#define _WX_BITMAP_H_
#ifdef __GNUG__
-#pragma interface "bitmap.h"
+ #pragma interface "bitmap.h"
#endif
-#include "wx/gdiobj.h"
-#include "wx/gdicmn.h"
#include "wx/palette.h"
// Bitmap
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxImage;
-GWorldPtr wxMacCreateGWorld( int width , int height , int depth ) ;
-void wxMacDestroyGWorld( GWorldPtr gw ) ;
-PicHandle wxMacCreatePict( GWorldPtr gw , GWorldPtr mask = NULL ) ;
-void wxMacSetColorTableEntry( CTabHandle newColors , int index , int red , int green , int blue ) ;
-CTabHandle wxMacCreateColorTable( int numColors ) ;
-
// A mask is a mono bitmap used for drawing bitmaps
// transparently.
class WXDLLEXPORT wxMask: public wxObject
wxPalette m_bitmapPalette;
int m_quality;
- int m_bitmapType ;
- PicHandle m_hPict ;
- WXHBITMAP m_hBitmap;
- WXHICON m_hIcon ;
+ int m_bitmapType ;
+ WXHMETAFILE m_hPict ;
+ WXHBITMAP m_hBitmap;
+ WXHICON m_hIcon ;
wxMask * m_bitmapMask; // Optional mask
};
#define M_BITMAPDATA ((wxBitmapRefData *)m_refData)
-class WXDLLEXPORT wxBitmapHandler: public wxObject
+class WXDLLEXPORT wxBitmapHandler: public wxBitmapHandlerBase
{
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
public:
wxBitmapHandler() { m_name = ""; m_extension = ""; m_type = 0; };
-#ifdef __WXMAC_X__
- virtual ~wxBitmapHandler() {} // Added min for Mac X
+#ifdef __DARWIN__
+ virtual ~wxBitmapHandler() { }
#endif
virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1);
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
int desiredWidth, int desiredHeight);
- virtual bool SaveFile(wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL);
+ virtual bool SaveFile(const wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL);
inline void SetName(const wxString& name) { m_name = name; }
inline void SetExtension(const wxString& ext) { m_extension = ext; }
#define M_BITMAPHANDLERDATA ((wxBitmapRefData *)bitmap->GetRefData())
-class WXDLLEXPORT wxBitmap: public wxGDIObject
+class WXDLLEXPORT wxBitmap: public wxBitmapBase
{
DECLARE_DYNAMIC_CLASS(wxBitmap)
// Copy constructors
inline wxBitmap(const wxBitmap& bitmap)
- { Ref(bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); }
+ { Ref(bitmap); }
// Initialize with raw data.
wxBitmap(const char bits[], int width, int height, int depth = 1);
wxBitmap(char **bits);
// Load a file or resource
- wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_PICT_RESOURCE);
+ wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_PICT_RESOURCE);
// Constructor for generalised creation from data
- wxBitmap(void *data, long type, int width, int height, int depth = 1);
+ wxBitmap(void *data, wxBitmapType type, int width, int height, int depth = 1);
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1);
wxBitmap GetSubBitmap( const wxRect& rect ) const;
virtual bool Create(int width, int height, int depth = -1);
- virtual bool Create(void *data, long type, int width, int height, int depth = 1);
- virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
- virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
+ virtual bool Create(void *data, wxBitmapType type, int width, int height, int depth = 1);
+ virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
+ virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
+
+ // copies the contents and mask of the given (colour) icon to the bitmap
+ virtual bool CopyFromIcon(const wxIcon& icon);
bool Ok() const;
int GetWidth() const;
int GetBitmapType() const;
inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
- inline bool operator == (const wxBitmap& bitmap) { return m_refData == bitmap.m_refData; }
- inline bool operator != (const wxBitmap& bitmap) { return m_refData != bitmap.m_refData; }
-
- // Format handling
- static inline wxList& GetHandlers() { return sm_handlers; }
- static void AddHandler(wxBitmapHandler *handler);
- static void InsertHandler(wxBitmapHandler *handler);
- static bool RemoveHandler(const wxString& name);
- static wxBitmapHandler *FindHandler(const wxString& name);
- static wxBitmapHandler *FindHandler(const wxString& extension, long bitmapType);
- static wxBitmapHandler *FindHandler(long bitmapType);
+ inline bool operator == (const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; }
+ inline bool operator != (const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; }
static void InitStandardHandlers();
- static void CleanUpHandlers();
protected:
- static wxList sm_handlers;
// TODO: Implementation
public:
void SetHICON(WXHICON ico);
inline WXHICON GetHICON() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_hIcon : 0); }
- PicHandle GetPict() const;
+ WXHMETAFILE GetPict() const;
bool FreeResource(bool force = FALSE);
};