+#ifdef __WXDEBUG__
+ // see comments in dcclient.cpp where g_isPainting is defined
+ extern bool g_isPainting;
+
+ inline static void wxStartPainting() { g_isPainting = TRUE; }
+ inline static void wxEndPainting() { g_isPainting = FALSE; }
+#else // !debug
+ inline static void wxStartPainting() { }
+ inline static void wxEndPainting() { }
+#endif // debug/!debug
+