i != end;
++i )
{
- wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
+ wxTopLevelWindow * const win = static_cast<wxTopLevelWindow *>(*i);
if ( win != this && win->IsShown() )
{
// there remains at least one other visible TLW, we can hide this
// then decide whether we should exit at all
for ( i = wxTopLevelWindows.begin(); i != end; ++i )
{
- wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
+ wxTopLevelWindow * const win = static_cast<wxTopLevelWindow *>(*i);
if ( win->ShouldPreventAppExit() )
{
// there remains at least one important TLW, don't exit
for ( i = wxTopLevelWindows.begin(); i != end; ++i )
{
// don't close twice the windows which are already marked for deletion
- wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
+ wxTopLevelWindow * const win = static_cast<wxTopLevelWindow *>(*i);
if ( !wxPendingDelete.Member(win) && !win->Close() )
{
// one of the windows refused to close, don't exit
else
{
// do we have _exactly_ one child?
- wxWindow *child = (wxWindow *)NULL;
+ wxWindow *child = NULL;
for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
node;
node = node->GetNext() )