/////////////////////////////////////////////////////////////////////////////
-// Name: control.cpp
+// Name: msw/control.cpp
// Purpose: wxControl class
// Author: Julian Smart
// Modified by:
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
-#pragma implementation "control.h"
+ #pragma implementation "control.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
+#if wxUSE_CONTROLS
+
#ifndef WX_PRECOMP
-#include "wx/event.h"
-#include "wx/app.h"
-#include "wx/dcclient.h"
+ #include "wx/event.h"
+ #include "wx/app.h"
+ #include "wx/dcclient.h"
+ #include "wx/log.h"
#endif
#include "wx/control.h"
#include "wx/msw/private.h"
-#if (defined(__WIN95__) && !defined(__GNUWIN32__)) || defined(__TWIN32__) || defined(wxUSE_NORLANDER_HEADERS)
-#include <commctrl.h>
+#if defined(__WIN95__) && !((defined(__GNUWIN32_OLD__) || defined(__TWIN32__)) && !defined(__CYGWIN10__))
+ #include <commctrl.h>
#endif
-#if !USE_SHARED_LIBRARY
IMPLEMENT_ABSTRACT_CLASS(wxControl, wxWindow)
BEGIN_EVENT_TABLE(wxControl, wxWindow)
EVT_ERASE_BACKGROUND(wxControl::OnEraseBackground)
END_EVENT_TABLE()
-#endif
// Item members
wxControl::wxControl()
m_isBeingDeleted = TRUE;
}
-bool wxControl::MSWCreateControl(const wxChar *classname, WXDWORD style)
+
+bool wxControl::Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos,
+ const wxSize& size, long style,
+ const wxValidator& validator,
+ const wxString& name)
+{
+ bool rval = wxWindow::Create(parent, id, pos, size, style, name);
+ if (rval) {
+#if wxUSE_VALIDATORS
+ SetValidator(validator);
+#endif
+ }
+ return rval;
+}
+
+bool wxControl::MSWCreateControl(const wxChar *classname,
+ WXDWORD style,
+ const wxPoint& pos,
+ const wxSize& size,
+ const wxString& label,
+ WXDWORD exstyle)
{
- // VZ: if someone could put a comment here explaining what exactly this is
- // needed for, it would be nice...
- bool want3D;
+ // want3D tells us whether or not the style specified a 3D border.
+ // If so, under WIN16 we can use Ctl3D to give it an appropriate style.
+ // Sometimes want3D is used to indicate that the non-extended style should have
+ // WS_BORDER.
+ bool want3D = TRUE;
+
+ // if no extended style given, determine it ourselves
+ if ( exstyle == (WXDWORD)-1 )
+ {
+ exstyle = GetExStyle(style, &want3D);
+ }
- // all controls have these childs (wxWindows creates all controls visible
+ // all controls have these styles (wxWindows creates all controls visible
// by default)
style |= WS_CHILD | WS_VISIBLE;
+ int x = pos.x == -1 ? 0 : pos.x,
+ y = pos.y == -1 ? 0 : pos.y,
+ w = size.x == -1 ? 0 : size.x,
+ h = size.y == -1 ? 0 : size.y;
+
m_hWnd = (WXHWND)::CreateWindowEx
(
- GetExStyle(style, &want3D), // extended style
+ exstyle, // extended style
classname, // the kind of control to create
- NULL, // the window name
+ label, // the window name
style, // the window style
- 0, 0, 0, 0, // the window position and size
+ x, y, w, h, // the window position and size
GetHwndOf(GetParent()), // parent
(HMENU)GetId(), // child id
wxGetInstance(), // app instance
if ( !m_hWnd )
{
-#ifdef __WXDEBUG__
- wxLogError(wxT("Failed to create a control of class '%s'"), classname);
-#endif // DEBUG
+ wxLogDebug(wxT("Failed to create a control of class '%s'"), classname);
+ wxFAIL_MSG(_T("something is very wrong"));
return FALSE;
}
}
#endif // wxUSE_CTL3D
- // subclass again for purposes of dialog editing mode
+ // install wxWindows window proc for this window
SubclassWin(m_hWnd);
// controls use the same font and colours as their parent dialog by default
InheritAttributes();
+ // set the size now if no initial size specified
+ if ( w == 0 || h == 0 )
+ {
+ SetBestSize(size);
+ }
+
return TRUE;
}
-wxSize wxControl::DoGetBestSize()
+wxSize wxControl::DoGetBestSize() const
{
return wxSize(DEFAULT_ITEM_WIDTH, DEFAULT_ITEM_HEIGHT);
}
#if WXWIN_COMPATIBILITY
if ( m_callback )
{
- (void)(*m_callback)(this, event);
+ (void)(*m_callback)(*this, event);
return TRUE;
}
WXLPARAM lParam,
WXLPARAM* result)
{
- wxCommandEvent event(wxEVT_NULL, m_windowId);
wxEventType eventType = wxEVT_NULL;
- NMHDR *hdr1 = (NMHDR*) lParam;
- switch ( hdr1->code )
+
+ NMHDR *hdr = (NMHDR*) lParam;
+ switch ( hdr->code )
{
case NM_CLICK:
eventType = wxEVT_COMMAND_LEFT_CLICK;
return wxWindow::MSWOnNotify(idCtrl, lParam, result);
}
+ wxCommandEvent event(wxEVT_NULL, m_windowId);
event.SetEventType(eventType);
event.SetEventObject(this);
void wxControl::OnEraseBackground(wxEraseEvent& event)
{
- // In general, you don't want to erase the background of a control,
- // or you'll get a flicker.
- // TODO: move this 'null' function into each control that
- // might flicker.
+ // notice that this 'dumb' implementation may cause flicker for some of the
+ // controls in which case they should intercept wxEraseEvent and process it
+ // themselves somehow
RECT rect;
::GetClientRect(GetHwnd(), &rect);
::SetMapMode(hdc, mode);
}
+WXHBRUSH wxControl::OnCtlColor(WXHDC pDC, WXHWND WXUNUSED(pWnd), WXUINT WXUNUSED(nCtlColor),
+#if wxUSE_CTL3D
+ WXUINT message,
+ WXWPARAM wParam,
+ WXLPARAM lParam
+#else
+ WXUINT WXUNUSED(message),
+ WXWPARAM WXUNUSED(wParam),
+ WXLPARAM WXUNUSED(lParam)
+#endif
+ )
+{
+#if wxUSE_CTL3D
+ if ( m_useCtl3D )
+ {
+ HBRUSH hbrush = Ctl3dCtlColorEx(message, wParam, lParam);
+ return (WXHBRUSH) hbrush;
+ }
+#endif // wxUSE_CTL3D
+
+ HDC hdc = (HDC)pDC;
+ if (GetParent()->GetTransparentBackground())
+ SetBkMode(hdc, TRANSPARENT);
+ else
+ SetBkMode(hdc, OPAQUE);
+
+ wxColour colBack = GetBackgroundColour();
+
+ ::SetBkColor(hdc, wxColourToRGB(colBack));
+ ::SetTextColor(hdc, wxColourToRGB(GetForegroundColour()));
+
+ wxBrush *brush = wxTheBrushList->FindOrCreateBrush(colBack, wxSOLID);
+
+ return (WXHBRUSH)brush->GetResourceHandle();
+}
+
WXDWORD wxControl::GetExStyle(WXDWORD& style, bool *want3D) const
{
WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, want3D);
rect->bottom = bottom;
}
+#endif // wxUSE_CONTROLS