// Modified by:
// Created: 26.07.99
// RCS-ID: $Id$
-// Copyright: (c) wxWindows team
-// Licence: wxWindows license
+// Copyright: (c) wxWidgets team
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CONTROL_H_BASE_
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
- #pragma interface "controlbase.h"
-#endif
+#include "wx/defs.h"
+
+#if wxUSE_CONTROLS
#include "wx/window.h" // base class
+extern WXDLLEXPORT_DATA(const wxChar) wxControlNameStr[];
+
// ----------------------------------------------------------------------------
// wxControl is the base class for all controls
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxControlBase : public wxWindow
{
public:
+ wxControlBase() { }
+
+ virtual ~wxControlBase();
+
+ // Create() function adds the validator parameter
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxControlNameStr);
+
+ // get the control alignment (left/right/centre, top/bottom/centre)
+ int GetAlignment() const { return m_windowStyle & wxALIGN_MASK; }
+
+
+ // controls by default inherit the colours of their parents, if a
+ // particular control class doesn't want to do it, it can override
+ // ShouldInheritColours() to return false
+ virtual bool ShouldInheritColours() const { return true; }
+
+
+ // WARNING: this doesn't work for all controls nor all platforms!
+ //
// simulates the event of given type (i.e. wxButton::Command() is just as
// if the button was clicked)
virtual void Command(wxCommandEvent &event);
+ virtual void SetLabel( const wxString &label );
+ virtual bool SetFont(const wxFont& font);
+
+ // wxControl-specific processing after processing the update event
+ virtual void DoUpdateWindowUI(wxUpdateUIEvent& event);
+
protected:
// creates the control (calls wxWindowBase::CreateBase inside) and adds it
// to the list of parents children
const wxPoint& pos,
const wxSize& size,
long style,
-#if wxUSE_VALIDATORS
-# if defined(__VISAGECPP__)
- const wxValidator* validator,
-# else
const wxValidator& validator,
-# endif
-#endif
const wxString& name);
- // an overloaded version for the controls without validators
- bool CreateControl(wxWindowBase *parent,
- wxWindowID id,
- const wxPoint& pos,
- const wxSize& size,
- long style,
- const wxString& name)
+ // initialize the common fields of wxCommandEvent
+ void InitCommandEvent(wxCommandEvent& event) const;
+
+ // set the initial window size if none is given (i.e. at least one of the
+ // components of the size passed to ctor/Create() is -1)
+ //
+ // normally just calls SetBestSize() but can be overridden not to do it for
+ // the controls which have to do some additional initialization (e.g. add
+ // strings to list box) before their best size can be accurately calculated
+ virtual void SetInitialBestSize(const wxSize& size)
{
- return CreateControl(parent, id, pos, size, style,
- wxDefaultValidator, name);
+ SetBestSize(size);
}
- // inherit colour and font settings from the parent window
- void InheritAttributes();
+ DECLARE_NO_COPY_CLASS(wxControlBase)
};
// ----------------------------------------------------------------------------
// include platform-dependent wxControl declarations
// ----------------------------------------------------------------------------
-#if defined(__WXMSW__)
+#if defined(__WXUNIVERSAL__)
+ #include "wx/univ/control.h"
+#elif defined(__WXPALMOS__)
+ #include "wx/palmos/control.h"
+#elif defined(__WXMSW__)
#include "wx/msw/control.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/control.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/control.h"
-#elif defined(__WXQT__)
- #include "wx/qt/control.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/control.h"
#elif defined(__WXMAC__)
#include "wx/mac/control.h"
+#elif defined(__WXCOCOA__)
+ #include "wx/cocoa/control.h"
#elif defined(__WXPM__)
#include "wx/os2/control.h"
-#elif defined(__WXSTUBS__)
- #include "wx/stubs/control.h"
#endif
+#endif // wxUSE_CONTROLS
+
#endif
// _WX_CONTROL_H_BASE_