]> git.saurik.com Git - wxWidgets.git/blobdiff - src/common/effects.cpp
fixed 3 infinite loops -- the person who tested this code must have had a lot of...
[wxWidgets.git] / src / common / effects.cpp
index 7f3c8e029569d0a1823912b5b31ee56b75a6dc74..a5b2a828ea8807b89da7936bcc1d1206dc7ddce0 100644 (file)
@@ -23,7 +23,7 @@
 #include "wx/gdicmn.h"
 #include "wx/pen.h"
 #include "wx/dcmemory.h"
-
+#include "wx/settings.h"
 #include "wx/effects.h"
 
 /*
@@ -35,11 +35,11 @@ IMPLEMENT_CLASS(wxEffects, wxObject)
 // Assume system colours
 wxEffects::wxEffects()
 {
-    m_highlightColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DHILIGHT) ;
-    m_lightShadow = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DLIGHT) ;
-    m_faceColour = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE) ;
-    m_mediumShadow = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DSHADOW) ;
-    m_darkShadow = wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DDKSHADOW) ;
+    m_highlightColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHILIGHT) ;
+    m_lightShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT) ;
+    m_faceColour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE) ;
+    m_mediumShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW) ;
+    m_darkShadow = wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW) ;
 }
 
 // Going from lightest to darkest
@@ -54,7 +54,7 @@ wxEffects::wxEffects(const wxColour& highlightColour, const wxColour& lightShado
 }
 
 // Draw a sunken edge
-void wxEffects::DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize)
+void wxEffects::DrawSunkenEdge(wxDC& dc, const wxRect& rect, int WXUNUSED(borderSize))
 {
     wxPen highlightPen(m_highlightColour, 1, wxSOLID);
     wxPen lightShadowPen(m_lightShadow, 1, wxSOLID);
@@ -93,14 +93,17 @@ bool wxEffects::TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap)
 
     int w = bitmap.GetWidth();
     int h = bitmap.GetHeight();
-    
+
     wxMemoryDC dcMem;
-    
+
+#if wxUSE_PALETTE
     if (bitmap.GetPalette() && !hiColour)
     {
         dc.SetPalette(* bitmap.GetPalette());
         dcMem.SetPalette(* bitmap.GetPalette());
     }
+#endif // wxUSE_PALETTE
+
     dcMem.SelectObject(bitmap);
 
     int i, j;
@@ -111,11 +114,13 @@ bool wxEffects::TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap)
     }
     dcMem.SelectObject(wxNullBitmap);
 
+#if wxUSE_PALETTE
     if (bitmap.GetPalette() && !hiColour)
     {
         dc.SetPalette(wxNullPalette);
         dcMem.SetPalette(wxNullPalette);
     }
+#endif // wxUSE_PALETTE
 
     return TRUE;
 }