wxTRANSLATE( "Unicode 8 bit (UTF-8)" ),
};
-// and the internal names
+// and the internal names (these are not translated on purpose!)
static const wxChar* gs_encodingNames[] =
{
wxT( "iso-8859-1" ),
wxT( "windows-1256" ),
wxT( "windows-1257" ),
wxT( "windows-437" ),
- wxT( "utf7" ),
- wxT( "utf8" ),
+ wxT( "utf-7" ),
+ wxT( "utf-8" ),
};
// ----------------------------------------------------------------------------
{
if ( gs_encodings[i] == encoding )
{
- return wxGetTranslation(gs_encodingNames[i]);
+ return gs_encodingNames[i];
}
}
// wxFatalError doesn't return
}
- wxString configEntry, encName = GetEncodingName(encoding);
+ wxString configEntry,
+ encName = GetEncodingName(encoding);
if ( !!facename )
{
configEntry = facename + _T("_");