#if wxUSE_CONSTRAINTS
#include "wx/layout.h"
- #include "wx/sizer.h"
#endif // wxUSE_CONSTRAINTS
+#include "wx/sizer.h"
+
#if wxUSE_DRAG_AND_DROP
#include "wx/dnd.h"
#endif // wxUSE_DRAG_AND_DROP
// no constraints whatsoever
m_constraints = (wxLayoutConstraints *) NULL;
m_constraintsInvolvedIn = (wxWindowList *) NULL;
+#endif // wxUSE_CONSTRAINTS
+
m_windowSizer = (wxSizer *) NULL;
+ m_containingSizer = (wxSizer *) NULL;
m_autoLayout = FALSE;
-#endif // wxUSE_CONSTRAINTS
#if wxUSE_DRAG_AND_DROP
m_dropTarget = (wxDropTarget *)NULL;
m_hasCustomPalette = FALSE;
#endif // wxUSE_PALETTE
+ m_virtualSize = wxDefaultSize;
+ m_minVirtualWidth = -1;
+ m_minVirtualHeight = -1;
+ m_maxVirtualWidth = -1;
+ m_maxVirtualHeight = -1;
+
// Whether we're using the current theme for this window (wxGTK only for now)
m_themeEnabled = FALSE;
}
m_constraints = NULL;
}
+#endif // wxUSE_CONSTRAINTS
+
+ if ( m_containingSizer )
+ m_containingSizer->Remove((wxWindow*)this);
+
if ( m_windowSizer )
delete m_windowSizer;
-#endif // wxUSE_CONSTRAINTS
-
#if wxUSE_DRAG_AND_DROP
if ( m_dropTarget )
delete m_dropTarget;
wxRect rect = wxGetClientDisplayRect();
wxSize size (rect.width,rect.height);
-#ifndef __WXMGL__ // FIXME - temporary dirty hack!!
- if (posParent.x >= 0) // if parent is on the main display
-#endif
+ // NB: in wxMSW, negative position may not neccessary mean "out of screen",
+ // but it may mean that the window is placed on other than the main
+ // display. Therefore we only make sure centered window is on the main display
+ // if the parent is at least partially present here.
+ if (posParent.x + widthParent >= 0) // if parent is (partially) on the main display
{
if (xNew < 0)
xNew = 0;
else if (xNew+width > size.x)
xNew = size.x-width-1;
}
-#ifndef __WXMGL__ // FIXME - temporary dirty hack!!
- if (posParent.y >= 0) // if parent is on the main display
-#endif
+ if (posParent.y + heightParent >= 0) // if parent is (partially) on the main display
{
if (yNew+height > size.y)
yNew = size.y-height-1;
m_maxHeight = maxH;
}
+void wxWindowBase::SetVirtualSizeHints( int minW, int minH,
+ int maxW, int maxH )
+{
+ m_minVirtualWidth = minW;
+ m_maxVirtualWidth = maxW;
+ m_minVirtualHeight = minH;
+ m_maxVirtualHeight = maxH;
+
+ SetVirtualSize( GetClientSize() );
+}
+
+void wxWindowBase::DoSetVirtualSize( int x, int y )
+{
+ if( m_minVirtualWidth != -1 && m_minVirtualWidth > x ) x = m_minVirtualWidth;
+ if( m_maxVirtualWidth != -1 && m_maxVirtualWidth < x ) x = m_maxVirtualWidth;
+ if( m_minVirtualHeight != -1 && m_minVirtualHeight > y ) y = m_minVirtualHeight;
+ if( m_maxVirtualHeight != -1 && m_maxVirtualHeight < y ) y = m_maxVirtualHeight;
+
+ m_virtualSize.SetWidth( x );
+ m_virtualSize.SetHeight( y );
+}
+
+wxSize wxWindowBase::DoGetVirtualSize() const
+{
+ wxSize s( GetClientSize() );
+
+ if( m_virtualSize.GetWidth() != -1 )
+ s.SetWidth( m_virtualSize.GetWidth() );
+ if( m_virtualSize.GetHeight() != -1 )
+ s.SetHeight( m_virtualSize.GetHeight() );
+
+ return s;
+}
+
// ----------------------------------------------------------------------------
// show/hide/enable/disable the window
// ----------------------------------------------------------------------------
m_constraintsInvolvedIn = (wxWindowList *) NULL;
}
}
+#endif
-void wxWindowBase::SetSizer(wxSizer *sizer)
+void wxWindowBase::SetSizer(wxSizer *sizer, bool deleteOld)
{
- if (m_windowSizer) delete m_windowSizer;
+ if (m_windowSizer && deleteOld) delete m_windowSizer;
m_windowSizer = sizer;
+
+ SetAutoLayout( sizer != 0 );
+}
+
+void wxWindowBase::SetSizerAndFit(wxSizer *sizer, bool deleteOld)
+{
+ SetSizer( sizer, deleteOld );
+ sizer->SetSizeHints( (wxWindow*) this );
}
bool wxWindowBase::Layout()
if ( GetSizer() )
{
int w, h;
- GetClientSize(&w, &h);
-
+ GetVirtualSize(&w, &h);
GetSizer()->SetDimension( 0, 0, w, h );
}
+#if wxUSE_CONSTRAINTS
else
{
wxLayoutConstraints *constr = GetConstraints();
DoPhase(2); // Layout grand children
SetConstraintSizes(); // Recursively set the real window sizes
}
+#endif
return TRUE;
}
-
+#if wxUSE_CONSTRAINTS
// Do a phase of evaluating constraints: the default behaviour. wxSizers may
// do a similar thing, but also impose their own 'constraints' and order the
// evaluation differently.
GetClientSize(w, h);
}
-void wxWindowBase::AdjustForParentClientOrigin(int& x, int& y, int sizeFlags)
+void wxWindowBase::GetPositionConstraint(int *x, int *y) const
+{
+ wxLayoutConstraints *constr = GetConstraints();
+ if ( constr )
+ {
+ *x = constr->left.GetValue();
+ *y = constr->top.GetValue();
+ }
+ else
+ GetPosition(x, y);
+}
+
+#endif // wxUSE_CONSTRAINTS
+
+void wxWindowBase::AdjustForParentClientOrigin(int& x, int& y, int sizeFlags) const
{
// don't do it for the dialogs/frames - they float independently of their
// parent
}
}
-
-void wxWindowBase::GetPositionConstraint(int *x, int *y) const
-{
- wxLayoutConstraints *constr = GetConstraints();
- if ( constr )
- {
- *x = constr->left.GetValue();
- *y = constr->top.GetValue();
- }
- else
- GetPosition(x, y);
-}
-
-#endif // wxUSE_CONSTRAINTS
-
// ----------------------------------------------------------------------------
// do Update UI processing for child controls
// ----------------------------------------------------------------------------
wxWindow *winOld = GetCapture();
if ( winOld )
{
- // I think this is correct, but not compatible with some ports
-#if defined(__WXX11__) || defined(__WXMGL__)
- ((wxWindowBase*) winOld)->DoReleaseMouse();
-#endif
+ ((wxWindowBase*) winOld)->DoReleaseMouse();
// save it on stack
wxWindowNext *item = new wxWindowNext;
if ( ms_winCaptureNext )
{
- // I think this is correct, but not compatible with some ports
-#if defined(__WXX11__) || defined(__WXMGL__)
((wxWindowBase*)ms_winCaptureNext->win)->DoCaptureMouse();
-#else
- ms_winCaptureNext->win->CaptureMouse();
-#endif
wxWindowNext *item = ms_winCaptureNext;
ms_winCaptureNext = item->next;
GetCapture());
}
+// ----------------------------------------------------------------------------
+// global functions
+// ----------------------------------------------------------------------------
+
+wxWindow* wxGetTopLevelParent(wxWindow *win)
+{
+ while ( win && !win->IsTopLevel() )
+ win = win->GetParent();
+
+ return win;
+}
+