using \helpref{wxVariant::GetChar}{wxvariantgetchar}.
+Operator for implicit conversion to a wxChar, using \helpref{wxVariant::GetChar}{wxvariantgetchar}.
\membersection{wxVariant::operator double}\label{wxvariantdouble}