// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "effects.h"
#endif
wxEffects() ;
// Going from lightest to darkest
wxEffects(const wxColour& highlightColour, const wxColour& lightShadow,
- const wxColour& faceColour, const wxColour& mediumShadow, const wxColour& darkShadow) ;
+ const wxColour& faceColour, const wxColour& mediumShadow,
+ const wxColour& darkShadow) ;
+
+ // Accessors
+ wxColour GetHighlightColour() const { return m_highlightColour; }
+ wxColour GetLightShadow() const { return m_lightShadow; }
+ wxColour GetFaceColour() const { return m_faceColour; }
+ wxColour GetMediumShadow() const { return m_mediumShadow; }
+ wxColour GetDarkShadow() const { return m_darkShadow; }
+
+ void SetHighlightColour(const wxColour& c) { m_highlightColour = c; }
+ void SetLightShadow(const wxColour& c) { m_lightShadow = c; }
+ void SetFaceColour(const wxColour& c) { m_faceColour = c; }
+ void SetMediumShadow(const wxColour& c) { m_mediumShadow = c; }
+ void SetDarkShadow(const wxColour& c) { m_darkShadow = c; }
+
+ void Set(const wxColour& highlightColour, const wxColour& lightShadow,
+ const wxColour& faceColour, const wxColour& mediumShadow,
+ const wxColour& darkShadow)
+ {
+ SetHighlightColour(highlightColour);
+ SetLightShadow(lightShadow);
+ SetFaceColour(faceColour);
+ SetMediumShadow(mediumShadow);
+ SetDarkShadow(darkShadow);
+ }
// Draw a sunken edge
void DrawSunkenEdge(wxDC& dc, const wxRect& rect, int borderSize = 1);
// Tile a bitmap
bool TileBitmap(const wxRect& rect, wxDC& dc, wxBitmap& bitmap);
+
protected:
wxColour m_highlightColour; // Usually white
wxColour m_lightShadow; // Usually light grey