#include <commctrl.h>
#endif
-#if !USE_SHARED_LIBRARY
IMPLEMENT_ABSTRACT_CLASS(wxControl, wxWindow)
BEGIN_EVENT_TABLE(wxControl, wxWindow)
EVT_ERASE_BACKGROUND(wxControl::OnEraseBackground)
END_EVENT_TABLE()
-#endif
// Item members
wxControl::wxControl()
m_isBeingDeleted = TRUE;
}
-bool wxControl::MSWCreateControl(const wxChar *classname, WXDWORD style)
+
+bool wxControl::Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size, long style,
+ const wxValidator& validator,
+ const wxString& name)
+{
+ bool rval = wxWindow::Create(parent, id, pos, size, style, name);
+ if (rval) {
+#if wxUSE_VALIDATORS
+ SetValidator(validator);
+#endif
+ }
+ return rval;
+}
+
+bool wxControl::MSWCreateControl(const wxChar *classname,
+ WXDWORD style,
+ const wxPoint& pos,
+ const wxSize& size,
+ const wxString& label,
+ WXDWORD exstyle)
{
// VZ: if someone could put a comment here explaining what exactly this is
// needed for, it would be nice...
bool want3D;
+ // if no extended style given, determine it ourselves
+ if ( exstyle == (WXDWORD)-1 )
+ {
+ exstyle = GetExStyle(style, &want3D);
+ }
+
// all controls have these childs (wxWindows creates all controls visible
// by default)
style |= WS_CHILD | WS_VISIBLE;
m_hWnd = (WXHWND)::CreateWindowEx
(
- GetExStyle(style, &want3D), // extended style
+ exstyle, // extended style
classname, // the kind of control to create
- NULL, // the window name
+ label, // the window name
style, // the window style
- 0, 0, 0, 0, // the window position and size
+ pos.x, pos.y, // the window position
+ size.x, size.y, // and size
GetHwndOf(GetParent()), // parent
(HMENU)GetId(), // child id
wxGetInstance(), // app instance
return TRUE;
}
-wxSize wxControl::DoGetBestSize()
+wxSize wxControl::DoGetBestSize() const
{
return wxSize(DEFAULT_ITEM_WIDTH, DEFAULT_ITEM_HEIGHT);
}
void wxControl::OnEraseBackground(wxEraseEvent& event)
{
- // In general, you don't want to erase the background of a control,
- // or you'll get a flicker.
- // TODO: move this 'null' function into each control that
- // might flicker.
+ // notice that this 'dumb' implementation may cause flicker for some of the
+ // controls in which case they should intercept wxEraseEvent and process it
+ // themselves somehow
RECT rect;
::GetClientRect(GetHwnd(), &rect);
::SetMapMode(hdc, mode);
}
+WXHBRUSH wxControl::OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
+ WXUINT message,
+ WXWPARAM wParam,
+ WXLPARAM lParam)
+{
+#if wxUSE_CTL3D
+ if ( m_useCtl3D )
+ {
+ HBRUSH hbrush = Ctl3dCtlColorEx(message, wParam, lParam);
+ return (WXHBRUSH) hbrush;
+ }
+#endif // wxUSE_CTL3D
+
+ HDC hdc = (HDC)pDC;
+ if (GetParent()->GetTransparentBackground())
+ SetBkMode(hdc, TRANSPARENT);
+ else
+ SetBkMode(hdc, OPAQUE);
+
+ const wxColour& colBack = GetBackgroundColour();
+ ::SetBkColor(hdc, wxColourToRGB(colBack));
+ ::SetTextColor(hdc, wxColourToRGB(GetForegroundColour()));
+
+ wxBrush *brush = wxTheBrushList->FindOrCreateBrush(colBack, wxSOLID);
+
+ return (WXHBRUSH)brush->GetResourceHandle();
+}
+
WXDWORD wxControl::GetExStyle(WXDWORD& style, bool *want3D) const
{
WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, want3D);