+ // detach the library object from its handle, i.e. prevent the object from
+ // unloading the library in its dtor -- the caller is now responsible for
+ // doing this
+ wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; }
+
+ // unload the given library handle (presumably returned by Detach() before)
+ static void Unload(wxDllType handle);
+
+ // unload the library, also done automatically in dtor
+ void Unload() { if ( IsLoaded() ) { Unload(m_handle); m_handle = 0; } }
+
+ // Return the raw handle from dlopen and friends.
+ wxDllType GetLibHandle() const { return m_handle; }
+
+ // check if the given symbol is present in the library, useful to verify if
+ // a loadable module is our plugin, for example, without provoking error
+ // messages from GetSymbol()
+ bool HasSymbol(const wxString& name) const
+ {
+ bool ok;
+ DoGetSymbol(name, &ok);
+ return ok;
+ }
+
+ // resolve a symbol in a loaded DLL, such as a variable or function name.
+ // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to
+ // export unmangled names)
+ //
+ // Since it is perfectly valid for the returned symbol to actually be NULL,
+ // that is not always indication of an error. Pass and test the parameter
+ // 'success' for a true indication of success or failure to load the
+ // symbol.
+ //
+ // Returns a pointer to the symbol on success, or NULL if an error occurred
+ // or the symbol wasn't found.
+ void *GetSymbol(const wxString& name, bool *success = NULL) const;
+
+ // low-level version of GetSymbol()
+ static void *RawGetSymbol(wxDllType handle, const wxString& name);
+ void *RawGetSymbol(const wxString& name) const
+ {
+#if defined (__WXPM__) || defined(__EMX__)
+ return GetSymbol(name);
+#else
+ return RawGetSymbol(m_handle, name);
+#endif
+ }
+
+ // return all modules/shared libraries in the address space of this process
+ //
+ // returns an empty array if not implemented or an error occured
+ static wxDynamicLibraryDetailsArray ListLoaded();
+
+ // return platform-specific name of dynamic library with proper extension
+ // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
+ static wxString CanonicalizeName(const wxString& name,
+ wxDynamicLibraryCategory cat = wxDL_LIBRARY);
+
+ // return name of wxWidgets plugin (adds compiler and version info
+ // to the filename):
+ static wxString
+ CanonicalizePluginName(const wxString& name,
+ wxPluginCategory cat = wxDL_PLUGIN_GUI);
+
+ // return plugin directory on platforms where it makes sense and empty
+ // string on others:
+ static wxString GetPluginsDirectory();
+
+
+#if WXWIN_COMPATIBILITY_2_2
+ operator bool() const { return IsLoaded(); }
+#endif
+
+protected:
+ // common part of GetSymbol() and HasSymbol()
+ void *DoGetSymbol(const wxString& name, bool *success = 0) const;
+
+#ifdef wxHAVE_DYNLIB_ERROR
+ // log the error after a dlxxx() function failure
+ static void Error();
+#endif // wxHAVE_DYNLIB_ERROR
+
+
+ // platform specific shared lib suffix.
+ static const wxChar *ms_dllext;
+
+ // the handle to DLL or NULL
+ wxDllType m_handle;
+
+ // no copy ctor/assignment operators (or we'd try to unload the library
+ // twice)
+ DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
+};
+
+
+// ----------------------------------------------------------------------------
+// wxDllLoader: low level DLL functions, use wxDynamicLibrary in your code
+// ----------------------------------------------------------------------------
+
+#if WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
+
+/*
+ wxDllLoader is a class providing an interface similar to unix's dlopen().
+ It is used by wxDynamicLibrary wxLibrary and manages the actual loading of
+ DLLs and the resolving of symbols in them. There are no instances of this
+ class, it simply serves as a namespace for its static member functions.
+*/
+class WXDLLIMPEXP_BASE wxDllLoader
+{
+public:
+ /*
+ This function loads the shared library libname into memory.
+
+ libname may be either the full path to the file or just the filename in
+ which case the library is searched for in all standard locations
+ (use GetDllExt() to construct the filename)
+
+ if success pointer is not NULL, it will be filled with true if everything
+ went ok and false otherwise
+ */
+ static wxDllType LoadLibrary(const wxString& name, bool *success = NULL);
+
+ /*
+ This function unloads the shared library previously loaded with
+ LoadLibrary
+ */
+ static void UnloadLibrary(wxDllType dll);
+
+ /*
+ This function returns a valid handle for the main program
+ itself or NULL if back linking is not supported by the current platform
+ (e.g. Win32).
+ */
+ static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
+
+ /*
+ This function resolves a symbol in a loaded DLL, such as a
+ variable or function name.
+
+ dllHandle Handle of the DLL, as returned by LoadDll().
+ name Name of the symbol.
+
+ Returns the pointer to the symbol or NULL on error.
+ */
+ static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
+
+ // return the standard DLL extension (with leading dot) for this platform
+ static wxString GetDllExt() { return wxDynamicLibrary::GetDllExt(); }
+
+private:
+
+ wxDllLoader(); // forbid construction of objects
+};
+
+
+// ----------------------------------------------------------------------------
+// wxLibrary
+// ----------------------------------------------------------------------------
+
+#include "wx/hash.h"
+
+class WXDLLIMPEXP_BASE wxLibrary : public wxObject
+{