GSOCK_WOULDBLOCK,
GSOCK_TIMEDOUT,
GSOCK_MEMERR,
- GSOCK_OPTERR,
+ GSOCK_OPTERR
} GSocketError;
/* See below for an explanation on how events work.
class GSocketGUIFunctionsTable
{
public:
+ // needed since this class declares virtual members
+ virtual ~GSocketGUIFunctionsTable() { }
virtual bool OnInit() = 0;
virtual void OnExit() = 0;
virtual bool CanUseEventLoop() = 0;