// this is where _beginthreadex() is declared
#include <process.h>
- // the return type of the thread function entry point
- typedef wxUIntPtr THREAD_RETVAL;
+ // the return type of the thread function entry point: notice that this
+ // type can't hold a pointer under Win64
+ typedef unsigned THREAD_RETVAL;
// the calling convention of the thread function entry point
#define THREAD_CALLCONV __stdcall
// wxCriticalSection
// ----------------------------------------------------------------------------
-wxCriticalSection::wxCriticalSection()
+wxCriticalSection::wxCriticalSection( wxCriticalSectionType WXUNUSED(critSecType) )
{
wxCOMPILE_TIME_ASSERT( sizeof(CRITICAL_SECTION) <= sizeof(wxCritSectBuffer),
wxCriticalSectionBufferTooSmall );
HANDLE m_mutex;
- DECLARE_NO_COPY_CLASS(wxMutexInternal)
+ unsigned long m_owningThread;
+ wxMutexType m_type;
+
+ wxDECLARE_NO_COPY_CLASS(wxMutexInternal);
};
// all mutexes are recursive under Win32 so we don't use mutexType
-wxMutexInternal::wxMutexInternal(wxMutexType WXUNUSED(mutexType))
+wxMutexInternal::wxMutexInternal(wxMutexType mutexType)
{
// create a nameless (hence intra process and always private) mutex
m_mutex = ::CreateMutex
NULL // no name
);
+ m_type = mutexType;
+ m_owningThread = 0;
+
if ( !m_mutex )
{
wxLogLastError(_T("CreateMutex()"));
}
+
}
wxMutexInternal::~wxMutexInternal()
wxMutexError wxMutexInternal::LockTimeout(DWORD milliseconds)
{
- DWORD rc = ::WaitForSingleObject(m_mutex, milliseconds);
- if ( rc == WAIT_ABANDONED )
+ if (m_type == wxMUTEX_DEFAULT)
{
- // the previous caller died without releasing the mutex, but now we can
- // really lock it
- wxLogDebug(_T("WaitForSingleObject() returned WAIT_ABANDONED"));
-
- // use 0 timeout, normally we should always get it
- rc = ::WaitForSingleObject(m_mutex, 0);
+ // Don't allow recursive
+ if (m_owningThread != 0)
+ {
+ if (m_owningThread == wxThread::GetCurrentId())
+ return wxMUTEX_DEAD_LOCK;
+ }
}
+ DWORD rc = ::WaitForSingleObject(m_mutex, milliseconds);
switch ( rc )
{
+ case WAIT_ABANDONED:
+ // the previous caller died without releasing the mutex, so even
+ // though we did get it, log a message about this
+ wxLogDebug(_T("WaitForSingleObject() returned WAIT_ABANDONED"));
+ // fall through
+
case WAIT_OBJECT_0:
// ok
break;
case WAIT_TIMEOUT:
return wxMUTEX_TIMEOUT;
- case WAIT_ABANDONED: // checked for above
default:
wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock"));
// fall through
return wxMUTEX_MISC_ERROR;
}
+ if (m_type == wxMUTEX_DEFAULT)
+ {
+ // required for checking recursiveness
+ m_owningThread = wxThread::GetCurrentId();
+ }
+
return wxMUTEX_NO_ERROR;
}
wxMutexError wxMutexInternal::Unlock()
{
+ // required for checking recursiveness
+ m_owningThread = 0;
+
if ( !::ReleaseMutex(m_mutex) )
{
wxLogLastError(_T("ReleaseMutex()"));
private:
HANDLE m_semaphore;
- DECLARE_NO_COPY_CLASS(wxSemaphoreInternal)
+ wxDECLARE_NO_COPY_CLASS(wxSemaphoreInternal);
};
wxSemaphoreInternal::wxSemaphoreInternal(int initialcount, int maxcount)
// reaches 0 we kill the owning wxThread -- and die ourselves with it
LONG m_nRef;
- DECLARE_NO_COPY_CLASS(wxThreadInternal)
+ wxDECLARE_NO_COPY_CLASS(wxThreadInternal);
};
// small class which keeps a thread alive during its lifetime
return THREAD_ERROR_EXIT;
}
- rc = (THREAD_RETVAL)thread->Entry();
+ rc = wxPtrToUInt(thread->Entry());
}
wxCATCH_ALL( wxTheApp->OnUnhandledException(); )
::Sleep(0);
}
-void wxThread::Sleep(unsigned long milliseconds)
-{
- ::Sleep(milliseconds);
-}
-
int wxThread::GetCPUCount()
{
SYSTEM_INFO si;
wxThread::ExitCode wxThread::Wait()
{
- ExitCode rc = (ExitCode)THREAD_ERROR_EXIT;
+ ExitCode rc = wxUIntToPtr(THREAD_ERROR_EXIT);
// although under Windows we can wait for any thread, it's an error to
// wait for a detached one in wxWin API