// ----------------------------------------------------------------------------
#include "wx/event.h" // for the base class
-
-#if wxUSE_GUI
- #include "wx/window.h" // for wxTopLevelWindows
-
- #include "wx/vidmode.h"
-#endif // wxUSE_GUI
-
#include "wx/build.h"
#include "wx/init.h" // we must declare wxEntry()
+#include "wx/intl.h" // for wxLayoutDirection
class WXDLLIMPEXP_BASE wxAppConsole;
class WXDLLIMPEXP_BASE wxAppTraits;
#if wxUSE_GUI
class WXDLLEXPORT wxEventLoop;
+ struct WXDLLIMPEXP_CORE wxVideoMode;
#endif
// ----------------------------------------------------------------------------
// Called from wxExit() function, should terminate the application a.s.a.p.
virtual void Exit();
+ // Return the layout direction for the current locale
+ virtual wxLayoutDirection GetLayoutDirection() const;
+
// application info: name, description, vendor
// -------------------------------------------
// return the "main" top level window (if it hadn't been set previously
// with SetTopWindow(), will return just some top level window and, if
// there are none, will return NULL)
- virtual wxWindow *GetTopWindow() const
- {
- if (m_topWindow)
- return m_topWindow;
- else if (wxTopLevelWindows.GetCount() > 0)
- return wxTopLevelWindows.GetFirst()->GetData();
- else
- return (wxWindow *)NULL;
- }
+ virtual wxWindow *GetTopWindow() const;
// control the exit behaviour: by default, the program will exit the
// main loop (and so, usually, terminate) when the last top-level
// ------------------------------------------------------------------------
// Get display mode that is used use. This is only used in framebuffer
- // wxWin ports (such as wxMGL).
- virtual wxVideoMode GetDisplayMode() const { return wxVideoMode(); }
+ // wxWin ports (such as wxMGL or wxDFB).
+ virtual wxVideoMode GetDisplayMode() const;
// Set display mode to use. This is only used in framebuffer wxWin
- // ports (such as wxMGL). This method should be called from
+ // ports (such as wxMGL or wxDFB). This method should be called from
// wxApp::OnInitGui
virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
// deactivated
virtual void SetActive(bool isActive, wxWindow *lastFocus);
+#if WXWIN_COMPATIBILITY_2_6
// OBSOLETE: don't use, always returns true
//
// returns true if the program is successfully initialized
- bool Initialized() { return true; }
+ wxDEPRECATED( bool Initialized() );
+#endif // WXWIN_COMPATIBILITY_2_6
// perform standard OnIdle behaviour, ensure that this is always called
void OnIdle(wxIdleEvent& event);
DECLARE_NO_COPY_CLASS(wxAppBase)
};
+#if WXWIN_COMPATIBILITY_2_6
+ inline bool wxAppBase::Initialized() { return true; }
+#endif // WXWIN_COMPATIBILITY_2_6
+
#endif // wxUSE_GUI
// ----------------------------------------------------------------------------
#include "wx/motif/app.h"
#elif defined(__WXMGL__)
#include "wx/mgl/app.h"
+ #elif defined(__WXDFB__)
+ #include "wx/dfb/app.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/app.h"
#elif defined(__WXGTK__)
//
// the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
// console mode it does nothing at all
-#define wxTheApp ((wxApp *)wxApp::GetInstance())
+#define wxTheApp wx_static_cast(wxApp*, wxApp::GetInstance())
// ----------------------------------------------------------------------------
// global functions
wxAppInitializer \
wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
DECLARE_APP(appname) \
- appname& wxGetApp() { return *(appname *)wxTheApp; }
+ appname& wxGetApp() { return *wx_static_cast(appname*, wxApp::GetInstance()); }
// Same as IMPLEMENT_APP() normally but doesn't include themes support in
// wxUniversal builds
extern wxAppInitializer wxTheAppInitializer;
#endif // _WX_APP_H_BASE_
-