virtual int DispatchTimeout(unsigned long timeout);
virtual void WakeUp();
virtual bool IsOk() const { return m_dispatcher != NULL; }
+ virtual bool YieldFor(long WXUNUSED(eventsToProcess)) { return true; }
protected:
virtual void OnNextIteration();
// either wxSelectDispatcher or wxEpollDispatcher
wxFDIODispatcher *m_dispatcher;
- DECLARE_NO_COPY_CLASS(wxConsoleEventLoop)
+ wxDECLARE_NO_COPY_CLASS(wxConsoleEventLoop);
};
#endif // wxUSE_CONSOLE_EVENTLOOP