#include "wx/icon.h"
#include "wx/bitmap.h"
-extern WXDLLEXPORT_DATA(const wxChar) wxStaticBitmapNameStr[];
+extern WXDLLIMPEXP_DATA_CORE(const char) wxStaticBitmapNameStr[];
// a control showing an icon or a bitmap
-class WXDLLEXPORT wxStaticBitmap : public wxStaticBitmapBase
+class WXDLLIMPEXP_CORE wxStaticBitmap : public wxStaticBitmapBase
{
public:
wxStaticBitmap() { Init(); }
virtual wxBitmap GetBitmap() const;
virtual wxIcon GetIcon() const;
+ virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
+
+ // returns true if the platform should explicitly apply a theme border
+ virtual bool CanApplyThemeBorder() const { return false; }
protected:
- virtual wxBorder GetDefaultBorder() const;
virtual wxSize DoGetBestSize() const;
- virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
// ctor/dtor helpers
void Init() { m_isIcon = true; m_image = NULL; m_currentHandle = 0; }
void SetImage(const wxGDIImage* image);
void SetImageNoCopy( wxGDIImage* image );
+#ifndef __WXWINCE__
+ // draw the bitmap ourselves here if the OS can't do it correctly (if it
+ // can we leave it to it)
+ void DoPaintManually(wxPaintEvent& event);
+#endif // !__WXWINCE__
+
+
// we can have either an icon or a bitmap
bool m_isIcon;
wxGDIImage *m_image;
+
// handle used in last call to STM_SETIMAGE
- HGDIOBJ m_currentHandle;
+ WXHANDLE m_currentHandle;
private:
DECLARE_DYNAMIC_CLASS(wxStaticBitmap)