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Implement hint cursor for resizable columns
[wxWidgets.git]
/
src
/
unix
/
evtloopunix.cpp
diff --git
a/src/unix/evtloopunix.cpp
b/src/unix/evtloopunix.cpp
index 897f39a5bc1e3844b70b0a8a61257b1ede20d862..fbaa4c775a5f3811a3e701b50297dbb4fd8d8c79 100644
(file)
--- a/
src/unix/evtloopunix.cpp
+++ b/
src/unix/evtloopunix.cpp
@@
-19,7
+19,7
@@
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
-#i
nclude "wx/evtloop.h"
+#i
f wxUSE_CONSOLE_EVENTLOOP
#ifndef WX_PRECOMP
#include "wx/app.h"
#ifndef WX_PRECOMP
#include "wx/app.h"
@@
-27,6
+27,8
@@
#endif
#include <errno.h>
#endif
#include <errno.h>
+#include "wx/apptrait.h"
+#include "wx/evtloop.h"
#include "wx/thread.h"
#include "wx/module.h"
#include "wx/unix/private/timer.h"
#include "wx/thread.h"
#include "wx/module.h"
#include "wx/unix/private/timer.h"
@@
-35,10
+37,6
@@
#define TRACE_EVENTS _T("events")
#define TRACE_EVENTS _T("events")
-//this code should not be compiled when GUI is defined
-//(monolithic build issue)
-#if !wxUSE_GUI
-
// ===========================================================================
// wxEventLoop::PipeIOHandler implementation
// ===========================================================================
// ===========================================================================
// wxEventLoop::PipeIOHandler implementation
// ===========================================================================
@@
-87,7
+85,7
@@
void wxConsoleEventLoop::PipeIOHandler::WakeUp()
void wxConsoleEventLoop::PipeIOHandler::OnReadWaiting()
{
// got wakeup from child thread: read all data available in pipe just to
void wxConsoleEventLoop::PipeIOHandler::OnReadWaiting()
{
// got wakeup from child thread: read all data available in pipe just to
- // make it empty (eve
v
n though we write one byte at a time from WakeUp(),
+ // make it empty (even though we write one byte at a time from WakeUp(),
// it could have been called several times)
char buf[4];
for ( ;; )
// it could have been called several times)
char buf[4];
for ( ;; )
@@
-109,7
+107,9
@@
void wxConsoleEventLoop::PipeIOHandler::OnReadWaiting()
}
}
}
}
- wxTheApp->ProcessPendingEvents();
+ // writing to the wake up pipe will make wxConsoleEventLoop return from
+ // wxFDIODispatcher::Dispatch() it might be currently blocking in, nothing
+ // else needs to be done
}
// ===========================================================================
}
// ===========================================================================
@@
-128,15
+128,9
@@
wxConsoleEventLoop::wxConsoleEventLoop()
return;
}
return;
}
-#ifdef HAVE_SYS_EPOLL_H
- m_dispatcher = wxEpollDispatcher::Get();
+ m_dispatcher = wxFDIODispatcher::Get();
if ( !m_dispatcher )
if ( !m_dispatcher )
-#endif // HAVE_SYS_EPOLL_H
- {
- m_dispatcher = wxSelectDispatcher::Get();
- }
-
- wxCHECK_RET( m_dispatcher, _T("failed to create IO dispatcher") );
+ return;
m_dispatcher->RegisterFD
(
m_dispatcher->RegisterFD
(
@@
-152,46
+146,64
@@
wxConsoleEventLoop::wxConsoleEventLoop()
bool wxConsoleEventLoop::Pending() const
{
bool wxConsoleEventLoop::Pending() const
{
- return wxTheApp->HasPendingEvents();
+ if ( m_dispatcher->HasPending() )
+ return true;
+
+#if wxUSE_TIMER
+ wxUsecClock_t nextTimer;
+ if ( wxTimerScheduler::Get().GetNext(&nextTimer) &&
+ !wxMilliClockToLong(nextTimer) )
+ return true;
+#endif // wxUSE_TIMER
+
+ return false;
}
bool wxConsoleEventLoop::Dispatch()
{
}
bool wxConsoleEventLoop::Dispatch()
{
- wxTheApp->ProcessPendingEvents();
- return true;
-}
+ DispatchTimeout(wxFDIODispatcher::TIMEOUT_INFINITE);
-void wxConsoleEventLoop::WakeUp()
-{
- m_wakeupPipe.WakeUp();
+ return true;
}
}
-
void wxConsoleEventLoop::OnNextIteration(
)
+
int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout
)
{
{
- // calculate the timeout until the next timer expiration
- int timeout;
-
#if wxUSE_TIMER
#if wxUSE_TIMER
+ // check if we need to decrease the timeout to account for a timer
wxUsecClock_t nextTimer;
if ( wxTimerScheduler::Get().GetNext(&nextTimer) )
{
wxUsecClock_t nextTimer;
if ( wxTimerScheduler::Get().GetNext(&nextTimer) )
{
- // timeout is in ms
- timeout = (nextTimer / 1000).ToLong();
+ unsigned long timeUntilNextTimer = wxMilliClockToLong(nextTimer / 1000);
+ if ( timeUntilNextTimer < timeout )
+ timeout = timeUntilNextTimer;
}
}
- else // no timers, we can block forever
#endif // wxUSE_TIMER
#endif // wxUSE_TIMER
- {
- timeout = wxFDIODispatcher::TIMEOUT_INFINITE;
- }
-
m_dispatcher->RunLoop(timeout)
;
+
bool hadEvent = m_dispatcher->Dispatch(timeout) > 0
;
#if wxUSE_TIMER
#if wxUSE_TIMER
- wxTimerScheduler::Get().NotifyExpired();
-#endif
+ if ( wxTimerScheduler::Get().NotifyExpired() )
+ hadEvent = true;
+#endif // wxUSE_TIMER
+
+ return hadEvent ? 1 : -1;
+}
+
+void wxConsoleEventLoop::WakeUp()
+{
+ m_wakeupPipe.WakeUp();
+}
+void wxConsoleEventLoop::OnNextIteration()
+{
// call the signal handlers for any signals we caught recently
wxTheApp->CheckSignal();
}
// call the signal handlers for any signals we caught recently
wxTheApp->CheckSignal();
}
-#endif // !wxUSE_GUI
+
+wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop()
+{
+ return new wxEventLoop();
+}
+
+#endif // wxUSE_CONSOLE_EVENTLOOP