#pragma interface "control.h"
#endif
+#include "wx/dynarray.h"
+
// General item class
class WXDLLEXPORT wxControl : public wxControlBase
{
virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return FALSE; };
virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return FALSE; };
- wxList& GetSubcontrols() { return m_subControls; }
+ wxArrayLong GetSubcontrols() { return m_subControls; }
void OnEraseBackground(wxEraseEvent& event);
+ virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
+ WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
+
#if WXWIN_COMPATIBILITY
virtual void SetButtonColour(const wxColour& WXUNUSED(col)) { }
wxColour* GetButtonColour() const { return NULL; }
#endif // WXWIN_COMPATIBILITY
protected:
- // For controls like radiobuttons which are really composite
- wxList m_subControls;
+ // for controls like radiobuttons which are really composite this array
+ // holds the ids (not HWNDs!) of the sub controls
+ wxArrayLong m_subControls;
- virtual wxSize DoGetBestSize();
+ virtual wxSize DoGetBestSize() const;
// create the control of the given class with the given style, returns FALSE
// if creation failed
- bool MSWCreateControl(const wxChar *classname, WXDWORD style);
+ //
+ // All parameters except classname and style are optional, if the
+ // size/position are not given, they should be set later with SetSize() and,
+ // label (the title of the window), of course, is left empty. The extended
+ // style is determined from the style and the app 3D settings automatically
+ // if it's not specified explicitly.
+ bool MSWCreateControl(const wxChar *classname,
+ WXDWORD style,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ const wxString& label = wxEmptyString,
+ WXDWORD exstyle = (WXDWORD)-1);
// determine the extended styles combination for this window (may slightly
// modify style parameter, this is why it's non const)