platforms:
- under Windows, it defaults to @c wxBITMAP_TYPE_CUR_RESOURCE.
Other permitted types under Windows are @c wxBITMAP_TYPE_CUR
- (to load a cursor from a .cur cursor file) and @c wxBITMAP_TYPE_ICO
- (to load a cursor from a .ico icon file).
+ (to load a cursor from a .cur cursor file), @c wxBITMAP_TYPE_ICO
+ (to load a cursor from a .ico icon file) and @c wxBITMAP_TYPE_ANI
+ (to load a cursor from a .ani icon file).
- under MacOS, it defaults to @c wxBITMAP_TYPE_MACCURSOR_RESOURCE;
when specifying a string resource name, first the color cursors 'crsr'
and then the black/white cursors 'CURS' in the resource chain are scanned
at the size of the image.
Under wxMac (Cocoa), large cursors are supported.
+
+ Notice that the @a image can define the cursor hot spot. To set it you
+ need to use wxImage::SetOption() with @c wxIMAGE_OPTION_CUR_HOTSPOT_X
+ or @c wxIMAGE_OPTION_CUR_HOTSPOT_Y, e.g.
+ @code
+ image.SetOption(wxIMAGE_OPTION_CUR_HOTSPOT_X, hotSpotX);
+ image.SetOption(wxIMAGE_OPTION_CUR_HOTSPOT_X, hotSpotY);
+ @endcode
*/
wxCursor(const wxImage& image);