#include "wx/list.h"
#include "wx/region.h"
#include "wx/accel.h"
+#include "wx/intl.h"
#define wxKEY_SHIFT 1
#define wxKEY_CTRL 2
class WXDLLEXPORT wxColourMap;
class WXDLLEXPORT wxFont;
class WXDLLEXPORT wxMenu;
-class WXDLLEXPORT wxRectangle;
+class WXDLLEXPORT wxRect;
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxSizer;
class WXDLLEXPORT wxList;
wxString m_data;
};
-class WXDLLEXPORT wxWindow: public wxEvtHandler
+class WXDLLEXPORT wxWindow : public wxEvtHandler
{
- DECLARE_ABSTRACT_CLASS(wxWindow)
+ DECLARE_ABSTRACT_CLASS(wxWindow)
- friend class WXDLLEXPORT wxDC;
- friend class WXDLLEXPORT wxWindowDC;
+ friend class WXDLLEXPORT wxDC;
+ friend class WXDLLEXPORT wxWindowDC;
public:
- wxWindow();
- inline wxWindow(wxWindow *parent, wxWindowID id,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxString& name = wxPanelNameStr)
- {
- m_children = new wxList;
- Create(parent, id, pos, size, style, name);
- }
+ wxWindow();
+ wxWindow(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxPanelNameStr)
+ {
+ m_children = new wxList;
+ Create(parent, id, pos, size, style, name);
+ }
- virtual ~wxWindow();
+ virtual ~wxWindow();
- bool Create(wxWindow *parent, wxWindowID id,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxString& name = wxPanelNameStr);
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxPanelNameStr);
- // Fit the window around the items
- virtual void Fit();
+ // Fit the window around the items
+ virtual void Fit();
- // Show or hide the window
- virtual bool Show(bool show);
+ // Show or hide the window
+ virtual bool Show(bool show);
- // Is the window shown?
- virtual bool IsShown() const;
+ // Is the window shown?
+ virtual bool IsShown() const;
- // Raise the window to the top of the Z order
- virtual void Raise();
+ // Raise the window to the top of the Z order
+ virtual void Raise();
- // Lower the window to the bottom of the Z order
- virtual void Lower();
+ // Lower the window to the bottom of the Z order
+ virtual void Lower();
- // Is the window enabled?
- virtual bool IsEnabled() const;
+ // Is the window enabled?
+ virtual bool IsEnabled() const;
- // For compatibility
- inline bool Enabled() const { return IsEnabled(); }
+ // For compatibility
+ bool Enabled() const { return IsEnabled(); }
- // Dialog support: override these and call
- // base class members to add functionality
- // that can't be done using validators.
+ // Dialog support: override these and call
+ // base class members to add functionality
+ // that can't be done using validators.
+
+ // Transfer values to controls. If returns FALSE,
+ // it's an application error (pops up a dialog)
+ virtual bool TransferDataToWindow();
+
+ // Transfer values from controls. If returns FALSE,
+ // transfer failed: don't quit
+ virtual bool TransferDataFromWindow();
+
+ // Validate controls. If returns FALSE,
+ // validation failed: don't quit
+ virtual bool Validate();
+
+ // Return code for dialogs
+ inline void SetReturnCode(int retCode);
+ inline int GetReturnCode();
- // Transfer values to controls. If returns FALSE,
- // it's an application error (pops up a dialog)
- virtual bool TransferDataToWindow();
+ // Set the cursor
+ virtual void SetCursor(const wxCursor& cursor);
+ virtual wxCursor *GetCursor() const { return (wxCursor *)& m_windowCursor; };
- // Transfer values from controls. If returns FALSE,
- // transfer failed: don't quit
- virtual bool TransferDataFromWindow();
+ // Get the window with the focus
+ static wxWindow *FindFocus();
- // Validate controls. If returns FALSE,
- // validation failed: don't quit
- virtual bool Validate();
+ // Get character size
+ virtual int GetCharHeight() const;
+ virtual int GetCharWidth() const;
- // Return code for dialogs
- inline void SetReturnCode(int retCode);
- inline int GetReturnCode();
+ // moving/resizing
+ // ---------------
- // Set the cursor
- virtual void SetCursor(const wxCursor& cursor);
- inline virtual wxCursor *GetCursor() const { return (wxCursor *)& m_windowCursor; };
+ // set the window size and/or position
+ void SetSize( int x, int y, int width, int height,
+ int sizeFlags = wxSIZE_AUTO )
+ { DoSetSize(x, y, width, height, sizeFlags); }
- // Get the window with the focus
- static wxWindow *FindFocus();
+ void SetSize( int width, int height )
+ { DoSetSize( -1, -1, width, height, wxSIZE_USE_EXISTING ); }
- // Get character size
- virtual int GetCharHeight() const;
- virtual int GetCharWidth() const;
+ void SetSize( const wxSize& size )
+ { SetSize( size.x, size.y); }
- // Get overall window size
- virtual void GetSize(int *width, int *height) const;
+ void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
+ { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
- // Get window position, relative to parent (or screen if no parent)
- virtual void GetPosition(int *x, int *y) const;
+ void Move( int x, int y )
+ { DoSetSize( x, y, -1, -1, wxSIZE_USE_EXISTING ); }
- // Get client (application-useable) size
- virtual void GetClientSize(int *width, int *height) const;
+ void Move(const wxPoint& pt)
+ { Move(pt.x, pt.y); }
- // Set overall size and position
- virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
- inline virtual void SetSize(int width, int height) { SetSize(-1, -1, width, height, wxSIZE_USE_EXISTING); }
- inline virtual void Move(int x, int y) { SetSize(x, y, -1, -1, wxSIZE_USE_EXISTING); }
+ // client size is the size of area available for subwindows
+ void SetClientSize( int width, int height )
+ { DoSetClientSize(width, height); }
- // Set client size
- virtual void SetClientSize(int width, int size);
+ void SetClientSize( const wxSize& size )
+ { DoSetClientSize(size.x, size.y); }
- // Convert client to screen coordinates
- virtual void ClientToScreen(int *x, int *y) const;
+ void SetClientSize(const wxRect& rect)
+ { SetClientSize( rect.width, rect.height ); }
- // Convert screen to client coordinates
- virtual void ScreenToClient(int *x, int *y) const;
+ // get the window position and/or size
+ virtual void GetPosition( int *x, int *y ) const;
+ wxPoint GetPosition() const
+ {
+ int w, h;
+ GetPosition(& w, & h);
- // Set the focus to this window
- virtual void SetFocus();
+ return wxPoint(w, h);
+ }
- // Capture/release mouse
- virtual void CaptureMouse();
- virtual void ReleaseMouse();
+ virtual void GetSize( int *width, int *height ) const;
- // Enable or disable the window
- virtual void Enable(bool enable);
+ wxSize GetSize() const
+ {
+ int w, h;
+ GetSize(& w, & h);
+ return wxSize(w, h);
+ }
+
+ wxRect GetRect() const
+ {
+ int x, y, w, h;
+ GetPosition(& x, & y);
+ GetSize(& w, & h);
+
+ return wxRect(x, y, w, h);
+ }
+
+ virtual void GetClientSize( int *width, int *height ) const;
+ wxSize GetClientSize() const
+ {
+ int w, h;
+ GetClientSize(& w, & h);
+ return wxSize(w, h);
+ }
+
+ // Convert client to screen coordinates
+ virtual void ClientToScreen(int *x, int *y) const;
+ virtual wxPoint ClientToScreen(const wxPoint& pt) const
+ { int x = pt.x; int y = pt.y; ClientToScreen(& x, & y); return wxPoint(x, y); }
+
+ // Convert screen to client coordinates
+ virtual void ScreenToClient(int *x, int *y) const;
+ virtual wxPoint ScreenToClient(const wxPoint& pt) const
+ { int x = pt.x; int y = pt.y; ScreenToClient(& x, & y); return wxPoint(x, y); }
+
+ // Set the focus to this window
+ virtual void SetFocus();
+
+ // Capture/release mouse
+ virtual void CaptureMouse();
+ virtual void ReleaseMouse();
+
+ // Enable or disable the window
+ virtual void Enable(bool enable);
#if wxUSE_DRAG_AND_DROP
- // Associate a drop target with this window (if the window already had a drop
- // target, it's deleted!) and return the current drop target (may be NULL).
- void SetDropTarget(wxDropTarget *pDropTarget);
- wxDropTarget *GetDropTarget() const { return m_pDropTarget; }
+ // Associate a drop target with this window (if the window already had a drop
+ // target, it's deleted!) and return the current drop target (may be NULL).
+ void SetDropTarget(wxDropTarget *pDropTarget);
+ wxDropTarget *GetDropTarget() const { return m_pDropTarget; }
+#endif
+
+ // Accept files for dragging
+ virtual void DragAcceptFiles(bool accept);
+
+ // tooltips
+ // create a tooltip with this text
+ void SetToolTip(const wxString& tip);
+
+ // TODO
+#if wxUSE_TOOLTIPS
+ // pointer may be NULL to remove the tooltip
+ void SetToolTip(wxToolTip *tooltip);
+ // get the current tooltip (may return NULL if none)
+ wxToolTip* GetToolTip() const { return m_tooltip; }
#endif
- // Accept files for dragging
- virtual void DragAcceptFiles(bool accept);
+ // Update region access
+ virtual wxRegion& GetUpdateRegion() const;
+ virtual bool IsExposed(int x, int y, int w, int h) const;
+ virtual bool IsExposed(const wxPoint& pt) const;
+ virtual bool IsExposed(const wxRect& rect) const;
- // Update region access
- virtual wxRegion GetUpdateRegion() const;
- virtual bool IsExposed(int x, int y, int w, int h) const;
- virtual bool IsExposed(const wxPoint& pt) const;
- virtual bool IsExposed(const wxRect& rect) const;
+ // Set/get the window title
+ virtual void SetTitle(const wxString& WXUNUSED(title)) {};
+ virtual wxString GetTitle() const { return wxString(""); };
+ // Most windows have the concept of a label; for frames, this is the
+ // title; for items, this is the label or button text.
+ virtual wxString GetLabel() const { return GetTitle(); }
- // Set/get the window title
- virtual inline void SetTitle(const wxString& WXUNUSED(title)) {};
- inline virtual wxString GetTitle() const { return wxString(""); };
- // Most windows have the concept of a label; for frames, this is the
- // title; for items, this is the label or button text.
- inline virtual wxString GetLabel() const { return GetTitle(); }
+ // Set/get the window name (used for resource setting in X)
+ virtual wxString GetName() const;
+ virtual void SetName(const wxString& name);
- // Set/get the window name (used for resource setting in X)
- inline virtual wxString GetName() const;
- inline virtual void SetName(const wxString& name);
+ // Centre the window
+ virtual void Centre(int direction) ;
+ void Center(int direction = wxHORIZONTAL) { Centre(direction); }
- // Centre the window
- virtual void Centre(int direction) ;
- inline void Center(int direction = wxHORIZONTAL) { Centre(direction); }
+ // Popup a menu
+ virtual bool PopupMenu(wxMenu *menu, int x, int y);
- // Popup a menu
- virtual bool PopupMenu(wxMenu *menu, int x, int y);
+ // Send the window a refresh event
+ virtual void Refresh(bool eraseBack = TRUE, const wxRect *rect = NULL);
- // Send the window a refresh event
- virtual void Refresh(bool eraseBack = TRUE, const wxRectangle *rect = NULL);
+ // New functions that will replace the above.
+ virtual void SetScrollbar(int orient, int pos, int thumbVisible,
+ int range, bool refresh = TRUE);
- // New functions that will replace the above.
- virtual void SetScrollbar(int orient, int pos, int thumbVisible,
- int range, bool refresh = TRUE);
+ // Helper functions for Motif
+ void CreateScrollbar(int orientation);
+ void DestroyScrollbar(int orientation);
- virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
- virtual int GetScrollPos(int orient) const;
- virtual int GetScrollRange(int orient) const;
- virtual int GetScrollThumb(int orient) const;
+ virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
+ virtual int GetScrollPos(int orient) const;
+ virtual int GetScrollRange(int orient) const;
+ virtual int GetScrollThumb(int orient) const;
- virtual void ScrollWindow(int dx, int dy, const wxRectangle *rect = NULL);
+ virtual void ScrollWindow(int dx, int dy, const wxRect *rect = NULL);
- // Caret manipulation
- virtual void CreateCaret(int w, int h);
- virtual void CreateCaret(const wxBitmap *bitmap);
- virtual void DestroyCaret();
- virtual void ShowCaret(bool show);
- virtual void SetCaretPos(int x, int y);
- virtual void GetCaretPos(int *x, int *y) const;
+ // Caret manipulation
+ virtual void CreateCaret(int w, int h);
+ virtual void CreateCaret(const wxBitmap *bitmap);
+ virtual void DestroyCaret();
+ virtual void ShowCaret(bool show);
+ virtual void SetCaretPos(int x, int y);
+ virtual void GetCaretPos(int *x, int *y) const;
- // Tell window how much it can be sized
- virtual void SetSizeHints(int minW = -1, int minH = -1, int maxW = -1, int maxH = -1, int incW = -1, int incH = -1);
+ // Tell window how much it can be sized
+ virtual void SetSizeHints(int minW = -1, int minH = -1, int maxW = -1, int maxH = -1, int incW = -1, int incH = -1);
- // Set/get the window's identifier
- inline int GetId() const;
- inline void SetId(int id);
+ // Set/get the window's identifier
+ inline int GetId() const;
+ inline void SetId(int id);
- virtual void SetAcceleratorTable(const wxAcceleratorTable& accel);
- inline virtual wxAcceleratorTable& GetAcceleratorTable() const { return (wxAcceleratorTable&) m_acceleratorTable; }
+ virtual void SetAcceleratorTable(const wxAcceleratorTable& accel);
+ virtual wxAcceleratorTable& GetAcceleratorTable() const { return (wxAcceleratorTable&) m_acceleratorTable; }
- // Make the window modal (all other windows unresponsive)
- virtual void MakeModal(bool modal);
+ // Make the window modal (all other windows unresponsive)
+ virtual void MakeModal(bool modal);
- // Get the private handle (platform-dependent)
- inline void *GetHandle() const;
+ // Get the private handle (platform-dependent)
+ inline void *GetHandle() const;
- // Set/get the window's relatives
- inline wxWindow *GetParent() const;
- inline void SetParent(wxWindow *p) ;
- inline wxWindow *GetGrandParent() const;
- inline wxList *GetChildren() const;
+ // Set/get the window's relatives
+ inline wxWindow *GetParent() const;
+ inline void SetParent(wxWindow *p) ;
+ inline wxWindow *GetGrandParent() const;
+ inline wxList& GetChildren() const;
+ // Reparents this window to have the new parent.
+ virtual bool Reparent(wxWindow* parent);
- // Set/get the window's font
- virtual void SetFont(const wxFont& f);
- inline virtual wxFont *GetFont() const;
+ // Set/get the window's font
+ virtual void SetFont(const wxFont& f);
+ virtual wxFont& GetFont() const;
- // Set/get the window's validator
- void SetValidator(const wxValidator& validator);
- inline wxValidator *GetValidator() const;
+ // Set/get the window's validator
+ void SetValidator(const wxValidator& validator);
+ inline wxValidator *GetValidator() const;
- virtual void SetClientObject( wxClientData *data );
- virtual wxClientData *GetClientObject();
-
- virtual void SetClientData( void *data );
- virtual void *GetClientData();
-
- // Set/get the window's style
- inline void SetWindowStyleFlag(long flag);
- inline long GetWindowStyleFlag() const;
-
- // Handle a control command
- virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
-
- // Set/get event handler
- inline void SetEventHandler(wxEvtHandler *handler);
- inline wxEvtHandler *GetEventHandler() const;
-
- // Push/pop event handler (i.e. allow a chain of event handlers
- // be searched)
- void PushEventHandler(wxEvtHandler *handler) ;
- wxEvtHandler *PopEventHandler(bool deleteHandler = FALSE) ;
-
- // Close the window by calling OnClose, posting a deletion
- virtual bool Close(bool force = FALSE);
-
- // Destroy the window (delayed, if a managed window)
- virtual bool Destroy() ;
-
- // Mode for telling default OnSize members to
- // call Layout(), if not using Sizers, just top-down constraints
- inline void SetAutoLayout(bool a);
- inline bool GetAutoLayout() const;
-
- // Set/get constraints
- inline wxLayoutConstraints *GetConstraints() const;
- void SetConstraints(wxLayoutConstraints *c);
-
- // Set/get window background colour
- virtual void SetBackgroundColour(const wxColour& col);
- inline virtual wxColour GetBackgroundColour() const;
-
- // Set/get window foreground colour
- virtual void SetForegroundColour(const wxColour& col);
- inline virtual wxColour GetForegroundColour() const;
-
- // Get the default button, if there is one
- inline virtual wxButton *GetDefaultItem() const;
- inline virtual void SetDefaultItem(wxButton *but);
-
- // Override to define new behaviour for default action (e.g. double clicking
- // on a listbox)
- virtual void OnDefaultAction(wxControl *initiatingItem);
-
- // Resource loading
+ virtual void SetClientObject( wxClientData *data );
+ virtual wxClientData *GetClientObject();
+
+ virtual void SetClientData( void *data );
+ virtual void *GetClientData();
+
+ // Set/get the window's style
+ inline void SetWindowStyleFlag(long flag);
+ inline long GetWindowStyleFlag() const;
+
+ // Handle a control command
+ virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
+
+ // Set/get event handler
+ inline void SetEventHandler(wxEvtHandler *handler);
+ inline wxEvtHandler *GetEventHandler() const;
+
+ // Push/pop event handler (i.e. allow a chain of event handlers
+ // be searched)
+ void PushEventHandler(wxEvtHandler *handler) ;
+ wxEvtHandler *PopEventHandler(bool deleteHandler = FALSE) ;
+
+ // Close the window by calling OnClose, posting a deletion
+ virtual bool Close(bool force = FALSE);
+
+ // Destroy the window (delayed, if a managed window)
+ virtual bool Destroy() ;
+
+ // Mode for telling default OnSize members to
+ // call Layout(), if not using Sizers, just top-down constraints
+ inline void SetAutoLayout(bool a);
+ inline bool GetAutoLayout() const;
+
+ // Set/get constraints
+ inline wxLayoutConstraints *GetConstraints() const;
+ void SetConstraints(wxLayoutConstraints *c);
+
+ // Set/get window background colour
+ virtual void SetBackgroundColour(const wxColour& col);
+ virtual wxColour GetBackgroundColour() const;
+
+ // Set/get window foreground colour
+ virtual void SetForegroundColour(const wxColour& col);
+ virtual wxColour GetForegroundColour() const;
+
+ // Get the default button, if there is one
+ virtual wxButton *GetDefaultItem() const;
+ virtual void SetDefaultItem(wxButton *but);
+
+ // Override to define new behaviour for default action (e.g. double clicking
+ // on a listbox)
+ virtual void OnDefaultAction(wxControl *initiatingItem);
+
+ // Resource loading
#if wxUSE_WX_RESOURCES
- virtual bool LoadFromResource(wxWindow *parent, const wxString& resourceName, const wxResourceTable *table = NULL);
- virtual wxControl *CreateItem(const wxItemResource* childResource, const wxItemResource* parentResource,
- const wxResourceTable *table = (const wxResourceTable *) NULL);
+ virtual bool LoadFromResource(wxWindow *parent, const wxString& resourceName, const wxResourceTable *table = NULL);
+ virtual wxControl *CreateItem(const wxItemResource* childResource, const wxItemResource* parentResource,
+ const wxResourceTable *table = (const wxResourceTable *) NULL);
#endif
- virtual void GetTextExtent(const wxString& string, int *x, int *y,
- int *descent = NULL,
- int *externalLeading = NULL,
- const wxFont *theFont = NULL, bool use16 = FALSE) const;
+ virtual void GetTextExtent(const wxString& string, int *x, int *y,
+ int *descent = NULL,
+ int *externalLeading = NULL,
+ const wxFont *theFont = NULL, bool use16 = FALSE) const;
- // Is the window retained?
- inline bool IsRetained() const;
+ // Is the window retained?
+ inline bool IsRetained() const;
- // Warp the pointer the given position
- virtual void WarpPointer(int x_pos, int y_pos) ;
+ // Warp the pointer the given position
+ virtual void WarpPointer(int x_pos, int y_pos) ;
- // Clear the window
- virtual void Clear();
+ // Clear the window
+ virtual void Clear();
- // Find a window by id or name
- virtual wxWindow *FindWindow(long id);
- virtual wxWindow *FindWindow(const wxString& name);
+ // Find a window by id or name
+ virtual wxWindow *FindWindow(long id);
+ virtual wxWindow *FindWindow(const wxString& name);
- // Constraint operations
- bool Layout();
- void SetSizer(wxSizer *sizer); // Adds sizer child to this window
- inline wxSizer *GetSizer() const ;
- inline wxWindow *GetSizerParent() const ;
- inline void SetSizerParent(wxWindow *win);
+ // Constraint operations
+ bool Layout();
+ void SetSizer(wxSizer *sizer); // Adds sizer child to this window
+ inline wxSizer *GetSizer() const ;
+ inline wxWindow *GetSizerParent() const ;
+ inline void SetSizerParent(wxWindow *win);
- // Do Update UI processing for controls
- void UpdateWindowUI();
+ // Do Update UI processing for controls
+ void UpdateWindowUI();
- void OnEraseBackground(wxEraseEvent& event);
- void OnChar(wxKeyEvent& event);
- void OnPaint(wxPaintEvent& event);
- void OnIdle(wxIdleEvent& event);
+ void OnEraseBackground(wxEraseEvent& event);
+ void OnChar(wxKeyEvent& event);
+ void OnKeyDown(wxKeyEvent& event);
+ void OnKeyUp(wxKeyEvent& event);
+ void OnPaint(wxPaintEvent& event);
+ void OnIdle(wxIdleEvent& event);
- // Does this window want to accept keyboard focus?
- virtual bool AcceptsFocus() const;
+ // Does this window want to accept keyboard focus?
+ virtual bool AcceptsFocus() const;
- virtual void PrepareDC( wxDC &dc ) {};
+ virtual void PrepareDC( wxDC & WXUNUSED(dc) ) {};
public:
- ////////////////////////////////////////////////////////////////////////
- //// IMPLEMENTATION
-
- // For implementation purposes - sometimes decorations make the client area
- // smaller
- virtual wxPoint GetClientAreaOrigin() const;
-
- // Makes an adjustment to the window position (for example, a frame that has
- // a toolbar that it manages itself).
- virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
-
- // Executes the default message
- virtual long Default();
-
-/* TODO: you may need something like this
- // Determine whether 3D effects are wanted
- virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
-*/
-
- virtual void AddChild(wxWindow *child); // Adds reference to the child object
- virtual void RemoveChild(wxWindow *child); // Removes reference to child
- // (but doesn't delete the child object)
- virtual void DestroyChildren(); // Removes and destroys all children
-
- inline bool IsBeingDeleted() const { return FALSE; } // TODO: Should probably eliminate this
-
- // Constraint implementation
- void UnsetConstraints(wxLayoutConstraints *c);
- inline wxList *GetConstraintsInvolvedIn() const ;
- // Back-pointer to other windows we're involved with, so if we delete
- // this window, we must delete any constraints we're involved with.
- void AddConstraintReference(wxWindow *otherWin);
- void RemoveConstraintReference(wxWindow *otherWin);
- void DeleteRelatedConstraints();
-
- virtual void ResetConstraints();
- virtual void SetConstraintSizes(bool recurse = TRUE);
- virtual bool LayoutPhase1(int *noChanges);
- virtual bool LayoutPhase2(int *noChanges);
- virtual bool DoPhase(int);
- // Transforms from sizer coordinate space to actual
- // parent coordinate space
- virtual void TransformSizerToActual(int *x, int *y) const ;
-
- // Set size with transformation to actual coordinates if nec.
- virtual void SizerSetSize(int x, int y, int w, int h);
- virtual void SizerMove(int x, int y);
-
- // Only set/get the size/position of the constraint (if any)
- virtual void SetSizeConstraint(int x, int y, int w, int h);
- virtual void MoveConstraint(int x, int y);
- virtual void GetSizeConstraint(int *w, int *h) const ;
- virtual void GetClientSizeConstraint(int *w, int *h) const ;
- virtual void GetPositionConstraint(int *x, int *y) const ;
-
- // Dialog units translations. Implemented in wincmn.cpp.
- wxPoint ConvertPixelsToDialog(const wxPoint& pt) ;
- wxPoint ConvertDialogToPixels(const wxPoint& pt) ;
- inline wxSize ConvertPixelsToDialog(const wxSize& sz)
- { wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
- inline wxSize ConvertDialogToPixels(const wxSize& sz)
- { wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
-
- wxObject *GetChild(int number) const ;
-
- // Generates a new id for controls
- static int NewControlId();
-
- // Responds to colour changes: passes event on to children.
- void OnSysColourChanged(wxSysColourChangedEvent& event);
-
- // Transfers data to any child controls
- void OnInitDialog(wxInitDialogEvent& event);
-
- // Sends an OnInitDialog event, which in turns transfers data to
- // to the window via validators.
- virtual void InitDialog();
-
- /// Motif-specific
-
- void CanvasGetSize(int* width, int* height) const; // If have drawing area
- void CanvasGetClientSize(int *width, int *height) const;
- void CanvasGetPosition(int *x, int *y) const; // If have drawing area
- void CanvasSetClientSize(int width, int size);
- void CanvasSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
-
- // Gives window a chance to do something in response to a size
- // message, e.g. arrange status bar, toolbar etc.
- virtual bool PreResize() { return TRUE; }
-
- // Get main widget for this window, e.g. a text widget
- virtual WXWidget GetMainWidget() const;
- // Get the widget that corresponds to the label (for font setting, label setting etc.)
- virtual WXWidget GetLabelWidget() const { return GetMainWidget(); }
- // Get the client widget for this window (something we can
- // create other windows on)
- virtual WXWidget GetClientWidget() const;
- // Get the top widget for this window, e.g. the scrolled widget parent
- // of a multi-line text widget. Top means, top in the window hierarchy
- // that implements this window.
- virtual WXWidget GetTopWidget() const;
- virtual void SetMainWidget(WXWidget w) { m_mainWidget = w; }
- bool CanAddEventHandler() const { return m_canAddEventHandler; }
- void SetCanAddEventHandler(bool flag) { m_canAddEventHandler = flag; }
-
- // Get the underlying X window and display
- virtual WXWindow GetXWindow() const;
- virtual WXDisplay *GetXDisplay() const;
-
- virtual WXPixmap GetBackingPixmap() const { return m_backingPixmap; }
- inline int GetPixmapWidth() const { return m_pixmapWidth; }
- inline int GetPixmapHeight() const { return m_pixmapHeight; }
- virtual WXRegion GetPaintRegion() const { return m_paintRegion; }
-
- // Change properties
- virtual void ChangeFont(bool keepOriginalSize = TRUE); // Change to the current font (often overridden)
- virtual void DoChangeForegroundColour(WXWidget widget, wxColour& foregroundColour);
- virtual void DoChangeBackgroundColour(WXWidget widget, wxColour& backgroundColour, bool changeArmColour = FALSE);
- // These to be overridden as needed (may change several widgets)
- virtual void ChangeBackgroundColour(); // Change background and foreground colour using current
- // background colour setting (Motif generates
- // foreground based on background)
- virtual void ChangeForegroundColour(); // Change foreground colour using current
- // foreground colour setting
-
- // Adds the widget to the hash table and adds event handlers.
- bool AttachWidget (wxWindow* parent, WXWidget mainWidget,
- WXWidget formWidget, int x, int y, int width, int height);
- bool DetachWidget(WXWidget widget);
-
- // Generates a paint event
- virtual void DoPaint();
-
- ////////////////////////////////////////////////////////////////////////
- //// PROTECTED DATA
+ ////////////////////////////////////////////////////////////////////////
+ //// IMPLEMENTATION
+
+ // For implementation purposes - sometimes decorations make the client area
+ // smaller
+ virtual wxPoint GetClientAreaOrigin() const;
+
+ // Makes an adjustment to the window position (for example, a frame that has
+ // a toolbar that it manages itself).
+ virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
+
+ // Executes the default message
+ virtual long Default();
+
+ /* TODO: you may need something like this
+ // Determine whether 3D effects are wanted
+ virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
+ */
+
+ virtual void AddChild(wxWindow *child); // Adds reference to the child object
+ virtual void RemoveChild(wxWindow *child); // Removes reference to child
+ // (but doesn't delete the child object)
+ virtual void DestroyChildren(); // Removes and destroys all children
+
+ bool IsBeingDeleted() const { return FALSE; } // TODO: Should probably eliminate this
+
+ // Constraint implementation
+ void UnsetConstraints(wxLayoutConstraints *c);
+ inline wxList *GetConstraintsInvolvedIn() const ;
+ // Back-pointer to other windows we're involved with, so if we delete
+ // this window, we must delete any constraints we're involved with.
+ void AddConstraintReference(wxWindow *otherWin);
+ void RemoveConstraintReference(wxWindow *otherWin);
+ void DeleteRelatedConstraints();
+
+ virtual void ResetConstraints();
+ virtual void SetConstraintSizes(bool recurse = TRUE);
+ virtual bool LayoutPhase1(int *noChanges);
+ virtual bool LayoutPhase2(int *noChanges);
+ virtual bool DoPhase(int);
+ // Transforms from sizer coordinate space to actual
+ // parent coordinate space
+ virtual void TransformSizerToActual(int *x, int *y) const ;
+
+ // Set size with transformation to actual coordinates if nec.
+ virtual void SizerSetSize(int x, int y, int w, int h);
+ virtual void SizerMove(int x, int y);
+
+ // Only set/get the size/position of the constraint (if any)
+ virtual void SetSizeConstraint(int x, int y, int w, int h);
+ virtual void MoveConstraint(int x, int y);
+ virtual void GetSizeConstraint(int *w, int *h) const ;
+ virtual void GetClientSizeConstraint(int *w, int *h) const ;
+ virtual void GetPositionConstraint(int *x, int *y) const ;
+
+ // Dialog units translations. Implemented in wincmn.cpp.
+ wxPoint ConvertPixelsToDialog(const wxPoint& pt) ;
+ wxPoint ConvertDialogToPixels(const wxPoint& pt) ;
+ inline wxSize ConvertPixelsToDialog(const wxSize& sz)
+ { wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
+ inline wxSize ConvertDialogToPixels(const wxSize& sz)
+ { wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y))); return wxSize(pt.x, pt.y); }
+
+ wxObject *GetChild(int number) const ;
+
+ // Generates a new id for controls
+ static int NewControlId();
+
+ // Responds to colour changes: passes event on to children.
+ void OnSysColourChanged(wxSysColourChangedEvent& event);
+
+ // Transfers data to any child controls
+ void OnInitDialog(wxInitDialogEvent& event);
+
+ // Sends an OnInitDialog event, which in turns transfers data to
+ // to the window via validators.
+ virtual void InitDialog();
+
+ /// Motif-specific
+
+ void ClearUpdateRects();
+ void CanvasGetSize(int* width, int* height) const; // If have drawing area
+ void CanvasGetClientSize(int *width, int *height) const;
+ void CanvasGetPosition(int *x, int *y) const; // If have drawing area
+ void CanvasSetClientSize(int width, int size);
+ void CanvasSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
+
+ // Gives window a chance to do something in response to a size
+ // message, e.g. arrange status bar, toolbar etc.
+ virtual bool PreResize() { return TRUE; }
+
+ // Get main widget for this window, e.g. a text widget
+ virtual WXWidget GetMainWidget() const;
+ // Get the widget that corresponds to the label (for font setting, label setting etc.)
+ virtual WXWidget GetLabelWidget() const { return GetMainWidget(); }
+ // Get the client widget for this window (something we can
+ // create other windows on)
+ virtual WXWidget GetClientWidget() const;
+ // Get the top widget for this window, e.g. the scrolled widget parent
+ // of a multi-line text widget. Top means, top in the window hierarchy
+ // that implements this window.
+ virtual WXWidget GetTopWidget() const;
+ virtual void SetMainWidget(WXWidget w) { m_mainWidget = w; }
+ bool CanAddEventHandler() const { return m_canAddEventHandler; }
+ void SetCanAddEventHandler(bool flag) { m_canAddEventHandler = flag; }
+
+ // Get the underlying X window and display
+ virtual WXWindow GetXWindow() const;
+ virtual WXDisplay *GetXDisplay() const;
+
+ virtual WXPixmap GetBackingPixmap() const { return m_backingPixmap; }
+ int GetPixmapWidth() const { return m_pixmapWidth; }
+ int GetPixmapHeight() const { return m_pixmapHeight; }
+
+ // Change properties
+ virtual void ChangeFont(bool keepOriginalSize = TRUE); // Change to the current font (often overridden)
+ virtual void DoChangeForegroundColour(WXWidget widget, wxColour& foregroundColour);
+ virtual void DoChangeBackgroundColour(WXWidget widget, wxColour& backgroundColour, bool changeArmColour = FALSE);
+ // These to be overridden as needed (may change several widgets)
+ virtual void ChangeBackgroundColour(); // Change background and foreground colour using current
+ // background colour setting (Motif generates
+ // foreground based on background)
+ virtual void ChangeForegroundColour(); // Change foreground colour using current
+ // foreground colour setting
+
+ // Adds the widget to the hash table and adds event handlers.
+ bool AttachWidget (wxWindow* parent, WXWidget mainWidget,
+ WXWidget formWidget, int x, int y, int width, int height);
+ bool DetachWidget(WXWidget widget);
+
+ // Generates a paint event
+ virtual void DoPaint();
+
+ // How to implement accelerators. If we find a key event,
+ // translate to wxWindows wxKeyEvent form. Find a widget for the window.
+ // Now find a wxWindow for the widget. If there isn't one, go up the widget hierarchy
+ // trying to find one. Once one is found, call ProcessAccelerator for the
+ // window. If it returns TRUE (processed the event), skip the X event,
+ // otherwise carry on up the wxWindows window hierarchy calling ProcessAccelerator.
+ // If all return FALSE, process the X event as normal.
+ // Eventually we can implement OnCharHook the same way, but concentrate on accelerators
+ // for now.
+ // ProcessAccelerator must look at the current accelerator table, and try to find
+ // what menu id or window (beneath it) has this ID. Then construct an appropriate command
+ // event and send it.
+ virtual bool ProcessAccelerator(wxKeyEvent& event);
+
+ ////////////////////////////////////////////////////////////////////////
+ //// PROTECTED DATA
protected:
- int m_windowId;
- long m_windowStyle; // Store the window's style
- wxEvtHandler * m_windowEventHandler; // Usually is 'this'
- wxLayoutConstraints * m_constraints; // Constraints for this window
- wxList * m_constraintsInvolvedIn; // List of constraints we're involved in
- wxSizer * m_windowSizer; // Window's top-level sizer (if any)
- wxWindow * m_sizerParent; // Window's parent sizer (if any)
- bool m_autoLayout; // Whether to call Layout() in OnSize
- wxWindow * m_windowParent; // Each window always knows its parent
- wxValidator * m_windowValidator;
- int m_minSizeX;
- int m_minSizeY;
- int m_maxSizeX;
- int m_maxSizeY;
-
- // Caret data
- int m_caretWidth;
- int m_caretHeight;
- bool m_caretEnabled;
- bool m_caretShown;
- wxFont m_windowFont; // Window's font
- wxCursor m_windowCursor; // Window's cursor
- wxString m_windowName; // Window name
-
- wxButton * m_defaultItem;
-
- wxColour m_backgroundColour ;
- wxColour m_foregroundColour ;
- wxAcceleratorTable m_acceleratorTable;
- wxClientData* m_clientObject;
- void* m_clientData;
+ int m_windowId;
+ long m_windowStyle; // Store the window's style
+ wxEvtHandler * m_windowEventHandler; // Usually is 'this'
+ wxLayoutConstraints * m_constraints; // Constraints for this window
+ wxList * m_constraintsInvolvedIn; // List of constraints we're involved in
+ wxSizer * m_windowSizer; // Window's top-level sizer (if any)
+ wxWindow * m_sizerParent; // Window's parent sizer (if any)
+ bool m_autoLayout; // Whether to call Layout() in OnSize
+ wxWindow * m_windowParent; // Each window always knows its parent
+ wxValidator * m_windowValidator;
+ int m_minSizeX;
+ int m_minSizeY;
+ int m_maxSizeX;
+ int m_maxSizeY;
+
+ // Caret data
+ int m_caretWidth;
+ int m_caretHeight;
+ bool m_caretEnabled;
+ bool m_caretShown;
+ wxFont m_windowFont; // Window's font
+ wxCursor m_windowCursor; // Window's cursor
+ wxString m_windowName; // Window name
+
+ wxButton * m_defaultItem;
+
+ wxColour m_backgroundColour ;
+ wxColour m_foregroundColour ;
+ wxAcceleratorTable m_acceleratorTable;
+ wxClientData* m_clientObject;
+ void* m_clientData;
#if wxUSE_DRAG_AND_DROP
- wxDropTarget *m_pDropTarget; // the current drop target or NULL
+ wxDropTarget *m_pDropTarget; // the current drop target or NULL
#endif //USE_DRAG_AND_DROP
public:
- wxRegion m_updateRegion;
- wxList * m_children; // Window's children
- int m_returnCode;
+ wxRegion m_updateRegion;
+ wxList * m_children; // Window's children
+ int m_returnCode;
public:
- /// Motif-specific
- bool m_canAddEventHandler;
- bool m_button1Pressed;
- bool m_button2Pressed;
- bool m_button3Pressed;
- // For double-click detection
- long m_lastTS; // last timestamp
- int m_lastButton; // last pressed button
- wxList m_updateRects; // List of wxRectangles representing damaged region
- bool m_isShown;
- WXRegion m_paintRegion; // Clip region generated by expose event
+ /// Motif-specific
+ bool m_needsRefresh; // Do we need to repaint the backing store?
+ bool m_canAddEventHandler;
+ bool m_button1Pressed;
+ bool m_button2Pressed;
+ bool m_button3Pressed;
+ // For double-click detection
+ long m_lastTS; // last timestamp
+ int m_lastButton; // last pressed button
+ wxList m_updateRects; // List of wxRects representing damaged region
+ bool m_isShown;
protected:
- WXWidget m_mainWidget;
- WXWidget m_hScrollBar;
- WXWidget m_vScrollBar;
- WXWidget m_borderWidget;
- WXWidget m_scrolledWindow;
- WXWidget m_drawingArea;
- bool m_winCaptured;
- bool m_hScroll;
- bool m_vScroll;
- WXPixmap m_backingPixmap;
- int m_pixmapWidth;
- int m_pixmapHeight;
- int m_pixmapOffsetX;
- int m_pixmapOffsetY;
- int m_scrollPosX; // Store the last scroll pos,
- int m_scrollPosY; // since in wxWin the pos isn't
- // set automatically by system
-
-DECLARE_EVENT_TABLE()
+ WXWidget m_mainWidget;
+ WXWidget m_hScrollBar;
+ WXWidget m_vScrollBar;
+ WXWidget m_borderWidget;
+ WXWidget m_scrolledWindow;
+ WXWidget m_drawingArea;
+ bool m_winCaptured;
+ bool m_hScroll;
+ bool m_vScroll;
+ WXPixmap m_backingPixmap;
+ int m_pixmapWidth;
+ int m_pixmapHeight;
+ int m_pixmapOffsetX;
+ int m_pixmapOffsetY;
+ int m_scrollPosX; // Store the last scroll pos,
+ int m_scrollPosY; // since in wxWin the pos isn't
+ // set automatically by system
+
+ // this is the virtual function to be overriden in any derived class which
+ // wants to change how SetSize() or Move() works - it is called by all
+ // versions of these functions in the base class
+ virtual void DoSetSize(int x, int y,
+ int width, int height,
+ int sizeFlags = wxSIZE_AUTO);
+
+ // same as DoSetSize() for the client size
+ virtual void DoSetClientSize(int width, int height);
+
+private:
+ DECLARE_EVENT_TABLE()
};
////////////////////////////////////////////////////////////////////////
inline wxWindow *wxWindow::GetParent() const { return m_windowParent; }
inline void wxWindow::SetParent(wxWindow *p) { m_windowParent = p; }
inline wxWindow *wxWindow::GetGrandParent() const { return (m_windowParent ? m_windowParent->m_windowParent : (wxWindow*) NULL); }
-inline wxList *wxWindow::GetChildren() const { return m_children; }
-inline wxFont *wxWindow::GetFont() const { return (wxFont *) & m_windowFont; }
+inline wxList& wxWindow::GetChildren() const { return (wxList&) * m_children; }
+inline wxFont& wxWindow::GetFont() const { return (wxFont&) m_windowFont; }
inline wxString wxWindow::GetName() const { return m_windowName; }
inline void wxWindow::SetName(const wxString& name) { m_windowName = name; }
inline long wxWindow::GetWindowStyleFlag() const { return m_windowStyle; }
// Get the active window.
wxWindow* WXDLLEXPORT wxGetActiveWindow();
-WXDLLEXPORT_DATA(extern wxList) wxTopLevelWindows;
+WXDLLEXPORT_DATA(extern wxWindowList) wxTopLevelWindows;
+
+// A little class to switch off size optimization while an instance of the object
+// exists
+class WXDLLEXPORT wxNoOptimize: public wxObject
+{
+public:
+ wxNoOptimize();
+ ~wxNoOptimize();
+
+ static bool CanOptimize();
+
+protected:
+ static int m_count;
+};
#endif
// _WX_WINDOW_H_