#define _WX_DYNLIB_H__
#ifdef __GNUG__
- #pragma interface
+# pragma interface
#endif
-#include <wx/string.h>
-#include <wx/list.h>
-#include <wx/hash.h>
-
-// TODO should be done by configure
-#if defined(__UNIX__) && !(defined(HAVE_DLOPEN) || defined(HAVE_SHLLOAD))
- #if defined(__LINUX__) || defined(__SOLARIS__) || defined(__SUNOS__) || defined(__FREEBSD__)
- #define HAVE_DLOPEN
- #elif defined(__HPUX__)
- #define HAVE_SHLLOAD
- #endif // Unix flavour
-#endif // !Unix or already have some HAVE_xxx defined
+#include "wx/setup.h"
-#if defined(HAVE_DLOPEN)
- #include <dlfcn.h>
+#if wxUSE_DYNLIB_CLASS
- typedef void *wxDllType;
-#elif defined(HAVE_SHLLOAD)
- #include <dl.h>
+#include "wx/string.h"
+#include "wx/list.h"
+#include "wx/hash.h"
+
+// this is normally done by configure, but I leave it here for now...
+#if defined(__UNIX__) && !(defined(HAVE_DLOPEN) || defined(HAVE_SHL_LOAD))
+# if defined(__LINUX__) || defined(__SOLARIS__) || defined(__SUNOS__) || defined(__FREEBSD__)
+# define HAVE_DLOPEN
+# elif defined(__HPUX__)
+# define HAVE_SHL_LOAD
+# endif // Unix flavour
+#endif // !Unix or already have some HAVE_xxx defined
+// Note: WXPM/EMX has to be tested first, since we want to use
+// native version, even if configure detected presence of DLOPEN.
+#if defined(__WXPM__) || defined(__EMX__)
+# define INCL_DOS
+# include <os2.h>
+ typedef HMODULE wxDllType;
+#elif defined(HAVE_DLOPEN)
+# include <dlfcn.h>
typedef void *wxDllType;
+#elif defined(HAVE_SHL_LOAD)
+# include <dl.h>
+ typedef shl_t wxDllType;
#elif defined(__WINDOWS__)
- #include <windows.h>
-
+# include <windows.h> // needed to get HMODULE
typedef HMODULE wxDllType;
#elif defined(__WXMAC__)
typedef CFragConnectionID wxDllType;
#else
- #error "wxLibrary can't be compiled on this platform, sorry."
+# error "wxLibrary can't be compiled on this platform, sorry."
#endif // OS
-// defined in windows.h
-#ifdef LoadLibrary
- #undef LoadLibrary
+// LoadLibrary is defined in windows.h as LoadLibraryA, but wxDllLoader method
+// should be called LoadLibrary, not LoadLibraryA or LoadLibraryW!
+#if defined(__WIN32__) && defined(LoadLibrary)
+# include "wx/msw/winundef.h"
#endif
+// ----------------------------------------------------------------------------
+// wxDllLoader
+// ----------------------------------------------------------------------------
+
+/** wxDllLoader is a class providing an interface similar to unix's
+ dlopen(). It is used by the wxLibrary framework and manages the
+ actual loading of DLLs and the resolving of symbols in them.
+ There are no instances of this class, it simply serves as a
+ namespace for its static member functions.
+*/
+class WXDLLEXPORT wxDllLoader
+{
+public:
+ /** This function loads a shared library into memory, with libname
+ being the basename of the library, without the filename
+ extension. No initialisation of the library will be done.
+ @param libname Name of the shared object to load.
+ @param success Must point to a bool variable which will be set to TRUE or FALSE.
+ @return A handle to the loaded DLL. Use success parameter to test if it is valid.
+ */
+ static wxDllType LoadLibrary(const wxString & libname, bool *success = NULL);
+ /** This function unloads the shared library. */
+ static void UnloadLibrary(wxDllType dll);
+ /** This function returns a valid handle for the main program
+ itself. */
+ static wxDllType GetProgramHandle(void);
+ /** This function resolves a symbol in a loaded DLL, such as a
+ variable or function name.
+ @param dllHandle Handle of the DLL, as returned by LoadDll().
+ @param name Name of the symbol.
+ @return A pointer to the symbol.
+ */
+ static void * GetSymbol(wxDllType dllHandle, const wxString &name);
+
+ // return the standard DLL extension (with leading dot) for this platform
+ static wxString GetDllExt();
+
+private:
+ /// forbid construction of objects
+ wxDllLoader();
+};
+
// ----------------------------------------------------------------------------
// wxLibrary
// ----------------------------------------------------------------------------
-class wxLibrary : public wxObject
+class WXDLLEXPORT wxLibrary : public wxObject
{
public:
wxHashTable classTable;
public:
- wxLibrary(void *handle);
+ wxLibrary(wxDllType handle);
~wxLibrary();
// Get a symbol from the dynamic library
wxDllType m_handle;
};
+
+
// ----------------------------------------------------------------------------
// wxLibraries
// ----------------------------------------------------------------------------
-class wxLibraries
+class WXDLLEXPORT wxLibraries
{
public:
wxLibraries();
return wxClassInfo::GetFirst(); \
}
+#endif // wxUSE_DYNLIB_CLASS
+
#endif // _WX_DYNLIB_H__