void CentreOnScreen(int direction = wxBOTH );
void CenterOnScreen(int direction = wxBOTH );
- void Clear();
+ void ClearBackground();
// (uses apply'ed INOUT typemap, see above)
%name(ClientToScreenXY)void ClientToScreen(int* x, int* y);
const wxBitmap& bmpUnchecked = wxNullBitmap);
//void SetBitmap(const wxBitmap& bmpChecked);
//wxBitmap GetBitmap(bool bChecked = TRUE);
+
+ void SetDisabledBitmap( const wxBitmap& bmpDisabled );
+ const wxBitmap& GetDisabledBitmap() const;
+
void SetMarginWidth(int nWidth);
int GetMarginWidth();
static int GetDefaultMarginWidth();
bool IsOwnerDrawn();
+ // switch on/off owner-drawing the item
+ void SetOwnerDrawn(bool ownerDrawn = TRUE);
void ResetOwnerDrawn();
#endif